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If the intention of the rolling cart is to take up the space that would normally fit two buildings, I suggest adding that to the description so there's no confusion. I'd also beef it up so it's worth 2 building slots.
Thanks again for the mod!
as for the rolling cart: it's a building and should always take a whole tile. when you're placing it with another building, are you sure you aren't overbuilding?
Active mods:
Civs - atlantis, germania, goryeo, Hellpanda's Dvaravati,Maine-Sweta, Matt's CIvs: Sikh Empire, Nyguita's Argentia (just added this one, so could also be a troublemaker), a number of Rogue's Civs (england, illyria, saxons, sumer, venice), swiss confederacy, Wagadu
City Hall
Concise specialist lens
enhanced town focus info
EpsMod v1.3
Ferrsir's remove settlement cap
Globalized Wonder Effect
Ideology Adjacencies
Izica's Leader model changer (I think this was required for your mod)
Leader: Leonardo da Vinci
Lenoardfactory's policy yield previews
Maple_Leaves' city states expanded
More fun and better mementos
Purchasable attribute points
Unique Great People: Tycoons
Unique quarters in towns
Thanks for the work you do!
1) all the city states disappeared; and
2) i had an alliance that i didn't have pre-era.
Also, even though I finished the science progression in the middle era, I didn't have any science legacy points to spend.
I'm not entirely sure that this is due to Da Vinci, but I didn't encounter any of these issues before I added this mod (and played as Da Vinci).
(more to come, too many characters!)
originally the hope was for it to occasionally get long stretches of open terrain which it could zoom down which could feel quite satisfying, but i dont think it really ends up happening with the terrain gen.
until then: this bug doesn't affect gameplay, and the mods should otherwise be compatible with 1.2.4, so you should be able to continue any ongoing games.
sorry about that! and thanks for trying some troubleshooting before reporting, and for your patience. you've probably noticed 1.2.4 has been a tough update on us modders lol
Things I have done:
Disabled all my mods, and only kept matts civ- doesnt work.
Ensured that the model changer is updated- doesnt work.
Verified game files- doesn't work.
Reinstalled- Doesnt work.
I dont think there is a mod mismatch- as i ran it on vanilla with just leonardo and the model changer, and it says FPO.
If you have any suggestion, let me know please!
this will be what was causing all your issues. sorry if it wasn't clear enough: the mods should be linked on steam.
get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506937618
only reason you wouldn't be able to enable/disable mods is if there are dependencies. do you have izica's leader model changer?
are you sure there isn't another mod you have forgotten to re-install that could be preventing loading an old save? even if it doesnt tell you which you're missing, when viewing the save game in the 'load game' menu, it should give you a list of additional content you had enabled. comb through that.
they stretch plausibility in places, but all leader abilities do (in what sense did isabella make natural wonders better?) - and for example a steam cannon was also designed by archimedes!
one day maybe i'll give the units aesthetics more appropriate for the era, but for now we can only use existing models from the game, so the only option is to use the exploration age models as-is for the prototype units.
Thank You
what other mods are you running, and what other errors are appearing in the database log?