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While HEAL has 50 base missle, 90 ap missle + 22 base explosive, 51 ap explosive.
If numbers are intended then I'm not sure why anyone would use HE instead of HEAL, I feel like HEAL's explosive damage numbers are supposed to be a lot lower.
Think of it kind of like the vampire equivalent of a Chaos Dwarf Castallen. A hunter vampire that has had centuries to perfect their aim, augmented by vampire power to give them incredible range and accuracy. This would give the vampires an effective range counter to powerful artillery and large monsters while still staying in line with their focus on lords and heroes over general units. What do you think?
As for an Iron Colossus of Nuln-Adjacent unit, nothing I make is gonna be a direct rip from someone else's work. I bet if you're patient though, something just as good or better might come your way :)
This mod is absolutely amazing, love every bit of it
Did i watch a 20 minutes presentation video of it on the steam launcher ? Absolutely.
That Recoilless Rifles unit is a wet dream for any chaos dwarf player considering they have a "Bazuka" team on the tabletop https://whfb.lexicanum.com/wiki/Bazuka
May i ask how hard and time consuming will it be to put your animation and a little redesigned recoilless rifle to fit the style of the chaos dwarf, on an infernal Guard ?
Just curious if there any mods you know of that could potentially cause issues with this mod?
I think your computer is just not being very nice to you. Try getting a mod manager that works for MacOS, Warhammer 3 Mod Manager is what most people use, then put the mod high in your load order. I can't really offer more advice than that.
@Discordedwhoofs glad you liked the video! I'll be doing a similar one once I'm done making the artillery, I've got a couple more units to get in, get the stats squared away and do the art.
So far I've got;
-Buff Chemlancer armor
-Rebalance Chemlancer Drilling Guns
So far those are the most common suggestions, I only pay attention to ones that multiple people report.