RimWorld

RimWorld

Xenotype Xenogerms (Continued)
11 Comments
TurtleShroom 2 Oct @ 7:01pm 
Is there a way to disable certain Xenotypes? A few Race Mods add useless "dummy" place holder Xenotypes, and I'd like those to be excluded.
Öffentliches Ärgernis 29 Aug @ 11:26pm 
I'm not into modding, but would it be possible to add the "Order Implantation" widget? Would be nice to convert my prisoners to pigskins...
Privateer 28 Aug @ 8:15am 
Thanks for this. I never tried any of the gene stuff before, and I was surprised and very disappointed to realize that there weren't full on xenogerms.
UntouchedWagons 28 Aug @ 5:50am 
@Jetroid These special xenogerms work like psylink neuroformers. You have to direct the pawn to use the xenogerm.
TurtleShroom 24 Aug @ 6:44pm 
I am amazed that this is not in the Vanilla rendition.
Jetroid 23 Aug @ 9:14am 
I don't see the "Order Implantation" widget? Xenogerms that I combine myself work, just the ones from this mod don't.
Renzor 20 Jul @ 8:37am 
thnx!
Appleson1 22 Jun @ 4:05am 
You're the goat. Thanks for this!:reheart:
_baseplate 22 Jun @ 1:15am 
@The Blind One I'm pretty sure it was vanilla genetics expanded, but the xenotype implanter was randomised.
The Blind One 21 Jun @ 3:32pm 
Wasn't there another mod that already did this besides Gege's?

Either way more choice!
TurtleShroom 20 Jun @ 5:56pm 
Please remember to link back to the original Mod that you are uploading!