Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you plat to implement warcasket mechanic from VFE Pirates? It‘d be super cool and logical
It also takes about a ingame year to produce a Primarch so the fix might be out when it is time.
( 6 days until I can decant my little Magni Magic )
I can write a breakdown if you want.
Because my Pawns always carry it into some wrong stockpile at the other end of the base
Is there a chance of enemy Saints ?
@Chimni Mine gets by without those buffs and even powered through the -127 of the psychic drone
I started with Marines as well and it takes a while until it the globules are harvestable.
The easiest Seed I got was from a dead Salamander during a mission, who I had to freeze until I had the research
Tell me, do you have plans to add more items for the Thunder Warriors? I love them.
@Errant_Prophet : Must be mod interaction. I have done multiple Shuttle Missions to Orbit and my Marines were fine. They even slept outside.
how do I add new genes to an existing pawns?
Been trying all sorts of things to make it work but, it just remains problematic.
Thanks for the mods, I can't wait to be able to use'em again.
Is there another way for a Saint to gain Grace except extracting it from other Pawns ?
( I play with Idiologies disabled )