RimWorld

RimWorld

Ancient Rim Mod Series (Continued) (TSP)
85 Comments
TurtleShroom  [author] 25 Sep @ 6:48pm 
@Spookbuster

Rodger that.

Now, is "AV_BALLOON_BLUEPRINT" and the others a Thing Def or a Recipe? If they are Thing Defs, do they have Recipe Makers in the files? Are the turrets separate Thing Defs you build independently? I don't know how that Mod works, so I could use some help. In the files, tell me where you would see the Medieval Overhaul Mod's Iron. That should be in the Mods' Patches folder somewhere.
Spookbuster 25 Sep @ 6:29pm 
It seems its not something from other mods, but a side effect of medieval overhaul being patched to use this mod's iron. When I try to build say, a wheelbarrow, the resource requirements specify a need for "Medieval Overhaul Iron(ERROR)".
1- sarg.alphavehiclesageofsail and sarg.alphavehiclesneolithic
2- No new materials need to be added.
3- AV_Balloon_Blueprint, AV_Chariot_Blueprint, AV_CoveredCarriage_Blueprint, AV_Hwacha_Blueprint, AV_OxCart_Blueprint, AV_Palanquin_Blueprint, AV_Rickshaw_Blueprint, AV_WarChariot_Blueprint, AV_Wheelbarrow_Blueprint, AV_PirateCaravel_Blueprint, AV_PirateCaravel_MainTurret, AV_PirateCaravel_SecondTurret, AV_Frigate_Blueprint, AV_Frigate_MainTurret,
TurtleShroom  [author] 25 Sep @ 12:36pm 
I do not use the Vehicles Mods. I never understood the appeal when pack animals existed. Like, legitimately, it's just pack animals and a few gimmicks that can be done by bringing mortars with you (or the Rimatomics Mod).

However, if you want to help me include the iron from other Mods, you can in fact do that by giving me the following information:

1. The Package ID of the Mods you want me to incporate
2. The Thing Def's Def Name of the iron you want to replace
3. The Recipe Def's Def Name of anything that adds or needs iron
4. If the iron has a natural deposit that spawns, give me that as well, please

Do this, and I will push an update for you to test!
Spookbuster 23 Sep @ 8:16pm 
Would it be possible for this mod to be patched to account for iron requirements in Alpha Vehicles: Neolithic and Alpha Vehicles: Age Of Sail?
TurtleShroom  [author] 6 Sep @ 9:48pm 
I'm glad to help!
CT-121714 6 Sep @ 9:44pm 
I found it
CT-121714 6 Sep @ 9:29pm 
@TurtleShroom
I appreciate the reply, it shows there, however when I look for it in the game in the Mods menu, it isnt showing up, sadly
TurtleShroom  [author] 6 Sep @ 10:23am 
@CT-121714

It's not a local Mod. It should be in your "Rimworld" Steam Workshop Folder under the number 3507862392.
CT-121714 5 Sep @ 11:46pm 
So, Ive subscribed to the mod, let it download, and I cant find it in my Mod section, any tips?
TurtleShroom  [author] 2 Sep @ 3:08pm 
If anyone is willing to translate it, I'd be more than happy to link it here.
白蓝陆军参谋 2 Sep @ 8:26am 
I want Chinese:steammocking:
TurtleShroom  [author] 22 Aug @ 8:48am 
My pleasure!
Värme இڿڰۣ--- 21 Aug @ 10:20pm 
Seems to be fixed now. The recipe produces the iron from your mod as intended. Thanks for looking into this!
TurtleShroom  [author] 21 Aug @ 8:41pm 
Alright, I found the error, Varme! It was indeed on my end, and it was a single mistake. When I wrote my Patch, I wrote THINGDEF instead of RECIPEDEF in the XPATH, causing it to fail to replace the results.

Please try again now, I have fixed the problem!
TurtleShroom  [author] 21 Aug @ 8:28pm 
My Mod is supposed to replace all instances of the MO Mod's iron with this Mod's iron. I seem to have missed a spot.
TurtleShroom  [author] 21 Aug @ 8:27pm 
Also, the log you gave me shows no errors from my work on my end.

To help me further, please tell me what your settings are in the MO Mod's Mod Options section, particularly concerning the Metal Production Chain.
TurtleShroom  [author] 21 Aug @ 8:23pm 
Okay, so what you are seeing is the work around that I made to prevent errors from happening. That is the original bloated Iron from the MO Mod itself. If my Patches were doing what they were supposed to be doing, they would be dropping Iron Ore. You would then take Iron Ore and smelt it to get my Mod's Iron. Did you, perchance, disable the Iron Ore and have the Mod drop Iron straight instead? If that's the case, then I must have missed something.

Also, the errors about "DankPyon_RusticCookingTable" and "DankPyon_AlchemyTable" are not my mistakes. They are from this Mod: https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=3015529451 .
Värme இڿڰۣ--- 21 Aug @ 7:38pm 
Hey there, I added this mod to my list for my medieval run and ran into an issue with what I assume is medieval overhaul and/or medieval overlap remover? I generated a HugsLib log here: https://gist.github.com/HugsLibRecordKeeper/2530c954aae4ddb14a742f3d6985ab41

Two screenshots as well of what the end result is when smelting iron into ingots (Steam probably won't allow these links but might as well try):
https://i.imgur.com/4rrCtpU.png
https://i.imgur.com/QnJdi0H.png
TurtleShroom  [author] 13 Aug @ 10:33am 
I'm glad it works for you now!
snowsinger 13 Aug @ 10:32am 
Thank you!
TurtleShroom  [author] 12 Aug @ 6:02pm 
Alright, I think I fixed the problem. Thank you very much!
TurtleShroom  [author] 11 Aug @ 1:31pm 
Yes, please share that. I want to see what happened.
snowsinger 11 Aug @ 12:56pm 
When I am using this mod with Geological Landforms, if I go to a tile with one of the Landforms features, there is an error loading a grape plant that causes no plants to spawn on the tile. I have a log if you would like to see it.
TurtleShroom  [author] 7 Aug @ 12:56pm 
Both of those Mods are already fully supported by this Mod. Both of those Mods work in V1.6 ! Just download them and run my Mod after it and you'll see the results!
thestormkat 4 Aug @ 6:48am 
btw , found this in YT
Some "lore" for the mod
https://www.youtube.com/watch?v=GRnqCENFGZo
TurtleShroom  [author] 31 Jul @ 2:21pm 
Ah, I see! Thank you!
thestormkat 31 Jul @ 1:28pm 
it worked for me to have visible shields. so posting it here in case it helps both you and/or someone else
TurtleShroom  [author] 30 Jul @ 5:27pm 
@Thestormkat

I'm not sure what this information will do for me, because I don't know what solution you want me to implement. Is there anything you want me to do?
thestormkat 29 Jul @ 11:59am 
in VFE MEdieval 2 comments --->. patch to shield not visible problem
kudos to harry_robinson1 to finding a solution
[..]
It turns out this is kinda a vanilla issue and the fix is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2739055353&searchtext=no+missing

Harry_Robinson1 28 Jul @ 7:42pm
Has anyone else noticed you can't use shields if your colonist has modified arms? I gave my best two melee fighters an arcotech arm and twin drill arms respectively and now neither of them can use their shields. You can still equip them as a weapon, but the "use item as shield" option is greyed out and it says they're missing body parts.
TurtleShroom  [author] 27 Jul @ 2:11pm 
No, this Mod is not compatible with the Combat Expanded Mod, and it never will be. HOWEVER, if someone wishes to make it compatible, I will gladly provide assistance to them and link it back.
TurtleShroom  [author] 23 Jul @ 12:50pm 
This Mod doesn't use the Jecstools Mod, so welcome back! :guardian:
Da Crawfish 23 Jul @ 12:14pm 
I stopped using these mods with a heavy heart because of jecs tools bugging my saves. Very cool to see them again without the clunky reliance, cant wait to play them! :lunar2020moneyrat:
TurtleShroom  [author] 22 Jul @ 10:29pm 
Also, what is RWBY? (BTW, while I usually have a no-swearing policy, I'll let this stand in the context given.)
TurtleShroom  [author] 22 Jul @ 10:28pm 
I don't exactly understand what you want me to do. Is there a piece of armor that is missing a texture for the Female Body Type? Did I accidentally set a gender requirement for armor? Unlike some of the clothing, ALL of the armor is supposed to be unisex. You should be able to get yourself some sick Greeco-Roman drip for your female warriors without issue.

I really should add the female equivalent of the male-only toga (called the stola, IIRC) for the female patricians.

If by "feminine textures" you mean dresses and women's clothing, yes: there is a Simple Egyptian Dress for all female Pawns, a Fancy Egyptian Dress (for female noblemen), and a Net Egyptian Dress (for hookers) for your women to enjoy.
TurtleShroom  [author] 22 Jul @ 10:20am 
That's a flaw with the Vanilla Factions Expanded Framework Mod. It is completely beyond my control and a part of the Mod. Oskar will block you if you complain.
Sol Invictus 21 Jul @ 11:14pm 
when equipped*
Sol Invictus 21 Jul @ 10:33pm 
Hi, just wondering why the shields are not visible, or this just a bug I am having?
TurtleShroom  [author] 17 Jul @ 9:34pm 
NEW: ALL NEW ART DESCRIPTIONS AND FLAVOR TEXTS ADDED FOR EGYPTIAN STATUES!!! MORE TO COME!
TurtleShroom  [author] 17 Jul @ 9:30am 
Also, I have successfully reproduced all of your bugs and will work on them before I go on vacation this Saturday. I should have an update today, God willing.
TurtleShroom  [author] 17 Jul @ 9:29am 
This Mod directly incorporates the Jerry Mod in native support. If you try to run the Jerry Mod with this Mod, it will fail, because the Jerry Mod is part of this one now!
lorsieab2 16 Jul @ 9:04pm 
Might also want to test compatibility for Kemetic Decorations - the legacy of Jerry too.
lorsieab2 16 Jul @ 9:02pm 
Hahaha. Pharaoh Jerry's a reference to Mr. Samuel Streamer's Pharaoh Dynasties playthrough! The statues and monoliths reference some events that happened. There's actually a submod for Kemetic Decorations that adds some things related to Jerry's legacy.
TurtleShroom  [author] 16 Jul @ 8:52pm 
Thank you for your report on the Kemetic Decorations Mod's compatibility, Lorsieab2!

I can't update it right now because I REALLY need to go to bed, but I'll look into it tomorrow.

As for Pharaoh Jerry, I'm not sure who Jerry actually is, but there was a Mod that added a bunch of cute Egyptian statues that had not been updated since V1.4 . I simply couldn't resist. Those statues were adorable.
lorsieab2 16 Jul @ 8:16pm 
The Big Obelisk has a missing texture in my game when Kemetic Decorations is loaded. There's also a couple of other red errors. https://gist.github.com/HugsLibRecordKeeper/9f6fe0680ac74deaa6c7d0dbed645d86

(on a side note it's funny how there's Jerry statues in this mod! Long live Pharaoh Jerry!)
TurtleShroom  [author] 12 Jul @ 9:20pm 
Awesome! Thank you so much for your help, Firebringer4!
Firebringer4 12 Jul @ 4:59pm 
works great!
TurtleShroom  [author] 12 Jul @ 1:13pm 
Alright, I have confirmed all your bugs and have successfully reproduced them. They should all be resolved now. Please try again.
Firebringer4 11 Jul @ 7:01pm 
all mods tested working, besides yours, i loaded with less then whats currently in, i just slapped your mod on quick so i could get you a log