RimWorld

RimWorld

Cash Register (Continued)
31 Comments
Pasaway 8 Oct @ 6:56pm 
@GonDragon: I also want a mechanoid waiter.
Zaljerem  [author] 8 Oct @ 1:27pm 
Thanks, updated!
GonDragon 8 Oct @ 12:50pm 
@Zaljerem: Pull request sent 👌
Zaljerem  [author] 7 Oct @ 11:14am 
Mind? Send all the pull requests you can/want to! Greatly appreciated!
GonDragon 7 Oct @ 10:22am 
Hey! I'm improving the UI of the Shift Tab for personal use (and also I'll probably check if the Cash Register support Non-Colonist user controlled Pawns as waiter, I want a mechanoid waiter). Do you mind if I send you a Pull Request when I'm over? Also, what's the issue with Odyssey? I may also take a look at that :p
I blame Earthshaker 28 Sep @ 3:38pm 
Like don't build in the grav ship ever, or just don't launch with it...?
bigd 27 Sep @ 8:25am 
Why are my colonist eating the food I have stored in the areas for visitors? I don't even have it enabled for them to be served. They still use the area to eat and relax.
qux 21 Aug @ 9:46am 
Hi, can you add industrial techlevel tag please ?
I start as a neolithic and I can build this cash register
Proxy 17 Aug @ 12:55pm 
I can't assign a worker.
Louie04k 11 Aug @ 6:16am 
for the shift is the blue inactive or active?
DirgePsy 8 Aug @ 9:20am 
bro you need to establish a different mod ID for this. it keeps swapping your mod out the original (even unsubscribed) because you haven't done this. appreciate the effort. fix that please though.
MoffatCam 23 Jul @ 1:59am 
this works for multiplayer when the regular shop system doesn't. very cool ))
S.S.Mogeko 20 Jul @ 3:37am 
How would one go about adding mechanoids to shifts? Would the change need to be on this mods end? Is it even possible?
Zaljerem  [author] 17 Jul @ 7:59am 
Yes, I am working on Odyssey compatibility for all Hospitality-related mods. I made a note above - avoid building in the gravship for now. Sorry for the inconvenience.
kyzy_4399 17 Jul @ 7:56am 
This Cash Register mod do works inside of my gravship, but somehow once I move my ship to a new place, all of the cash register that put on table just disappeared, which needs me to build a new one... That's kind of annoying, I wonder if we can get a fix about this problem issue?
Heaven Sent 10 Jul @ 12:26pm 
I get a series of "Trying to get valid region at (40, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect." when spawning my pawn in a new world using this mod, sadly. Would it be possible to investigate ?
Zaljerem  [author] 9 Jul @ 9:49am 
Yep, but Orion is still retiring; I will continue to support and update these continued versions.
C0lin2000 9 Jul @ 9:40am 
original is 1.6 now
Zaljerem  [author] 5 Jul @ 5:19am 
Thanks for letting me know ... sigh, mod managers. Don't get me started, lol. Please let me know if you see any other issues!
ClothingLotus 5 Jul @ 5:14am 
@Zaljerem i figured it out
Hospitality: Storefront is coded to require the original Cash Register and Hospitality Mod.

In my case i am subscribed to both the originals and updated hospitality mods, and RimSort automatically deactivated Cash Register (Continued) and Hospitality (Continued), and activated the original Cash Register and Hospitality.

However, the original mods are no longer continued, and this can be seen as a succesor. I will drop a comment in Hospitality: Storefront
ClothingLotus 4 Jul @ 4:40pm 
Will try tomorrow and see what's up, and for the other error with the larger modlist, if I ever figures out what mod is causing issues I'll let you know
Zaljerem  [author] 4 Jul @ 4:33pm 
Hmm, having trouble duplicating the issue while running your list. Can I have you unsub/resub to Storefront? It seems to be the one throwing the error for you.
ClothingLotus 4 Jul @ 4:02pm 
https://pastebin.com/CVBvHPqx
https://pastebin.com/NN2xgfec
removed all other mods except for the 1.6 VE and hospitality stuff, now its a different error, repeating every tick i think?
Zaljerem  [author] 4 Jul @ 3:54pm 
Are Hospitality, Cash Register, etc, all loaded after Vanilla Expanded Framework? If you're using any mod managers they might not be, and that can cause lots of issues.
ClothingLotus 4 Jul @ 3:52pm 
@Zaljerem my bad, here are the errors i got. The last error happens when joining devtest

'Error while generating map'
https://pastebin.com/BfSHDz12
https://pastebin.com/hcb8tbEs
Zaljerem  [author] 4 Jul @ 3:31pm 
That's a sweeping, non-specific statement that helps me not at all.
ClothingLotus 4 Jul @ 3:26pm 
seems to be incompatible with much of Vanilla Expanded sadly :(
logan5gators 3 Jul @ 8:12am 
Anyway, you’re doing gods work Zal!
logan5gators 3 Jul @ 8:11am 
CE compatible?? (Im kidding please don’t hurt me)
Papito 29 Jun @ 10:32am 
https://www.patreon.com/posts/end-of-era-131240401

For anyone interested the original creator of the mod said he discontinued all his rimworld mods.
Papito 29 Jun @ 9:20am 
Thank you so much for updating!