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- Began implementing the code organizing system
- Stopped an error that could occur when cutting
- Potentially fixed viewmodel hands not looking correct
- Multiple small bug fixes and improvements
If anything seems broken or does not look correct, please let me know right away, and give me details!
Very strange. Are there any messages in the console associated with this bug?
Just lettin' 'ya know since you weren't able to test it in multiplayer!
i could have sworn there was originally a feature to set for how long the sliced pieces (ragdoll as a whole too) like there is for the drain rate or dissolve time, but i guess not
- Implement my new system for organizing code: WIP
- Clean up all the code for the addon: TODO
- Finish building the API: TODO
I'm currently in the process of implementing my new system for organizing code into this addon. I'm not sure how long this will take, but I will try to give regular updates. After that I can start doing the code clean-up and then finish building the API.
1. unknown - lua/weapons/super_crowbar/control/main.lua:44
2. include - [C]:-1
3. unknown - lua/weapons/super_crowbar/control/shared.lua:7
4. include - [C]:-1
5. unknown - lua/weapons/super_crowbar/control/cl_init.lua:7
6. include - [C]:-1
7. unknown - lua/weapons/super_crowbar/cl_init.lua:21
1. unknown - lua/weapons/super_crowbar/control/main.lua:45
2. include - [C]:-1
3. unknown - lua/weapons/super_crowbar/control/shared.lua:7
4. include - [C]:-1
5. unknown - lua/weapons/super_crowbar/control/cl_init.lua:7
6. include - [C]:-1
7. unknown - lua/weapons/super_crowbar/cl_init.lua:21