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I had a nitpick or two, like there being a kill trigger right next to an easily paintable surface in the bottomless pit, so when I took a peek through a portal I died instantly (And despite making some progress, there was no autosave before that so I had to start over from the elevator).
However that's really minor criticism and everything else I have for the map is praise.
My blind playthrough: https://youtu.be/n89OJRE1yS8
PS. I think I cheesed getting the dube to the upper platform and my way to exit. 1. I didn't use the angled panel at the laser-grate, I just painted the walls (similar to described above) next to the cube button and was able to slowly get it high enough to be able to hit it from the upper deck and get the cube up there afterwards. 2. If you place cube at the broken window you can juuust manage to jump high enough to place a portal below the exit hole. I suppose I was supposed to make a portal from the upper deck somehow.
To me the most part was to get the cube and to some degree to get it to the upper deck.
I cannot see a way to obtain the cube so I am stumped thank you.
It will take time and thinking ahead to get to the exit.
I worked at it in 2 separate sessions. The break helped me to refocus and try different approaches.
That nice feeling of satisfaction was definitely there when running through the exit.
Very well designed map for experienced players.
- Techowl -
So much great detail and a couple cool extras to find.
Neat First Secret, but the Second Secret i only found because i thought i skipped the ending, but then realized it had to be done this way to go to the secret.
Amazing Work
Took me around 1h to complete.
So good it's a fave.
+ + if you can find my secret zone... good luck...