Portal 2

Portal 2

Spectrum
35 Comments
| \_/ () 4 Sep @ 4:53am 
Very ambitious - with all the detailing, no wonder it took so long.

I had a nitpick or two, like there being a kill trigger right next to an easily paintable surface in the bottomless pit, so when I took a peek through a portal I died instantly (And despite making some progress, there was no autosave before that so I had to start over from the elevator).
However that's really minor criticism and everything else I have for the map is praise.
kimist108 29 Aug @ 2:21pm 
Great map! I watched Medhaze's play-through. I did not do the last part to do the last launch to the exit as he did. One difference was I placed the portal to the floor the same way as Tyr Anasazi #2, not #1.
MothAnt 22 Aug @ 7:34am 
very good! i love it because of the lighting and the test! this gives me portal: revolution vibes! :steamthumbsup:
Medhaze 31 Jul @ 10:11am 
Amazing map and hammer work, I vaguely remembered the original but it still had me stumped for a bit! Also love seeing conversion gel used well in a puzzle!
My blind playthrough: https://youtu.be/n89OJRE1yS8
quatrus 23 Jul @ 8:02am 
Took me a very long time to get to the faith up to the exit door. key steps were to get gel bombs into the upper area and paint the surface below the exit opening in the floor, push cube into that same area after painted and use to block turret, leave cube on the painted floor area Apparently there are a couple dead end areas - spent too much time in them. Great map thanks for creating.
Tyr Anasazi 21 Jul @ 10:18am 
joe98 hint: get goo on the walls below the faithplate, I did it by painting the wall to the left of faith plate, first one side, the the other then with a bit of splatter hitting the 90 degree wall on from there to below the plate. Then get on light bridge and bridge your way to the cube and back again. I'm not sure if I did it in the intended way, but it worked!

PS. I think I cheesed getting the dube to the upper platform and my way to exit. 1. I didn't use the angled panel at the laser-grate, I just painted the walls (similar to described above) next to the cube button and was able to slowly get it high enough to be able to hit it from the upper deck and get the cube up there afterwards. 2. If you place cube at the broken window you can juuust manage to jump high enough to place a portal below the exit hole. I suppose I was supposed to make a portal from the upper deck somehow.
Tyr Anasazi 21 Jul @ 10:18am 
Epic map, very very nicely designed it sure did require a lit of grey-matter-activity to solve this one. Keep up the good job of making maps.

To me the most part was to get the cube and to some degree to get it to the upper deck.
joe98 18 Jul @ 9:01pm 
I placed portable goo everywhere that I could.
I cannot see a way to obtain the cube so I am stumped thank you.
76561197987673724 17 Jul @ 12:11pm 
Outstanding work, one if the best puzzles I've played in quite some time. A great challenge requiring thought and creativity.
mostlydaniel 14 Jul @ 6:33pm 
The puzzle took me a combined total of around 2 and a half hours to solve, at times I got pretty stuck and didn't know what to do next but I definitely enjoyed. The visuals are some of the best I've seen so far
Tacocat_HD 14 Jul @ 9:41am 
The visuals were very nice! As for the puzzle, the ways that the different mechanics are used felt so creative and satisfying to figure out. An amazing experience overall!
weeee woooo 11 Jul @ 3:56pm 
WOW I lost my brain but I made it, great map, thanks!
rnemec 10 Jul @ 9:49am 
Does anyone have a solve video? I am stuck.
Hyperverse 7 Jul @ 12:50pm 
I am extremely intrigued to watch someone else solve this, it took me like 2 hours and restarting once. I still feel like I found an exploit to even get through this one. I'm satisfied enough to not try again though!
Techowl 6 Jul @ 12:28pm 
This is a challenging puzzle for all.

It will take time and thinking ahead to get to the exit.

I worked at it in 2 separate sessions. The break helped me to refocus and try different approaches.

That nice feeling of satisfaction was definitely there when running through the exit.

Very well designed map for experienced players.

- Techowl -
Carthage 6 Jul @ 11:45am 
Amazing map! Fun, challenging puzzle that feels really rewarding to solve.
So much great detail and a couple cool extras to find.
Daniel Shine 7 6 Jul @ 5:17am 
Amazing chamber! Clever and challenging enough for an enjoyable experience. The light bridge blocking the turret and your momentum are very smart tricks, and I always love me some "pull the rug" gameplay. Thanks for creating!
Muck 5 Jul @ 9:10am 
Me too ! 1h to complete. Very nice map! Thanks 4 creating!
sZenji™ 5 Jul @ 4:12am 
INSANE MAP. never have i seen thos mechanics.
Neat First Secret, but the Second Secret i only found because i thought i skipped the ending, but then realized it had to be done this way to go to the secret.
Amazing Work
Took me around 1h to complete.
E L Y T R O N 4 Jul @ 11:44pm 
Absolutely fantastic. I especially love how creatively hammerized some of the odd geometry in the original was seamlessly translated into Aperture infrastructure. Great work!
Crimson Phoenix 4 Jul @ 7:25pm 
This is a very clever puzzle, and it's definitely worth the time playing it. I loved every minute of playing the chamber because it is really well done in just about every spectrum. Thank you so much for making. Definitely a favorite! 10/10.
Hi I'm P.e.R. |UA| 4 Jul @ 5:41am 
Good work!
-=pyrolance=- 4 Jul @ 12:15am 
@playtime 2006 krill issue
Citg 3 Jul @ 7:14pm 
Insanely hard but great!!! I especially appreciated the "wander onto the faith plate" mercy save and the Wheatley voicelines were professionally placed. Thankful that the solution wasn't just "lol you missed a key element," as well.
lenship2 3 Jul @ 5:16pm 
this puzzle is too hard.. no one will be able to solve it..... pls fix @avery !!!!!
conni (one of two buns) 3 Jul @ 4:17pm 
it's impossible
Λvery  [author] 3 Jul @ 1:45pm 
@Playtime 2006, I can assure you, the puzzle is not impossible
EndOfPortal 2 Jul @ 2:56pm 
Clever puzzle with a neat design. :steamthumbsup:
Gaggi 2 Jul @ 11:47am 
Fantastic hammerization of a great puzzle. Good job!
Rooke 2 Jul @ 10:57am 
Fantastically beautiful map and so well made! And an incredible puzzle! :steamthumbsup:
So good it's a fave. :p2cube:
QuickSinger21 2 Jul @ 8:54am 
OMG awsome level :p2aperture:
bullfrog 2 Jul @ 1:46am 
I agree with Dark Rozen :steamthumbsup: and Happy (belated) Birthday :)
evely_one 1 Jul @ 3:37pm 
really awesome puzzle and beautiful map!! she's a 10
+ + if you can find my secret zone... good luck... :steamhappy::steamhappy::steamhappy::steamhappy:
Mattchew 1 Jul @ 12:55pm 
Very beautiful hammer-ization, great aesthetics and improves the original. I was very surprised discovering moves in this version due to them being skippable in the og, great job on enforcing! You did very well here ^^
Dark Rozen 1 Jul @ 5:51am 
Fun map with very good hammer work and a brilliant puzzle. Also Happy Birthday.