RimWorld

RimWorld

Realistic Darkness 1.6
32 Comments
Fion 13 Sep @ 4:08pm 
Guys what the f stop talking about ending your lives and such. Just be patient about mod updates. And if they never do, try and find alternatives. Or get into modding yourself and learn skills. Learn something every day. Udemy has courses on how to know coding etc. You can simply look up youtube tutorials on how to mod this game to. Just don't talk about how your life is nothing without a simple mod.
Darius Wolfe 24 Aug @ 4:51pm 
Would it be possible to extend the darkness seen at night to unlit indoor spaces during the day? I regularly forget that it's unlit in the back caves because I can clearly see during the day.
Alpharius 23 Aug @ 11:02pm 
I think a majority of people would actually prefer if you ended yourself, r2u
I might actually go out of my way to drive the CE devs out of modding to ensure that happens
r2u 16 Aug @ 10:26am 
CE is the best mod ever created, every day of my life since 1.6 has been spent vigorously checking if CE has been updated to 1.6. I am prepared and ready to end my own life if CE is not updated within the next week, for there is no reason to be alive in a world without CE...
󠀡󠀡 13 Aug @ 12:50am 
i hate CE its like FU for starbound CE people should just get over it lol
FentyPops 11 Aug @ 4:49pm 
ill tell ya it doesnt work with combat extended
Papito  [author] 8 Aug @ 7:33am 
I tried finding a way to keep the effects from the aurora but was not able to.. Anyone who can solve this issue is free to take over this mod
Spacecowboy25 3 Aug @ 1:54am 
Guys please Ronin is being serious here. I propose we all start a collection and get him a monitor cable.
Hunto 1 Aug @ 10:40pm 
Ronin are we for real
hwoshi 1 Aug @ 10:40pm 
ronin try turning your monitor on
Turambar 27 Jul @ 9:10am 
Any way to have a specific setting for Deadlife Silos (from this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3497226454)

They are completely pitch black :D
Draegon1993 24 Jul @ 2:50pm 
Awesome possum. No rush, and thank you!
Papito  [author] 24 Jul @ 2:45pm 
I will look into aurora and glowforest after my vacation. I am back at the 3rd of august
Draegon1993 24 Jul @ 1:16pm 
If I may ask, would it be possible to have it so Glowforest has the same visual light level at all times given its special effect?
chengis khan burger 23 Jul @ 7:09am 
ronin throwing
Flamming 20 Jul @ 3:44pm 
ronin we can be real here dawg :steamsad:
Ronin 19 Jul @ 10:03am 
It's like 10x darker at night now, can't see a thing. Is that intentional or is it due to my realistic lighting and shadows mod?
Celgaming 18 Jul @ 3:20pm 
I do have a request that also the lighter version could be updated. Sometimes this one can be a little too dark. :D
Viren 18 Jul @ 8:33am 
So I didn't mention it specifically but I feel it was implied, but these visual issues are only happening during raids and enemy encounters on darklayerd maps that was why I came here first xD I did test with the Original mod and it did the same thing, so going to test now without Realistic Darkness and see if I still get the bug in darklit areas we will see! :o
Viren 17 Jul @ 11:31am 
I reinstalled the Original and seeing if it does the same thing, even though it doesn't say it is updated to 1.6 so far it seems to be working but waiting to get another quest from Caravan Adventures to see it it does it again xD Again it may not even be Realistic Darkness causing the visual and disappearing pawns issues I have sooo many mods, just thought it was weird that the Darkness layer wasn't on my original map while the bugs were happening lol.
Papito  [author] 17 Jul @ 10:38am 
This mod can be safely removed. Try removing this mod and see whether the bugs persist?
Viren 17 Jul @ 8:35am 
Also worth noting that the weird glitches that were breaking the Quest only happened on the Caravan Quest Adventure map, when I went back to my Gravship map the Traders and my colonist worked fine
Viren 17 Jul @ 8:32am 
So I have no idea for sure if it is this mod that broke a quest I am doing, but I am using Caravan Adventures and I was tasked to go save a Colony from Mechanoids, once I got to the colony and the raid started things go very weird. Mid battle unless I zoom in all the way I wasn't able to see my pawns, and when I went over to the Raider Mechs the entire screen would get messed up and I can't tell what mods are effecting me, but when I went back to my Gravship map I did notice that Realistic Darkness isn't effecting that map but it is applied over the Quest map so idk if THAT is what is breaking things or if it's Simple Camera Settings or another of my 300 mods in 1.6 lmfao
Celgaming 13 Jul @ 9:45am 
I love you. This mod makes a huge difference to the mood of the game on those dark chilly nights and brings up the effect of actual lights and their meaning.
Sakujo 12 Jul @ 12:48pm 
Thank you for updating
Dagi 11 Jul @ 10:47am 
yep :D
A Kobold 11 Jul @ 8:20am 
Just a heads up, if you want people to come from the previous mod, having your profile set to private makes it a tad more difficult than it needs to be.
Focuss 10 Jul @ 10:35am 
Nice
Grave 8 Jul @ 3:20pm 
does the aurora event work in this one
Koi 6 Jul @ 6:13am 
thanks babycakes
ajosprxng 4 Jul @ 2:20pm 
works perfectly! needed a 1.6 for this mod
Strix 30 Jun @ 4:19pm 
Ohhh I remember loving this mod in 1.5, let's see if it's just as cool in 1.6! Thanks!