Timberborn

Timberborn

Macro Management (Multi-select buildings) [U7 ✅]
20 Comments
Luke ✞ Jesus Saves ✞  [author] 6 Oct @ 6:07pm 
Yeah just be careful that those buildings won't last after a save reload. It stays there but when you load a save, they will disappear if there is no valid foundation.
Ben 6 Oct @ 4:26pm 
Ah, I see the note about TImprove 4 UI, sorry. As for the other bit, that's fine with me. It actually makes it a little easier if I change my mind after building things. The game runs just fine and handles everything normally. Just figured I'd share.
Luke ✞ Jesus Saves ✞  [author] 6 Oct @ 10:53am 
interesting... I didn't know it is even possible. Probably will be a "WONTFIX" as it's hard to scan for everything.

As for the collapsible panel, it's a feature of TImprove 4 UX, and scrollbar can be added using TImprove 4 UI.
Ben 6 Oct @ 10:20am 
Love the mod! One unintended bug that I believe comes from this mod, if you'd like me to dig further please let me know. You can delete things with buildings on top of them. For example, a levee with other levees on top of it or a path way. The latter, the walkway is still usable link to image: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581901520

Additionally, if possible, could you make the panel on a build info screen collapsible? Combined with some other mods (e.g., automation), that info screen can easily go off screen with no way to interact with something at the bottom of it.
Luke ✞ Jesus Saves ✞  [author] 5 Aug @ 9:59pm 
v7.1.2: Added support for Good Supplier (Accept Goods, Obtain, Supply, Empty)
Luke ✞ Jesus Saves ✞  [author] 22 Jul @ 11:26pm 
v7.1.1: The multi-select and copy panel and hotkey should now show up and work with TimberApi. Thanks @Kimiko for the report.
Luke ✞ Jesus Saves ✞  [author] 19 Jul @ 8:57pm 
> Select all and copy hotkeys not working because of TimberApi and/or TimberAPI UIBuilder

That's interesting... I did fix another issue with TimberApi but didn't test this behavior. I will investigate it once I come back. Thanks for pointing that out.
Kimiko 18 Jul @ 2:44pm 
Select all and copy hotkeys not working because of TimberApi and/or TimberAPI UIBuilder
Kimiko 18 Jul @ 9:30am 
Hi I'm finding the select all and copy hotkeys don't work with any key binds. I also have a load of other mods installed so maybe a conflict there, but definitely not in the keybind list. I may try to remove the other mods and test it to be sure this weekend.
I can hold select to multi select that works and is great. Thank you!
K440_Interlinked 9 Jul @ 8:17am 
This is such a ridiculously useful mod! Thanks for putting your time into it
DryDay 4 Jul @ 8:15am 
Best mod, just even for the single feature to multi-select something, this is a must have for every timberborn player. Thanks man.:steamthis::steamthumbsup:
Luke ✞ Jesus Saves ✞  [author] 26 Jun @ 12:28am 
v7.0.2: Fixed a crash when hovering over the Delete button when selecting multiple buildings. Thanks @ImpetuousWombat
Luke ✞ Jesus Saves ✞  [author] 22 Jun @ 11:36am 
Thank you! I had seen the Delete issue before but can't reliably reproduce it (though it was before I updated the Buff & Debuff mod). I will investigate later if it is still happening. As for the hotkey, maybe try assigning it to another hotkey and see if it works (i.e. to see if it's a hotkey conflict or because actual hotkeys don't work). And if you assign it back to Ctrl C and it says something like "hotkey already assigned" then you can easily find out which one is using it ;)
Impetuous Wombat 22 Jun @ 9:26am 
@Luke
Crashing issue: I can cause the crash reliably by selecting 2 buildings and mousing over the delete button. "Uncaught Exception" or something appears in red on the top of the screen, then the game goes to the ug report page.

Copy issue: I don't see any effect from ctrl-C or ctrl-A but shtft to multi-select works. I had the Pipette Tool mod installed which uses Ctrl, but that's been disabled and still no luck.
Luke ✞ Jesus Saves ✞  [author] 21 Jun @ 11:39pm 
v7.0.1: Fixed a crash when holding Shift to select multiple... Beavers. Also there was a conflict with Buff & Debuff that was fixed, you can update Buff & Debuff if you use both mods.

@Impetuous Wombat: did you have any mod that needs Buff & Debuff, I found out it had a conflict with that mod. You should update B&D as well as this if that's the case.
Luke ✞ Jesus Saves ✞  [author] 21 Jun @ 9:15pm 
Hi you could send me the crash log in the Discussion or Discord. Thanks :)
Impetuous Wombat 21 Jun @ 3:33pm 
Also Ctrl-C and Ctrl-A didn't do anything when I tried. Possibly a mod conflict. I may try the mod by itself to troubleshoot
Impetuous Wombat 21 Jun @ 3:31pm 
I got a crash, I think when loading a tooltip when mousing over a delete button or something, based on the 1 Exception...txt contents and what I was doing when it crashed.
Luke ✞ Jesus Saves ✞  [author] 21 Jun @ 2:03pm 
Thanks, updated :steamhappy:
Impetuous Wombat 21 Jun @ 1:35pm 
This mod sounds handy, I'm looking forward to giving it a try.

Regarding documentation (in the steam mod listing):
Tips & Roadmap section should be split into 2 headers so that the numbered list isn't ambiguous (is it a tip or a roadmap item?) until reading further.