RimWorld

RimWorld

Vanilla Cover Reset
30 Comments
SpacerGorisan 3 Oct @ 2:28am 
@阿尤恩
Oh, thanks. The mod you linked looks very interesting, and I’ll give it a try. Thanks again!
阿尤恩  [author] 2 Oct @ 11:48pm 
@SpacerGorisan
Maybe in a few days. I'm currently working on a mod for DLC, and I haven't played the race you mentioned. Perhaps you could try this mod, which I also made.

True Shooting-Wall
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579241361
SpacerGorisan 2 Oct @ 11:38pm 
I really enjoy using your mod.
For some reason, when I load this mod after the Bori Race mod, it no longer appears in the Mod Options menu.
When I load this mod before the Bori Race mod, I get errors at game startup, but it does appear in the Mod Options menu.
I confirmed this issue in a minimal setup with only Bori Race included.

It’s quite strange, so could you please investigate this issue?
xuelin 21 Sep @ 12:50pm 
裂开了,测试放AB两个小人,删除其他mod,AB两小人中间放一堆路障,A向B射击,从第一个路障坏掉开始,就开始报错,ai说:Verse.Verb_LaunchProjectile.TryCastShot()这个函数出错,可能其他mod也修改了该函数,一直测试到我把其他mod基本全部删了还会:steambored:
Exception ticking Parrish (at (111, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F62C7646] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
тетеря, блин 10 Sep @ 12:56am 
totally forgot I have asked already, thanks for your answer!
阿尤恩  [author] 9 Sep @ 6:15pm 
@тетеря, блин The 1st one is this Mod which you ask ( and you already asked me in Augest )
The 2nd one you had told to me , now I tested it and found that it’s compatible. After looking at its code, I realized that it only changes the cover size of trees and the chance for bullets hitting trees to damage them. Other than that, nothing else is affected.
阿尤恩  [author] 9 Sep @ 5:47pm 
@Wxine 其实不依赖,我拿模板写的没删罢了
@Greysuki 但我测试时没问题啊,
тетеря, блин 9 Sep @ 2:46pm 
I'm not sure if it needs a compatibility patch, but it would be great to have these supported:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3510075141
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597524334
Greysuki 28 Aug @ 9:27am 
和Vanilla Weapons Expanded - Laser衝突,拿Laser rifle狩獵時會報錯
雷射會從左下(0,0)出現,只有這兩個Mod確定就可以觸發這Bug

配上某個Mod有機率雷射不消失卡在左下角,TPS直接卡城個位數(但我懶得測是哪個了)
Wxine 28 Aug @ 9:21am 
是不是依赖原版拓展?
Mod Vanilla Cover Reset 原版掩体效果重置 dependency (OskarPotocki.VanillaFactionsExpanded.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
阿尤恩  [author] 16 Aug @ 1:38am 
我这个射击报告是patch过的,不然的话它只会显示被射击者周围的掩体,不能显示这么多。
π大星 16 Aug @ 1:33am 
把mod往最前面排解决了,但是好像没有关闭修改小人描述的功能,就是封面那个,我这个不知道和啥冲突了一直在闪,找mod设置也是为了这个,能不能加一个这个功能:steamhappy:
阿尤恩  [author] 16 Aug @ 1:16am 
你这几个都能兼容
π大星 16 Aug @ 12:58am 
gunplay好像也能算一个
π大星 16 Aug @ 12:57am 
可能是和Suppression(continued)这个冲突?加了一个压制效果
π大星 16 Aug @ 12:57am 
应该一共有本mod,Thick Armor,BetterArmor,Suppression(continued),vcr这五个改变战斗机制的,排列顺序就是我发的这个排的
阿尤恩  [author] 15 Aug @ 11:32pm 
@π大星,我这没问题,mod设置里,该mod的名称是Vanilla Cover Reset。
不然你把你有关战斗修正的mod序列都发一下。我和下面的老哥讨论过的这些mod都能兼容除了They're in the Trees! (Continued)没测试。
π大星 15 Aug @ 10:04pm 
不知道为什么在主页mod设置里也找不到难道是和mod管理器那个mod冲突了
π大星 15 Aug @ 8:18pm 
为啥找不到设置
阿尤恩  [author] 31 Jul @ 12:58pm 
@Muxmonde 翻译文件的"<"在之前更新时忘记转义了,已经改正了
Muxmonde 31 Jul @ 7:29am 
为什么我的设置菜单是英文的?
тетеря, блин 26 Jul @ 6:05am 
🙏
阿尤恩  [author] 26 Jul @ 6:03am 
@тетеря, блин I haven't tried this, but according to the introduction, my mod is not compatible with it, because both my mod and this mod have content that modifies the shooting angle.
тетеря, блин 26 Jul @ 5:38am 
I suspect, this would also work well with this one:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2597524334

are there any option? would be great to have presets and sliders to adjust everything to taste. and a preset «vanilla» that would revert the changes without deleting the mod (just to compare gameplay in-game).

thanks.
тетеря, блин 26 Jul @ 5:35am 
🙏👍
阿尤恩  [author] 26 Jul @ 1:22am 
@тетеря, блин
The functions of the modules are different, so there is no comparison. We can only talk about compatibility.
Yayo's Combat 3 (Continued) and Suppression (Continued) change the shooting and melee status of the pawns themselves.
This module of mine works on cover and cover layers. I spent a week thinking about it and tested the compatibility with other modules based on the vanilla combat system. This module is especially compatible with Yayo's Combat 3 (Continued). There is basically no delay or freeze in large-scale battles in version 1.6.
小心二次元 20 Jul @ 7:01pm 
好好好,感谢dalao!
Tyrant 9 Jul @ 6:28am 
Thank you for the mod.