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@Krypt : yes, I shouldn't had changed the packageid of the continued version. Changing it back now will be more disruptive because some mods are using the new package id.
@Pholith : Please post the logs. Check the instructions in bug report section of description.
@NOT SUGAR @whymemutted : The tab is not supposed to be kept open during gameplay, calculating the values is expensive. I don't intend to improve performance any time soon.
- red "A" for awful
- white "N" for normal
- green "G" for good
- blue "E" for exceptional
- purple "M" for masterwork
- orange "L"
E.g:
[icon] A (50%)
@DeathKnight : Unwavering Loyalty should be in the latest update. The column is called Unwaveringly loyal.
|Current Job.....................................|Queued Job............................|
|Hauling flak pants (22) to inve|Hauling boulder to invento|
Can confirm unstable branch working - I can use that.
Thank you very much for your time and testing.
Absolutely, and thank you for interest in fixing it <3
https://we.tl/t-7fdlVOWo1N
Link from
"https://wetransfer.com/"
DLC active on this save:
Core, Royalty, Biotech, Odyssea
And mods:
Harmony
Numbers (1.6 temp)
Standalone Log Publisher
Thank you for answer - I tried your update but same error :(
Also new colony work it seems, but no longer my save file after I added the Biotech DLC
I tried "Standalone Log Publisher" but any upload form didnt work, so I copy to clipboard and put in here:
https://sharetext.io/1d3d97a5
If you need any other information to troubleshoot let me know, thank you for awesome mod and your time.
Toxic Buildup is gonna be quite useful stat to have. Thanks for the patch
- New Stats: Toxic Buildup, Caravan carrying capacity
- New Designators: Extract Skull (Credits to Marek15 for original code)
- New Table: Wild Men (Must be enabled in settings)
- Fix: Remove Abilities Button from Animals, Wildlife and Corpses Table causing the game to crash
- Fix: Psycasting preset trying to add all abilities instead of only the castable ones, causing the table to grow very big
- Fix: Hide reset button in main menu since it requires a loaded save to work (previously caused a null reference exception when used without one)
@Turambar @Luv N Hugz |UwU| : Toxic buildup and Caravan Carrying Capacity will be added in new update.
@Balthazad : Strip already exists in Numbers, Extract skull will be added in next update.
@juako @Imperium : I have never played anomaly, I'll see what I can do, after I finish an anomaly run, which might take a while.
@Ditto : This mod works fine with biotech. Can you upload logs ? See How to Report Bugs Section above.
@CrimsonKnight : Not really. Which jobs cause it to overlap ?
gonna link them here just in case there's some coding work necessary
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2731360343
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2732280441
thx for the update o7
Still the same.
Is this mod really in conflict with the Biotech DLC? I don't understand.
Now I wanted to also try Biotech DLC, but after enable that DLC the "Wildlife" tab and "Numbers" tab no longer open.
I tried remove ALL other mods.
Only "Harmony" and this mod was enabled, but still not working.
Anyone else experience this?
I know that's my doing, I was just trying to figure out if there was an easy way for me to throw their stats on screen.
I like the idea of adding them to the visitors list, if at all possible.
@King Jellybean : Animals don’t have traits or many of the other stats used by the mod, so adding them could lead to problems later. As for wild men, I could include them as a pawn type, but since they rarely appear, in very few numbers, it’s probably not worth adding them.
@juako : let me know if you find it. can you share what it looked like ? I might try to add it.