Project Zomboid

Project Zomboid

Street Smarts
69 Comments
chuckleberrypi 29 Aug @ 4:15pm 
great idea and solid implementation! i feel like the next step would be having some randomization to the max range of knowledge. also i really like the name compromise in your most recent comment
El Pépé 16 Aug @ 12:54pm 
Hello Nepenthe, I see a requirement in your mod.info (Starlit Library) but nothing here in this mod page ? Is that normal ? Thank you
Nepenthe  [author] 14 Aug @ 2:40am 
@MrUglyFace by the time I realized that I hadn't updated the mod's info from the working name it had been so long I didn't want it to suddenly change the name in the in-game mod browser for all the people who had already dealt with finding it. And then a bit more time passes and renaming it would be even more people confused.... oops.

I should probably change the in-game name to something like "Nepenthe's Local Knowledge (Street Smarts)" as a compromise.
MrUglyFace 14 Aug @ 1:44am 
I think either workshop page or the mod needs to be renamed. I spent like a good half an hour trying to figure out why it wouldn't download and go into my mod list till I suddenly saw a Nepenthe's Local Knowledge.
qwq 10 Aug @ 6:33am 
Got it, thanks a lot for the contribution to our community!:steamthumbsup:
Nepenthe  [author] 9 Aug @ 6:55pm 
@qwq no multiplayer in B42, but there's nothing about this mod that should cause issues when multiplayer does release.
qwq 9 Aug @ 5:24pm 
I wonder if i can use it in MP?My noob friends really need it.:)
Arachnade 23 Jul @ 5:20am 
yeah honestly bruh lol

mod works great so far with weeks of playing with mainstream mods! :vcdworker::WoodAxe:
Nepenthe  [author] 9 Jul @ 2:56am 
@Quakers sounds like the crash corrupted your game.
Dr. Quackers M.D. 8 Jul @ 3:43pm 
after a i quit to desktop this last time i no longer have any of the map knowledge i had including street smarts knowledge of roads despite mod being active is that an issue with this?
Nepenthe  [author] 8 Jul @ 3:21pm 
@quackers no code from this mod triggers when viewing the map, it triggers on entering the game. If your game is crashing because part of the map is known then you have something else going on.
Dr. Quackers M.D. 8 Jul @ 9:44am 
made myt game crash when viewing map from being to demanding on systems
The Void 8 Jul @ 6:51am 
Another mod that should be base and adds accessibility
Nepenthe  [author] 7 Jul @ 8:15pm 
@marc this mod only reveals roads in a chosen radius, not the entire map/solid sections of the map. This means you can see how to get around but the world still feels unexplored.
Any difference between this mod and Kentucky Knowledge by Duncan?
Albert 7 Jul @ 10:43am 
could you make a mod that let's you wear two Ammo Bandoliers at the same time?
MILF Hunter™ 7 Jul @ 8:04am 
Dope mod bro
Foster 7 Jul @ 1:16am 
Cool, thanks for the consideration and the great mod, both
Nepenthe  [author] 6 Jul @ 9:47pm 
@Foster That's a good idea; I can add sandbox setting for "I know Mauldraugh", "I know Rosewod" etc then in addition to revealing roads around the start location the mod will reveal roads around those locations. I'll add it to my TO-Do list, but that's getting really full right now!
Foster 6 Jul @ 5:52pm 
Not necessarily asking you to do it, but I'm curious if it's theoretically possible to do something like say let the player choose via Sandbox options to know multiple places' layouts on spawn without having to spawn there.
Like for example, knowing Riverside despite spawning in Rosewood, perhaps using the same triggers as the maps you can get in game?
Ogno 6 Jul @ 7:25am 
This mod is awesome. Thank you.
@inthungahn In the game lore, you are immune to the airborne variant.
Side note: there are mods for airborne transmission that necessitate wearing masks near infected.
Yandere 5 Jul @ 9:18am 
For some reason it's not working for me. I tried build 42 on both regular and modded maps, but it still doesn't work. But the idea is interesting.
Nepenthe  [author] 4 Jul @ 3:51pm 
@Ryan that is not possible using the foraging data as a source; trust me, I spent a lot of time trying to find a good way to filter out the roads based on size.

The next version will have some improved capabilities by using the new street system, but even that has a lot of issues like the roads in some towns having the same width as highways.
Ryan 4 Jul @ 11:26am 
@Nepenthe I think the map are is bit too big & even when you live in a place for long time not everyone knows every road. It'd be better is only main roads were showing for a longer are and smaller roads were showing in a smaller area.
Nepenthe  [author] 4 Jul @ 4:19am 
@meowsandstuff triggering code based on profession is easy, and while there is no automated way to find a police station/etc there are few enough of them that they could be manually coded in...

I'll see what I can do, but after I finished updating to take advantage of the 42.10 street directory.
Nepenthe  [author] 4 Jul @ 4:17am 
@Simba thanks!

@Kap I've also head the idea for a while, but it was only when realizing the forage zone system gave me the information I needed that it became reality. Then they released 42.10 with a full database of streets to use! ...not that they make it easy to access them.
meowsandstuff 4 Jul @ 1:26am 
Any idea if it's possible for profession to influence what's known at start? eg. path to police stations, Louisville work etc.
SIMBAproduz 4 Jul @ 12:54am 
Dude, you seem to be inside my mind.
Your mods are stealing the show.
I was thinking about this this week: "how can I make my character have the map revealed in some places, just to elucidate the memory he would naturally have."

Thanks for this.
I want to hang out with you during recess at school lol
Nepenthe  [author] 3 Jul @ 10:26pm 
@mac.hogan if you can isolate which other mod is causing the conflict I can investigate - I don't expect this mod to interact badly with anything but really weird interactions can happen.
Nepenthe  [author] 3 Jul @ 10:25pm 
@Keinori are there any messages in console.txt starting with "LocalKnow:" if you make a new character/start a new game?
inthunganh 3 Jul @ 9:39pm 
You are not immune though right? A scratch can make you a zomboid
Kagarine 3 Jul @ 2:42pm 
It makes so much sense, this def feels like it should be a vanilla feature
alfie 3 Jul @ 2:39pm 
10/10 im guessing the devs will add this to the game im sure
ledrago882 3 Jul @ 2:39pm 
my guy woke up with knowledge of how to go to his job at spiffo's, the location of his ex's apartment, and the nearest bar.
mac.hogan 3 Jul @ 3:25am 
i found an error that broke my game. I couldn't open the map except the mini-map and the time acceleration too. Maybe its just caused by other mod but it occured after i download it.
Ulas 2 Jul @ 9:03pm 
10/10 IMO this mod should be in vanilla.
Nepenthe  [author] 2 Jul @ 6:27pm 
@Wesch I just uploaded a fix for that issue, thanks for the report.
Wesch 2 Jul @ 6:26pm 
@Nepenthe, good to know, thanks
Nepenthe  [author] 2 Jul @ 5:34pm 
@Wesch I can see the issue - you get an error if you click "continue with new character" after dying but not if you exit to the menu and make a new character, because the continue button doesn't pass the proper parameters to the "new player entered the game" event.

I'll see if I can fix it, but the workaround is to exit to menu/load game making a new character.
Kap 2 Jul @ 4:25pm 
This is an idea I've had for a while. Beat me too it.
Oh, it was my fault, sorry)
:steamsalty:
Or wait, where can I check it?
Yes
Smart Idiot 2 Jul @ 1:19pm 
@Ничейный пёсель are you on B42?
What should I do to download this mod? I subscribed but there's not this mod in mod list.

P.S. Sorry for my English, I don't know it well :steamsalty:
TEMPEST 2 Jul @ 12:55pm 
Brilliant. This should be part of the game. If TIS know what's good for them, they should import it.
Wesch 2 Jul @ 7:44am 
The Error occurs when creating a new character in a existing save where your previous character had died
Wesch 1 Jul @ 4:59pm 
@Nepenthe, im not using split-screen i disabled all mods and still get the error.

https://pastebin.com/Jhn7mrTS
Nepenthe  [author] 1 Jul @ 4:40pm 
@Wesch are you playing split-screen multiplayer?