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Hi, I've encountered an issue where items being hauled to a pawn's inventory via Pick Up And Haul lose their special "hauled" status after saving and then loading that save game.
Steps to Reproduce:
1. The pawn picks up the item and places it in their inventory. The item is correctly marked as a "hauled item" (i.e., intended for a stockpile).
2. Save the game while the item is still in the pawn's inventory.
3. Load that save game.
Expected Behavior:
After loading, the item should still be recognized by PUAH as a "hauled item," and the pawn should attempt to unload it at the earliest opportunity.
Actual Behavior:
After loading, the item's "hauled" status is lost. It is treated as the pawn's personal inventory, effectively becoming "stuck" in their backpack. The pawn makes no attempt to unload it.
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
Mehni is still active
Existing reservers:
[0] Mariya (job: HaulToInventory (Job_448398) A = Thing_BlocksGranite182131 B = (146, 0, 170) Giver = JobGiver_Work [workGiverDef: HaulToInventory], toil: 2, maxPawns: 1, stackCount: -1)
Seems to be like that... Will try to find out why :(
My pawns rarely fill up their inventory.
They end up holding a lot of the items they pick up and then it took me a couple days to realize where all the items went. They have it in their inventory. There is a force unload button but it does nothing.
@҉ Gabor incorrect, I have all puah jobs stripped from pawns before every save and restored after every save. This mod on it's own can't cause save corruption. That was one of the first things I fixed
@DragonZephyr I'm sure I'll want to do that when I get a better version released and stable. I still haven't yet played more than like 6 hours on odyssey despite picking it up on launch. most of my gameplay has been loading in, loading a save, doing a thing, then closing rimworld lol
@TSense yeah that's something to do with not restricting hauling to a small area and forcing the pawn to find the best route through all the items. sometimes it works out, but other times it's complete wtf are you doing. That's one of the easier things I've gotten fixed on one of my test branches.
sometimes they refuse to grab stuff to put into fridges and storage framework containers
workaround is to have a lower priority stockpile next to the fridge, pawns will take stuff there then later you can move to fridge
effort this could alleviate. (Once its more stable)
original mod seems to be broken atm as well, at least to me and a few other ppl :(
im betting its something with combat extended
Freezer on the left, normal stockpile on the right. Pawns run back and forth while unloading and picking up a random amount of stuff. Field of berries and they pick up two stacks of 5 to bring home with 70kg of space unused
Setting stackCount to 0 errors are made more common by stackable chunk mods, and are possible with pure vanilla rimworld when unloading caravans containing meals that can't be stacked due to ingredients. Also not caused by PUAH or updates to PUAH
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058