Half-Life 2

Half-Life 2

MP5K Restored [CUSTOM WEAPON]
61 Comments
BezPixelu 19 Sep @ 3:49pm 
i would recommend tuning the damage and ammo :missing:
BlueCup43 3 Sep @ 7:13pm 
still cool
R00M 26 Aug @ 3:26pm 
This "New" weapon is just a alyxgun replace
Barney Calhoun 22 Aug @ 11:02am 
the room in route kanal is literally just not there for me with that little rebel outpost where the mp5k is
Nj 15 Aug @ 7:20pm 
The way you redirect the sound file is almost exactly how you create texture overrides in New Vegas!
⛧MegaloManiaC⛧ 8 Aug @ 4:34pm 
btw I forget which slot basehlcombatweapon uses or what slot people put it on most of the time, but if you want this to not have that awkward gap inbetween selecting the mp5 and the ar2, just change the bucket part to
"bucket" "2"
"bucket_position" "2"
"bucket_360" "2"
"bucket_position_360" "2"
⛧MegaloManiaC⛧ 31 Jul @ 4:08pm 
Yeah Jay pretty much said that better lol
Metrocop  [author] 30 Jul @ 12:42pm 
got it
Jay0Jantern 30 Jul @ 4:43am 
the best way to not conflict when doing this though is changing the fire1.wav sound in weapons/extinguisher and making the custom weapon direct to "Weapon_Extinguisher.Single"
Jay0Jantern 30 Jul @ 4:41am 
sounds in source games sometimes dont rely on a path to the actual sound for some reason, sometimes it relies off of a weird thing like Weapon_SniperRifle.Single which holds the path to the sound it has in a txt file like game_sounds_weapons.txt
Metrocop  [author] 30 Jul @ 12:11am 
I don't think you get how these custom weapons work
⛧MegaloManiaC⛧ 28 Jul @ 2:40pm 
wouldn't it be easier to give it its own sounds instead of replacing pre-existing ones that bug out the ar2? you can do a fully new file path or just throw its sounds in a random leftover folder like sound/weapons/slam
Jay0Jantern 9 Jul @ 11:11am 
also the mod doesnt work for me lol
Jay0Jantern 9 Jul @ 11:10am 
well no one wants the alyx gun in the first place
BlackHand 5 Jul @ 11:26am 
The title is misleading. It's not a custom weapon but an alyxgun replacement.
alien from alien planet 5 Jul @ 9:03am 
alyx's gun shows up as an mp5k now but oh well
i hated the alyx gun anyways
Ratman45 5 Jul @ 12:41am 
It doesn't work. I followed your instructions but i still got the alyx gun instead of mp5k.
Junktown jerky vendor 4 Jul @ 7:30am 
ez2 smg2 fans when i stab them to death (not because i dislike them but because i was bored)
CBOLλ 3 Jul @ 12:10pm 
Hey! you should make an mod where you bring the Left 4 Dead 2 infected to half life 2!
Metrocop  [author] 3 Jul @ 10:47am 
For everybody who wanted the MP5K to have ez2 animations, here - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3515620168
bananynaglowie213 3 Jul @ 4:04am 
@DrXtale there is a workshop mod called "MP5K Enhanced and its literally the same thing as this one except this one adds a new weapon and that one adds a smg replacement
DrXtale 2 Jul @ 7:44pm 
Is it possible to just make this a reskin of the normal SMG? It's really well made.
Ennard_Idk 2 Jul @ 5:28pm 
ez2
√•/[UnλShu]\•√ 2 Jul @ 4:37pm 
ez2 model version??
gpskeleton 2 Jul @ 10:06am 
man i would be satisfied with or without ez2 animations
Junktown jerky vendor 2 Jul @ 7:40am 
man i dont want this with ez2 animations
City 17 Railway Worker 1 Jul @ 10:57pm 
man I want this with ez2 animations
Jay0Jantern 1 Jul @ 8:31pm 
where demo video
Bill 1 Jul @ 5:39pm 
when update for beta reimagined will come out?
Metrocop  [author] 1 Jul @ 1:42pm 
@Bob Yeah i've been working on that actually expect a release in 2 days or tomorrow
Bob 1 Jul @ 12:17pm 
hey nick could you add the oicw?
Metrocop  [author] 1 Jul @ 10:21am 
@mario eh eh eh , i've been trying to give it a reload sound but i haven't had any luck, it just simply wont work for some reason
mario eh eh eh 1 Jul @ 10:14am 
nice, does it have the reload sound? thats the problem i had when i tried to do this
Metrocop  [author] 1 Jul @ 9:10am 
@jopz I was planning on making different variants for the model so expect that to be released soon
Jopz 1 Jul @ 9:05am 
It would be great if you made a mod for the MP5K but with the EZ2 model.
SJTHEGAMER 1 Jul @ 4:47am 
(also with the condensed animated HUD mod on the weapon is far below the ar2)
SJTHEGAMER 1 Jul @ 4:37am 
only problem is the viewmodel is a bit... eh
Metrocop  [author] 1 Jul @ 4:23am 
It shows on the screenshots. It's where you find the citizen with the SMG shooting at headcrabs before the area gets shelled
SJTHEGAMER 1 Jul @ 4:13am 
where in d1_canals_05 is it?
marcos.a.feijo 30 Jun @ 4:33pm 
replace the weapon_citizensuitcase with oicw custom weapon please
Metrocop  [author] 30 Jun @ 12:23pm 
pistol ammo
bananynaglowie213 30 Jun @ 11:39am 
one more question. what kind of ammunition does it use
armymen12002003 30 Jun @ 11:26am 
Any chance of getting alyx to carry the weapon to?
Metrocop  [author] 30 Jun @ 11:15am 
yeah, it overrides the alyx gun weapon txt file
armymen12002003 30 Jun @ 11:11am 
One other thing does this actually replace the alyxgun?
Metrocop  [author] 30 Jun @ 10:57am 
And if I used basehlcombatweapon, most other custom weapon mods would conflict with this mod.
armymen12002003 30 Jun @ 10:57am 
@Metrocop looking forward to using them
Metrocop  [author] 30 Jun @ 10:57am 
I tried it once with basehlcombatweapon, trust me it was awful.
bananynaglowie213 30 Jun @ 10:55am 
also could you do a version with stock
bananynaglowie213 30 Jun @ 10:49am 
why not use basehlcombatweapon for the weapon