RimWorld

RimWorld

215 ratings
Wing's Meaningful Parties
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
282.246 KB
21 Jun @ 2:18am
11 Aug @ 8:49pm
8 Change Notes ( view )

Subscribe to download
Wing's Meaningful Parties

Description
Wish you knew why your pawns were partying the night away? So did I, so I whipped up this mod in a few hours.

Without changing the frequency of parties, colonists will now throw parties over any of over 100 new party causes, including:
- a colonist or bonded animal's birthday
- the survival of a major raid
- settling a new tile
- researching beer brewing
- a colonist recovering from alcohol addiction
- a baby shower for a pregnant colonist
- the end of a volcanic winter
- a colonist's optimism
- sacrificing a prisoner
- embracing the void
... and many more

This mod includes support for Vanilla Events Expanded's purple events, and as far as I can tell is compatible with Days Matter.
Popular Discussions View All (2)
12
11 Aug @ 8:52pm
1.6 26 Jun - bug
moo
0
31 Aug @ 1:14am
1.6 | Jun 31 | BUG: Wildlife Birth Event Throws Error
Gadolinium
64 Comments
winggar  [author] 21 Sep @ 6:39pm 
@Ray:Thanks for the kind words!
@Xx_redcat_xX: only English at the moment, but I'm open to accepting new languages.
@The God: all vanilla addictions are supported
@bonafide boofer: huh that's interesting, thanks for the report. I'll take a glance later to see if anything's obviously wrong
bonafide boofer 17 Sep @ 5:31pm 
Just had an odd description for a binge party. Some meteors came down and absolute decimated one of my German shepherds, one of my colony's venerated animals. Truly a freak accident that brought the mood down substantially, especially for their bonded colonist. So I used a res serum on the pup, and a few days later they threw a party! Yay! Except it was for, quote, "resurrection of Missy," a child that's been in our colony for 1.3 years, and certainly not dead.

No complaints, otherwise. Fantastic mod.
The God 13 Sep @ 8:29am 
Could we get other addiction parties too? It would be hillarious to force one colonist into constantly making parties by forcing him to get addicted and then beat the addiction
Xx_redcat_xX 8 Sep @ 3:10am 
what language it support?
Ray 6 Sep @ 9:33pm 
@Mime Your colonists will throw more parties if they're in a good mood, so you're doing a great job managing them.

@winggar Good mod. One of those simple things that make a difference. Should be base game.
Godspeed!
Mime 3 Sep @ 10:42am 
Good to know, thanks! Parteeeeeey!
winggar  [author] 28 Aug @ 8:18pm 
@Mime this mod has no impact on the frequency of parties. I think you just got really lucky!
Mime 28 Aug @ 1:30pm 
Weird thing - I got 3 parties in like 7 days, weird. Have no other party related mods, many generally big ones though. If it's not too much trouble, does this mod change party generation at all or just generates a reason for already triggered event?
Is it at all possible (no cooldown) to happen in Vanilla or I should definitely think (some)mod influence?
winggar  [author] 24 Aug @ 4:40pm 
@Comrade Corwin Thanks for the kind words, it's nice to know you're enjoying it :)
Comrade Corwin 23 Aug @ 4:17am 
Thanks for the mod! This adds a little flavor to what was more of a bland annoyance than anything. Now I genuinely enjoy getting to read what my colonists are celebrating.