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@Xx_redcat_xX: only English at the moment, but I'm open to accepting new languages.
@The God: all vanilla addictions are supported
@bonafide boofer: huh that's interesting, thanks for the report. I'll take a glance later to see if anything's obviously wrong
No complaints, otherwise. Fantastic mod.
@winggar Good mod. One of those simple things that make a difference. Should be base game.
Godspeed!
Is it at all possible (no cooldown) to happen in Vanilla or I should definitely think (some)mod influence?
@Xylissa this mod is for parties that react to recent events, so I don't see how Days Matter's yearly memorials would interact with it.
I've unsubscribed and resubscribed, verified the game, restarted, etc. and no matter what it just is not downloading. Is it's name on the workshop different from it's metadata name for Rimsort or something?
*Bea* is throwing a party to celebrate *Vollan*'s mastery of ! Everyone who goes will gain recreation and social energy, and a lasting positive mood boost.
That's the error that popped up with this - https://pastebin.com/dK41GahJ
- RimTraits - General Traits
- RimTraits - Medieval Talents
- Misc Traits
- Children's Traits Affect Learning
- DD Traits Expanded (I wouldn't be surprised if it's this one..)
- Fallout Traits Continued
- More Traits
- Rimtraits (multiple of them)
- Traits Plus
- [LC] Consolidated Traits (wouldn't be surprised
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E68CCADF]
at MeaningfulParties.PartyCauses.TraitCauseHandler.AddTraitPartyCauses (Verse.Pawn pawn) [0x00002] in <9432f370bb62437dbff17c83310cabfe>:0
at MeaningfulParties.PartyCauses.PartyCauseTracker.WorldComponentTick () [0x000b4] in <9432f370bb62437dbff17c83310cabfe>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
@moo Ah my bad I'll fix that. Thanks for the call-out!
But realistically I think that sort of situation will be rare anyways.
@Mallory Forever
It is safe to add/remove mid-save, yes.
@mir_38: The traits of the pawn throwing the party have no impact on the party chosen. I thought about implementing this, but it's a bit difficult to reconcile with how vanilla sets up parties. I might still do this at some point, but it's a low priority compared to my other projects.
Example:
test: 2 SuffolkSheep831522 SuffolkSheep1190630