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Did it crash during loading or when using specific interaction?
Any other mods?
Would appreciate error.log file (but it probably got overwritten by now)
Only camp merging is limited to ai targets.
Everything else is made to work both ways (sometimes more for one side than the other, but that's to be gradually fixed with patches).
@Toney To offer contracts use offer contract interaction on adventurer. This one will get updated soon.
Generally, faith conversion, train knights, increase control etc. are council task contracts, they are already spawned in vanilla by the AI councillors, so I will be implementing other things in the nearest future.
Any suggestions in that regard are welcome.
The types of contracts differ.
But it's worth keeping the approach difference in mind, because in ELA tasks are for NPC adventurers only. With LOAA my intention is for everything to use a single ruleset and allow character switching/multiplayer/etc.
I'm planning a relatively big update to the contract system with 0.3.
If you mean Employ Landless, LOAA contracts work differently (using the contract system) and there are no overlaps. It's compatible.
You can try it now, a different cb with no legitimist requirements should appear.
Thanks for the feedback.
justinanderson70, more ways to act against landed rulers will appear.
Skorion, it will likely stay generally compatible with everything.
AI criminal contracts now have CD of 5 years, if at least one has been completed recently (for each adventurer). So the pacing there should be better now. Also further reduced chances of personally invited adventurers taking such contracts,
I could try making some baseline option with AI, but I wouldn't want it gimped and there are new mechanics for 0.1.5 which I'm currently implementing.
?
wiwerse, I plan to include more situations which require committing resources and making choices with regards to followers and troops as next steps. Supplies will be part of that, of course.
MAA maintenance itself is controlled by governments file, which would introduce compatibility issues.
Thank you for creating the mod!