RimWorld

RimWorld

Animal Apparel: Framework
74 Comments
s_m_w  [author] 29 Aug @ 4:08am 
It's at the top of my list to look into, expect an update in a couple of days
Armon 28 Aug @ 2:10pm 
Yes as others have said all weapon UI cards are blank with this enabled with yayo
Nebulous 25 Aug @ 6:54pm 
in my modlist of 400+ that is the only mod that reproduces the error I mentioned before
Nebulous 25 Aug @ 6:53pm 
I FIGURED IT OUT

Yayo's Combat 3 mod for some reason is incompatible with this mod. It causes all ranged weapon description card ui to go blank and spam errors.

HugsLib log: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625

Yayo's Combat 3: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854006492

I have already let mlie know on their end, but I figured I would throw it in here for you as well
The Bard of Hearts 22 Aug @ 9:58am 
Apparently this mod makes animals use the "Anything" apparel policy. Which makes me unable to delete that policy in place of the things I usually set up. Since there is no way to re-assign animal policies in this manner, I am now stuck with it. Can this be resolved?
Cyboran 20 Aug @ 1:16pm 
Fingers crossed that you're able to sort it out soon! I'm itching to send my giant bionic bears out into space lol
s_m_w  [author] 20 Aug @ 3:44am 
I have had trouble reproducing the problem still, but a log with your modlist definitely helps! I am currently looking into ways to avoid compatibility issues better in the future
Cyboran 19 Aug @ 9:53am 
So I'm still having the issue of my weapon info being blank when I click on them inside the research tree with Animal Apparel enabled, but I can't seem to pinpoint the mod issue/conflict.

It seems to work with just Animal Apparel, Yayo's, and Eccentric Tech Foxy's Armory enabled (since that's one of the weapon mods I've been using and the one I've been using as a benchmark for this particular issue).

So I went ahead and went into my main mod list and got the log from there.

Here's the log for you to check:
https://gist.github.com/HugsLibRecordKeeper/b3096e3d85c3ca408cba43014c5468a2
Me Gone Mad One 19 Aug @ 5:02am 
I only wanted this for shield belts on my small animal, it doesn't seem to be active when drafted even though the shield charges up. Is it just visual and I got really unlucky with shots chances?
Grimmas 15 Aug @ 10:43am 
It worked for me with the ammo option. Try to get a log file with the error and just these two mods enabled and post it here or in Yayo page or Mile's discord.

Also make sure to update both mods first by resubscribing, Steam is spotty with updating mods.
Serica 15 Aug @ 9:52am 
Sorry but In yayocombat3, there’s an ammunition mod option. I enabled it, and the same bug still occurs.
Grimmas 14 Aug @ 9:25am 
@s_m_w Mile already patched the issue in Yayo Combat so it works now
Guineatown20806 14 Aug @ 7:41am 
Well removing your mod fixed the issue...
s_m_w  [author] 14 Aug @ 7:37am 
@Grimmas
Absolutely relevant, but I am not part of Mile's discord and have not been able to replicate the issue. Without a log or a way to reproduce it, there is little I can do
Grimmas 12 Aug @ 12:33pm 
@s_m_w I have also run into a logspam issue with this mod and isolated it to be between this mod and Yayo Combat and posted my logs in Mile's discord so it may be relevant to you.
Guineatown20806 12 Aug @ 1:44am 
The issue is still present. Maybe it is in-game-wiki? It at least says it in the logs.
tenta 10 Aug @ 4:43am 
This mod is not compatible with the Packs Are Not Belts mod. I tried to equip Rim with a jetpack and shield belt, but they won't equip.
Guineatown20806 10 Aug @ 4:20am 
This is just speculation, but maybe the issue could be related to YayoCombat3? I remember adding it to my playthrough once it updated to 1.6 and from there on I have been getting errors with it regarding reloading jobs, despite the pawns reloading without any issues. Visual exception always says it is Modular weapons 2 and YayoCombat3 are the cause of this Reload exception error in my logs, but I looked at the defs of Animal Apparel Framework yesterday and the jobgiver def look like the ones in the error logs I am getting. I am not good at coding so I dunno for sure. But it is a possibility....
Guineatown20806 9 Aug @ 12:22pm 
It is litterally just Animal Armor Framework and VE-Framework. Just tested without Betterinforcards and the Bug is still present with every ranged weapon. :(
Victorestar 9 Aug @ 11:57am 
Is this mod only for 1.6 because i'm playing in 1.5 still
s_m_w  [author] 9 Aug @ 11:51am 
OK, I'll look into it! Animal Armor Framework does indeed patch the info cards, which are tricky to patch while ensuring compatibility with other mods
Guineatown20806 9 Aug @ 10:53am 
The issue seems to be VE-Framework, Better Infocards and Animal Armor Framework.
Guineatown20806 9 Aug @ 8:06am 
Wait what? I didn't know there were no mod options yet. XD. Ok then whatever about that problem. I noticed that there are errors regarding info cards, I already reported the issue to Infinite Reinforce. I also noticed that this only seems to affects Ranged weapons. When I try to view any ranged weapons information the infocard doesn't show anything except itself. This seems to be also the case with the Equipment Reinforcer like I explained before. I am guessing a nw Update of VE-Framework is causing this.
s_m_w  [author] 9 Aug @ 5:23am 
@Guineatown20806
The mod options of animal armor framework has no options yet, it is a bit of a placeholder. I'll look into the other potential incompatibilities
Guineatown20806 9 Aug @ 1:28am 
Anyone else having problems with Menues with this mod enabled? I am getting some errors with this and Infinite Reinforce when I try to upgrade ANY ranged weapon in the Equipment Reinforcer from the mod. The Menu is also broken allowing me to not upgrade Ranged Weapons. Weirdly enough Melee Weapons can be "reinforced" normal without a broken Ui menu. Also The Mod Options menu of animal armor framework seems to be broken, I can't config anything there. Any ideas how to fix that?
Serica 1 Aug @ 2:37am 
"thank you for you work but this mod with yayocombat3 will make the info card of weapon like revolver blank."
I finds out it only happens when the ammo system of yayo is on,so maybe a ammo problem or something.
Coolchilion 31 Jul @ 8:54pm 
This mod overwrites mods that modify apparel layering like Packs Are Not Belts and FrozenSnowFox Tweaks
name Jeff 31 Jul @ 4:13am 
could u make animals auto equip gear? i think animal equipment used to do that.
s_m_w  [author] 31 Jul @ 1:47am 
@Rochambowie
Which dog specifically? Everything seems to be working as far as I can tell, but I am looking into what could be happening.
Rochambowie 30 Jul @ 8:01pm 
running into a very interesting issue, where Animal Apparel: Basic Armor is working as intended, but I can't equip shield belts to my (not-modded) dogs - I'm told they're missing the body parts for it.
s_m_w  [author] 30 Jul @ 1:31am 
@Maal
Interesting. I'll take a look!
Maal 30 Jul @ 1:23am 
Also got the issue with Yayo, it basically spam the error log the more animal on the map there is.

But loading Yayo before or after your framework did not fix it.

https://gist.github.com/HugsLibRecordKeeper/f89e43ff5a792956e07f89ef38c52ff9

If you need the entire red text error report I'll create a post, it's too massive for the comment section lol.
Psychotopia 29 Jul @ 3:21pm 
not sure how to see which other mods require this one, does anyone know if theres a mod that gives your animals an apparel policy for your colonists to auto equip animals with gear, im all ways forgetting to replace decayed shield belts on my animals
s_m_w  [author] 29 Jul @ 1:29am 
@Coolchilion
Make sure Vanilla Combat Reloaded is before Animal Apparel: Framework in your load order and it'll work. I'll enforce the ordering in the next update
s_m_w  [author] 28 Jul @ 1:48pm 
@Serica
Yayos combat 3 seems to work fine for me. Could a different mod be the problem?
Serica 28 Jul @ 10:12am 
thank you for you work but this mod with yayocombat3 will make the info card of weapon like revolver blank.
冷月汐 28 Jul @ 4:40am 
@Azure
Maybe you can try vanilla Genetics Expanded ,it can make animals draftable!
caveman 25 Jul @ 3:49pm 
how do i put it on the animals
s_m_w  [author] 25 Jul @ 8:22am 
@Big Head Zach
Gave that mopd a quick glance. There's some implementation details (i.e. this framework allows animals to use actual apparel, that mod there simulates apparel it looks like), but ignoring those, if you use this framework with Basic Armors, you get some actual armor graphics for (some) animals. This framework also lets them use shield belts and jump packs.
Big Head Zach 25 Jul @ 7:40am 
Are you able to provide a comparison between this and XeoNovaDan's older-but-maintained Animal Armor mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2270547158
Azure 18 Jul @ 5:41am 
That author seems to not update his mod in short term. And last time after he said thing like that he just abandoned the mod. By the way i am talking about draftable animal
s_m_w  [author] 18 Jul @ 12:51am 
@Azure
I'm sure there's a mod that already does it! I want to be careful to not include too many extra features that aren't directly relevant to animal apparel
Azure 17 Jul @ 8:54pm 
Hi are you interested in make animals draftable? Since they have jumppack and shield belt now,it would be great if we could directly control them
s_m_w  [author] 17 Jul @ 1:54pm 
@Dilius
You're right! That mod has its own strategies for making apparel work for an animal. I've written a quick patch so that the two mods work alongside one another. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528241203
Dilius 17 Jul @ 10:53am 
I have found a incompatibility with kyulens , their kyulen armors cant be equiped on them (wrong body type). Tested with a minumun list, order dont matter.
s_m_w  [author] 17 Jul @ 3:30am 
@水晶哥牌音响
It seems to work if Vanilla Combat Reloaded is before this mod in your load order. I've only tested it briefly however
水晶哥 16 Jul @ 11:57pm 
This mod is not compatible with Vanilla Combat Reloaded
Chaotic Entropy 16 Jul @ 2:32am 
@Geneva like the one in the 2nd line of the description...?
Geneva 15 Jul @ 10:20am 
then what mods add actual armor?