Broken Arrow

Broken Arrow

PvE (1p-5p, ANY) Counterinsurgency Highway
16 Comments
Burning Hook 25 Aug @ 12:46am 
Hi, regarding the issue with your scenario map <PvE (1p-5p, ANY) Counterinsurgency Highway> where multiplayer is not working, I might have some clues.
Try going to Team Manager → Neutral Team → Neutral Player and enable the "Mandatory" and "AI" options. This should resolve the connection error in multiplayer.
I tested launching the map solo in the multiplayer lobby, and it worked (whereas originally, it couldn’t even be launched solo in the multiplayer lobby).
The issue is likely caused by two "Ural-5323" units assigned to Neutral Player 1 with no active controller, preventing the connection from being established in multiplayer.
Hope this helps.
Horus The Akimbo  [author] 7 Jul @ 6:29pm 
I do not have any clue how to fix it, sorry, I do not even know whats broken
AndyRoo42 7 Jul @ 10:26am 
If you find a multiplayer fix please for the love of god share it with everybody!!
Über Wanker Monkey 7 Jul @ 12:19am 
it was really nice to play but the mission won't end coz it is broke, however, once you clear our the whole map off the enemy and extract the convoy - you can count it as victory.

PS: I wish there was a lot much bigger map with a lot more objectives! I loved this mission. What is missing from it - the counterattacks and ambushes with IED.

I built a special DECK for the US (SPEC OPS + PARATROOPERS) with top recon and air with some ground special forces and ATACAMS.
DETECT - DESTROY - OCCUPY.
xDanilor 6 Jul @ 3:01pm 
it-s fine dw, good luck
Horus The Akimbo  [author] 6 Jul @ 1:29pm 
I will try to fix it, sorry I was away doing studies in the past days
xDanilor 6 Jul @ 7:41am 
is this still not playable in multiplayer?
I think I know why it was such a big deal in MGSV when the US sent the bumblebee to the Mujahideen to fight the Soviets now
Tried out the hard mode and I have to say I never realized how much I relied on drones to beat it in the regular mode lmao
It actually is a lot harder when recon relies more on the gorund
Horus The Akimbo  [author] 20 Jun @ 5:16am 
Added hard mode, basically a ton of dual stinger and igla squads
Horus The Akimbo  [author] 19 Jun @ 7:26pm 
I am currently developing a hard mode, please leave your thoughts down
Horus The Akimbo  [author] 19 Jun @ 4:00pm 
Updated with truck faction changes and extraction markers
Horus The Akimbo  [author] 19 Jun @ 3:44pm 
Hi, yes, that is a good point. I will update it now.
Horus The Akimbo  [author] 19 Jun @ 3:44pm 
@starforth
Hi, thank you for the test. There should be a marker near the initial spawn and that is where you have to lead the convoy to. There should be a small triggerzone below the market. I will get on the game for a quick bugshot first.
Also I think that the convoy should not be marked hostile, instead it should be marked neutral but keep it invincible because otherwise it would be impossible to both have your soldiers freefire on enemies and avoid hitting the convoy
Opted to play the PMC deck and the balancing was pretty good. Challenging in a fun way.

Problem is I escorted the convoys back to base and the mission would not end.