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If the intention of the rolling cart is to take up the space that would normally fit two buildings, I suggest adding that to the description so there's no confusion. I'd also beef it up so it's worth 2 building slots.
Thanks again for the mod!
as for the rolling cart: it's a building and should always take a whole tile. when you're placing it with another building, are you sure you aren't overbuilding?
Active mods:
Civs - atlantis, germania, goryeo, Hellpanda's Dvaravati,Maine-Sweta, Matt's CIvs: Sikh Empire, Nyguita's Argentia (just added this one, so could also be a troublemaker), a number of Rogue's Civs (england, illyria, saxons, sumer, venice), swiss confederacy, Wagadu
City Hall
Concise specialist lens
enhanced town focus info
EpsMod v1.3
Ferrsir's remove settlement cap
Globalized Wonder Effect
Ideology Adjacencies
Izica's Leader model changer (I think this was required for your mod)
Leader: Leonardo da Vinci
Lenoardfactory's policy yield previews
Maple_Leaves' city states expanded
More fun and better mementos
Purchasable attribute points
Unique Great People: Tycoons
Unique quarters in towns
Thanks for the work you do!
1) all the city states disappeared; and
2) i had an alliance that i didn't have pre-era.
Also, even though I finished the science progression in the middle era, I didn't have any science legacy points to spend.
I'm not entirely sure that this is due to Da Vinci, but I didn't encounter any of these issues before I added this mod (and played as Da Vinci).
(more to come, too many characters!)
originally the hope was for it to occasionally get long stretches of open terrain which it could zoom down which could feel quite satisfying, but i dont think it really ends up happening with the terrain gen.