Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Matt's Leaders: Leonardo da Vinci
   
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23 Jun @ 7:38am
4 Sep @ 10:24am
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Matt's Leaders: Leonardo da Vinci

In 1 collection by mattwho
Matt's Civs and Leaders
8 items
Description


A polymath of the high renaissance - Leonardo da Vinci was a master ahead of his time in engineering, science, art, and anything else he put his mind to.

Invent technological marvels before their time: bringing steam cannons and wheellocks into Antiquity, and bringing steam tanks and ornithopters into Exploration.

Follow a unique civic tree that mimics the tech three of the next era, unlocking buildings, bonuses, and units unique to Leonardo. In the modern age, gain unique great works of art from da Vinci's career.



FEATURES
  • New Leader: Adds a new leader with a large repertoire of unique features - but at the cost of spending culture to unlock them via his unique civic tree.
  • Unique Civic Tree: Leonardo's unique civics tree mimics the tech tree of the next era, unlocking miniature/prototype versions of the next era's bonuses.
  • Unique Units: Prototype units from before their time. Steam cannons bring the terror of cannon-fire to Antiquity. Ornithopters explore the New World from the skies in Exploration. Plus many more!
  • Unique Buildings: Create centres of learning, early hubs of industry, and marvels of architecture, with Leonardo's buildings: from
  • Narrative Storyline: A full complement of narrative events, including a leader story. Lead a nation through the lens of the eclectic humanist philosophy of Leonardo da Vinci.
  • 3D Character: An animated 3D model representing da Vinci. [Currently a placeholder until better tools for modifying models and adding animations etc become available]
    • Thanks to Izica who discovered a way to replace leader models! Make sure to install their leader model changer in order to use this mod.
  • Mementos: Three mementos themed after da Vinci, including La Gioconda, the Ornithopter, and the Codex Atlanticus.
    • Important: Mementos are fiddly at the moment without full mod support from Firaxis. To unlock the mementos, start a game as da Vinci, then return to the main menu to start a new game, and the mementos should be available! Let me know any issues you encounter with this, as that'll help us understand what works and why, and maybe find better implementations.



MEMENTO EFFECTS
  • La Gioconda: +2 Influence per age for every Leader you are Friendly or Helpful with.
  • Ornithopter: +1 Sight on Army Commanders. Army Commanders gain the Mobility promotion for free.
  • Codex Atlanticus: Gain a boost to the earliest available Civic when you spend an Attribute Point on the Scientific Attribute tree. Gain a boost to the earliest available Tech when you spend an Attribute Point on the Cultural Attribute tree.

UNIQUE CIVICS TREES[\B]

Antiquity Age
  • Clockwork: Da Vinci's Workshop
    • Mastery: Da Vinci's Steam Cannon
  • Apprenticeships: Da Vinci's Exhibit
  • Buttresses: Da Vinci's Mechanical Knight
  • Propulsion: Da Vinci's Propelled Ship
  • Firearms: Da Vinci's Wheellock
Exploration Age
  • Hydraulics: Da Vinci's Workshop and Da Vinci's Rolling Mill
  • Perpetual Motion: Da Vinci's Studium
  • Balance Wheels: Da Vinci's Self-Propelled Cart
  • Sogno di Volare: Da Vinci's Ornithopter
  • War Machines: Da Vinci's Fighting Vehicle
  • Explosives: Da Vinci's Exploding Projectile
Modern Age
  • The Annunciation: Da Vinci's Dome
  • The Last Supper: Great Work: The Last Supper
  • Salvator Mundi: Da Vinci's Academy of the Arts
  • Mona Lisa: Great Work: The Mona Lisa
  • Saint John the Baptist: Bonus to Great Works.

FEEDBACK AREAS
  • Balance: There's a lot of moving parts in this one. On the one hand, da Vinci has no bonuses at the start of each era, and has to spend culture in his unique tree to unlock anything - possibly at the expense of important priorities on the main tree, or your Civ's unique tree. On the other hand, if you do unlock all his civics, there is a largenumber of bonuses available.
    • My Advice: The most valuable features in Antiquity and Exploration are front-loaded at the start of his civics tree. It's important to get those, and much of the rest of the tree is fun flavourful 'win more' bonuses, and act more as a payoff for if your culture generation is high enough to have eked most of the value out of the main trees already.
    • Alternatively: The unique civics essentially come at the expense of progressing culture altogether. They mean going all-in on science, because in Antiquity and Exploration they give bonuses more similar to Techs, and often provide boosts to science and production.
Any other issues you encounter please let me know asap and I can include it in a future update!

Like my mods? Please consider supporting me on ko-fi.[ko-fi.com]
Popular Discussions View All (1)
0
5 Sep @ 2:04pm
Game Crash
Joseph
22 Comments
mattwho  [author] 23 Sep @ 2:38pm 
yeah - i'll add it to the tooltip! ty for playing with it, i'll get back to you if i find an answer on the city states & legacy points!
zamboni 23 Sep @ 1:05pm 
maybe it was overbuilding. Most buildings only take half a tile, though, right? The railway station is an exception, but a rare one.

If the intention of the rolling cart is to take up the space that would normally fit two buildings, I suggest adding that to the description so there's no confusion. I'd also beef it up so it's worth 2 building slots.

Thanks again for the mod!
mattwho  [author] 23 Sep @ 12:57pm 
da vinci has no effect on city states or legacy points, so there's no reason this bug would be caused by da vinci, and it's not one i've ever experienced or seen reported before... i'll keep an eye out though.

as for the rolling cart: it's a building and should always take a whole tile. when you're placing it with another building, are you sure you aren't overbuilding?
zamboni 23 Sep @ 12:08pm 
On a slightly different note: the rolling cart improvement seems a bit buggy; rarely it can be placed with another improvement, but most of the time it takes up an entire hex. Not sure if this is intentional.
zamboni 23 Sep @ 12:07pm 
(cont):

Active mods:
Civs - atlantis, germania, goryeo, Hellpanda's Dvaravati,Maine-Sweta, Matt's CIvs: Sikh Empire, Nyguita's Argentia (just added this one, so could also be a troublemaker), a number of Rogue's Civs (england, illyria, saxons, sumer, venice), swiss confederacy, Wagadu

City Hall
Concise specialist lens
enhanced town focus info
EpsMod v1.3
Ferrsir's remove settlement cap
Globalized Wonder Effect
Ideology Adjacencies
Izica's Leader model changer (I think this was required for your mod)
Leader: Leonardo da Vinci
Lenoardfactory's policy yield previews
Maple_Leaves' city states expanded
More fun and better mementos
Purchasable attribute points
Unique Great People: Tycoons
Unique quarters in towns


Thanks for the work you do!
zamboni 23 Sep @ 12:07pm 
Hi! I really enjoyed playing da vinci through the first two eras, but when I started the modern era, a couple of weird things happened:
1) all the city states disappeared; and
2) i had an alliance that i didn't have pre-era.

Also, even though I finished the science progression in the middle era, I didn't have any science legacy points to spend.

I'm not entirely sure that this is due to Da Vinci, but I didn't encounter any of these issues before I added this mod (and played as Da Vinci).

(more to come, too many characters!)
mattwho  [author] 4 Sep @ 10:27am 
good call: i've updated ornithopter movement in the latest patch. it now ignores all terrain and embarkation costs, but has a slightly reduced base movement speed.
originally the hope was for it to occasionally get long stretches of open terrain which it could zoom down which could feel quite satisfying, but i dont think it really ends up happening with the terrain gen.
Joseph 3 Sep @ 3:16pm 
Fantastic leader, however the Ornithopter loses movement due to terrain. I would think a flying machine wouldn't immediately be out of moves when flying over a forest.
AmoreAmar 26 Aug @ 5:22pm 
Hi! Can confirm it works now!
mattwho  [author] 25 Aug @ 8:43am 
latest update has fixed the leader model!