Project Zomboid

Project Zomboid

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Street Smarts
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2.511 MB
28 Jun @ 11:07pm
2 Jul @ 6:26pm
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Street Smarts

Description
You're immune to the Knox virus, so why do you wake up with global topographical amnesia?


This mod lets you start with map knowledge of your immediate surroundings, as well as knowledge of the roads in a much larger area. Both the immediate radius and the distance of know roads from your starting point can be configured in sandbox options.


FAQ

What do the sandbox options do?

  • Start Knowing Roads gives all new characters knowledge of the roads around their starting location.
  • Add to Existing Characters gives existing characters road knowledge, around their location when they first log in after this mod is activated.
  • Home radius creates a circle around a new character's start location where they know 100% of the map. Set to 0 to disable.
  • Road radius is the distance from the starting location where roads are revealed.
  • Debug prints a bit of extra information.

Does this mod work in B41?

No, B42 only.

Does this work with modded maps?

Yes, provided they have set up forage zones correctly; specifically having 'Nav' zones on roads.

A few places on the map reveal areas without roads!

That's because the game's forage data doesn't match the roads; this is mainly noticeable on a few highway sections that were converted from right angle corners to nice long curves/angled sections in B42.

Can you avoid revealing buildings next to the roads?

Map knowledge is tracked in 32x32 units, so there will always be some overlap on the edges of the roads.




Workshop ID: 3511535258
Mod ID: NepLocalKnowledge
Popular Discussions View All (1)
1
6 Jul @ 2:51am
TRANSLATIONS
SIMBAproduz
69 Comments
chuckleberrypi 29 Aug @ 4:15pm 
great idea and solid implementation! i feel like the next step would be having some randomization to the max range of knowledge. also i really like the name compromise in your most recent comment
El Pépé 16 Aug @ 12:54pm 
Hello Nepenthe, I see a requirement in your mod.info (Starlit Library) but nothing here in this mod page ? Is that normal ? Thank you
Nepenthe  [author] 14 Aug @ 2:40am 
@MrUglyFace by the time I realized that I hadn't updated the mod's info from the working name it had been so long I didn't want it to suddenly change the name in the in-game mod browser for all the people who had already dealt with finding it. And then a bit more time passes and renaming it would be even more people confused.... oops.

I should probably change the in-game name to something like "Nepenthe's Local Knowledge (Street Smarts)" as a compromise.
MrUglyFace 14 Aug @ 1:44am 
I think either workshop page or the mod needs to be renamed. I spent like a good half an hour trying to figure out why it wouldn't download and go into my mod list till I suddenly saw a Nepenthe's Local Knowledge.
qwq 10 Aug @ 6:33am 
Got it, thanks a lot for the contribution to our community!:steamthumbsup:
Nepenthe  [author] 9 Aug @ 6:55pm 
@qwq no multiplayer in B42, but there's nothing about this mod that should cause issues when multiplayer does release.
qwq 9 Aug @ 5:24pm 
I wonder if i can use it in MP?My noob friends really need it.:)
Arachnade 23 Jul @ 5:20am 
yeah honestly bruh lol

mod works great so far with weeks of playing with mainstream mods! :vcdworker::WoodAxe:
Nepenthe  [author] 9 Jul @ 2:56am 
@Quakers sounds like the crash corrupted your game.
Dr. Quackers M.D. 8 Jul @ 3:43pm 
after a i quit to desktop this last time i no longer have any of the map knowledge i had including street smarts knowledge of roads despite mod being active is that an issue with this?