tModLoader

tModLoader

Mycology
14 Comments
Exslueterra  [author] 5 Sep @ 8:41pm 
okay, i see. this information helps, so thanks!! we're looking into it :PEAKpoint:
Thungoid 5 Sep @ 7:03pm 
On generating a small and medium getfixedboi it immediately crashes with a "Major engine crash" (multiple instances of System.InvalidOperationException: Begin has been called before calling End after the last call to Begin). On small it didn't even create a world, but on medium it seems to still create a world despite crashing?
I created two gfb worlds (both medium on classic with random evil), one prior to installing the mod and one after with no other changes made to my modlist, and only the latter crashed.
Exslueterra  [author] 5 Sep @ 3:54pm 
your feedback is super appreciated- these are not things we were aware of, so we'll be sure to fix them. HUGE thanks.

for the toadstool spawnrate, we can lower the frequency easily, and making sure the player tp'ing far away doesn't perish the mushions shouldnt be too troublesome... however, for gfb, do you have any other details you could provide (crashes immediately upon generating, crashes when loading the world, crash/error log includes the mod, etc.)?

thanks again :steamhappy:
Thungoid 4 Sep @ 9:29am 
Yummy mod, and I love the moonlord mushroom effect. It crashes when you try to make a getfixedboi world, and if you bring in mushion seeds over from another world a single worm can wipe out ALL of your little buddies in under a second. My only complaint though is that the toadstool spawnrate seems way too high. Any patch of bare dirt in the underground just gets overrun by toadstools in the span of a few days.
Exslueterra  [author] 19 Aug @ 6:34pm 
yellow everyone! HUGE thanks from the myco team to everyone that has subbed (1000+ !) and checked out the mod! just wanted to drop by to say that mycology has a whole lot ahead of it, and we are working on it at a moderate pace.

i do want to note though that we are taking this up as a passion project, so condolences if development feels slow!! we promise to deliver in our first update, and we've already got a scope for after that too. while we're full of ideas, we'd love for anyone to suggest features!

it is also planned to make a public discord alongside our first update for even more insight, whether its to report bugs or view development. in the meantime, ill go ahead and touch up the current page a bit; stay tuned.......
zinkle  [author] 18 Aug @ 1:47pm 
I shall consult terra (the composer) but music boxes I think is a really good idea
garf 14 Aug @ 9:35pm 
oh my god bro I would be so happy if you added a music box for the new theme, I wanna take that chill ass song to my BASE babey
zinkle  [author] 3 Jul @ 8:37pm 
good point, we'll probably update it with pictures soon, and if not at its current state then it'll definitely have some pics for our first major update. (although that likely won't be for a little while)
Moñái25 3 Jul @ 4:02pm 
Can you put pictures?
Tinella Nosa 26 Jun @ 2:42pm 
¡Creo que lo hiciste muy bien con la incorporación de esos hongos bebé!
zinkle  [author] 24 Jun @ 6:26pm 
Should mention, we were given permission to update the description so it’s now more accurate
ClayWarTheOne 24 Jun @ 5:07pm 
Sounds awesome. Reminds me of Pikmin
Lucid_Lizard  [author] 23 Jun @ 7:16pm 
For anyone who is wondering why the mod description isnt accurate to some of the things in the mod, we made a mistake in the workshop description and uploaded an old version of our planning doc to it instead of the updated version. As per the mod jam's rules, were not allowed to update this until a week after, so please have some patience with us. We will roll out updates as soon as we can.
Lucid_Lizard  [author] 23 Jun @ 6:24pm 
Had a lot of fun working on this ♥🍄