Garry's Mod
HL2 Themed Gibbing
76 σχόλια
Sunny 23 Αυγ, 10:10 
Finally, perfect lite gore addon
Brave Yet Dumb 10 Αυγ, 11:57 
Human NPCs started to blow up into yellow gibs today for some reason
Bluekrakan  [Δημιουργός] 7 Αυγ, 7:27 
k good, so it's just something with how SNPCs are made
killermonkey75 7 Αυγ, 7:18 
not from what I can see.
Bluekrakan  [Δημιουργός] 7 Αυγ, 6:06 
i've also wondered, is this happening with the base HL2 humans?
killermonkey75 7 Αυγ, 5:56 
honestly that's better than humans making yellow blood, plus they canonically have grey blood so even yellow isn't really accurate.
Bluekrakan  [Δημιουργός] 7 Αυγ, 4:57 
i guess, but stuff like striders and hunters are set to no blood aswell so they would make red gibs
killermonkey75 7 Αυγ, 4:06 
oh. maybe you could make it check if the variable is (whatever yellow blood is) and anything else uses red?
Bluekrakan  [Δημιουργός] 6 Αυγ, 7:36 
Bluekrakan  [Δημιουργός] 6 Αυγ, 7:35 
@killermonkey75 i think i know what causes VJ npcs to make alien gibs, is they probably have their blood colour set to -1 ( aka no blood ), and all the mod does is check whether or not the variable is 0 ( red blood ), so anything that doesn't have red blood will make yellow gibs
killermonkey75 6 Αυγ, 7:21 
maybe you could add a setting to turn off yellow gibs as a whole, just for people like me who use more human npcs than aliens.
killermonkey75 6 Αυγ, 7:21 
huh, I guess that makes sense, but I still wonder what causes VJ npcs to use yellow blood.
Bluekrakan  [Δημιουργός] 6 Αυγ, 5:44 
@killermonkey75 i apologize if this is a long message.
the colour of gibs is based on the owner's blood variable, player spawned ragdolls use the material data, but things like VJ base stuff ( as i've found ) make yellow gibs. I don't assign things specific colours because that would take awhile also the goal was to make it more dynamic. I am going to add the ability to change an NPC class or model's gib colour maybe in the next update.
killermonkey75 6 Αυγ, 2:40 
I've noticed gibs for unidentified ragdolls seem to default to yellow, do you think you could change that to red pls?
Bluekrakan  [Δημιουργός] 28 Ιουλ, 17:14 
i dunno
MoonPowder 28 Ιουλ, 17:09 
does this work with advanced bonemerg?
Bluekrakan  [Δημιουργός] 27 Ιουλ, 12:53 
:shotty:
HAPPYBOY9427 27 Ιουλ, 12:49 
YOU USED THE DUSK DOUBLE BARREL!!!!!!!!!!!!:shotty:
Bluekrakan  [Δημιουργός] 27 Ιουλ, 12:40 
i dunno, it's not an issue i've had so i'm not sure how to fix it, unless you had a mod that effects blood colours in some way
76561199574982966 27 Ιουλ, 12:11 
Why are human gibs yellow and not red
x b2131 26 Ιουλ, 19:31 
@alex or synergy gibs
Alex 26 Ιουλ, 2:49 
this would go hard with smod gibs
Blubread 16 Ιουλ, 14:40 
we need tf2 gibs next
Bluekrakan  [Δημιουργός] 9 Ιουλ, 13:34 
weird, not sure why that would be happening unless you had a mod that is conflicting with it
michael 7 Ιουλ, 9:52 
yes
Bluekrakan  [Δημιουργός] 7 Ιουλ, 4:44 
prob not
@Bluekrakan will there be gibs from Synergy?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1573723141
Bluekrakan  [Δημιουργός] 6 Ιουλ, 15:32 
@michael do you have keep corpses on
⛧Megalomaniac⛧ 6 Ιουλ, 0:24 
hell yeah, dark interval-esque
Ajiliffe 5 Ιουλ, 12:37 
ooh, serverside player ragdoll only? does that mean jmod compatibility? Since it has an option to make player ragdolls serversided
michael 5 Ιουλ, 8:17 
nothing gibs at all, though i have no errors
Gordon, GORDAN! 4 Ιουλ, 18:03 
(I think I've said this before, but if I have, I'll say it again because I'm not sure if I was heard.)

I wonder if you could create a list that users can use to replace models when gibbing, down to having specific models and options for gibs based on an entity's model and skin for gibs?

Also if an NPC is gibbed via a disintegrating damage type, could you code the gibs to disintegrate?
PORTABLE FRIDGE 4 Ιουλ, 12:18 
BRO I JUST WANTED TO MAKE ADDON WITH SAME HL1 GIBBING-
Bluekrakan  [Δημιουργός] 4 Ιουλ, 10:58 
i also just added it because 1: it doesn't take much to add it, and 2: it should've been a feature from the start
Goaticus Maximus 4 Ιουλ, 10:57 
sick I'll keep an eye out for it!
Bluekrakan  [Δημιουργός] 4 Ιουλ, 10:38 
not currently at the moment, though i was thinking of incorporating something to make only explosive damage gib stuff
Goaticus Maximus 4 Ιουλ, 10:29 
Is there a way to make it so only explosive damage causes gibbing? At the moment shots from the revolver make people explode lmao
Bluekrakan  [Δημιουργός] 4 Ιουλ, 8:38 
also fun fact: this happened with striders so i had to impliment a workaround for them
Bluekrakan  [Δημιουργός] 4 Ιουλ, 8:36 
i'll look into it thanks
ink05448 4 Ιουλ, 8:36 
@Bluekrakan I found that the error occurs when the headcrab is not dead, and also when killing the example nextbot
Bluekrakan  [Δημιουργός] 4 Ιουλ, 7:26 
options menu was already planned, flesh gibs do use a flesh material it's just a modified one and it changes colour already (unless something broke on me without realising), was maybe thinking only from explosion damage, and yea i feel it could use improvements, though you would have to have hl1 mounted to hear the sounds.
Reveloper 4 Ιουλ, 7:20 
Alright here are five ideas I have for you

1 - Adding an options menu could be helpful for some players
2 - If possible add an option to make gibs only appear from explosions
3 - Flesh gibs should use a flesh material and change color based on the NPC
4 - Maybe improve the particle effects not sure exactly how but there's room for improvement
5 - Add gibbing sounds similar to HL2 with an option to switch to HL1 sounds instead

Yes I know the version is "3.2" right now but I'm just giving ideas in case you might want to use them in your addon
Bluekrakan  [Δημιουργός] 4 Ιουλ, 7:08 
sure
Reveloper 4 Ιουλ, 6:52 
May I can give some ideas for your mod?
xstallm 4 Ιουλ, 6:05 
finally
Every Day is Exactly The Same 4 Ιουλ, 6:02 
this is amazing and i love it
x b2131 4 Ιουλ, 5:28 
NICEEEE
Bluekrakan  [Δημιουργός] 4 Ιουλ, 4:24 
@ink05448 i also encountered that error a few times but found it was rare enough to not priotitize it, though currently not sure why it happens
Bluekrakan  [Δημιουργός] 4 Ιουλ, 4:19 
i'll try doin that, thanks for the tip
Obsidian Plague 4 Ιουλ, 2:51 
turn the blacklist into a file that's written to via a menu, making it one big cvar is a headache and a half and might solve that cross session issue you're having