RimWorld

RimWorld

Coinage (Continued)
30 Comments
Cat Kraken 30 Aug @ 10:29am 
can i use the coins to pay for empire settlement stuff?
Hazel 20 Jul @ 7:52pm 
i've seen it go from a bit above 1, then to 0.98-0.96. now after making my trading person a merchant through ideo to get a 10% trade improvement, it's now at 0.88
Hazel 20 Jul @ 7:47pm 
Having a weird issue. the value of gold coins keep going down. it seems to be inversely effected by the social skill of the pawn or something. however another set of lower value coins is increasing value, i'm very confused by this i've never seen an item go down in value like this
Zaljerem  [author] 19 Jul @ 4:47pm 
Thanks, the recipe is definitely applied to those tables also, and shouldn't be, I'm going to fix that right now and push an update so the coin mill is the only one that can make it.
Aelok 19 Jul @ 4:44pm 
I found why my coins were named strangely, it's because they can also be crafted from a Machining Table before the tech is researched. Once the proper coin mill is unlocked and used, the names are no longer strange or oddly colored. Seems there two trees of coins available atm.
T 19 Jul @ 11:23am 
Oh! Okay, I'll just keep uncommenting it if needed; for me, it only shows the gold coins I have and no other coins, but that might be the togglable readouts mod (i never play unmodded so I don't know lol)
Zaljerem  [author] 19 Jul @ 9:57am 
Feels like I should make that a mod option.
Zaljerem  [author] 19 Jul @ 9:57am 
Wait, I remember. I pulled that because now that I'm programmatically generating coins, it could end up being ... a lot of coins, lol. I thought it cluttered the readout.
T 19 Jul @ 9:54am 
sorry, yes, I was asking if there is a reason it's commented out; uncommenting lead to the coins being in the readout, but I don't know if there was some reason that it was commented out
thanks for the quick replies!
Zaljerem  [author] 19 Jul @ 9:15am 
That is commented out, that's what the <!-- and --> do.
T 19 Jul @ 9:15am 
er, jk, I just looked at the Defs for this mod, and it has the line:
<!--<resourceReadoutRoot>true</resourceReadoutRoot>-->

Zaljerem, is there a reason for this line (i.e. will I break something if I remove that?) I'll test it, but I'm seeing no issue?
Zaljerem  [author] 19 Jul @ 9:13am 
The storage fixes were not backported to 1.5, should be ok in 1.6. At some point I hope to work back on the trader-related options.
T 19 Jul @ 8:59am 
I'm testing the "replace silver with gold coins" option, and I love it so far (cross your fingers there's no knock on effects). I did notice that now traders won't accept silver anymore, so maybe you could add a config option for "Add silver to acceptable trading goods for all traders"? I switched mid-game to gold coins (smart, I know), so I kinda screwed myself a bit haha

Additionally, if anyone is using Togglable Readouts (Continued) on 1.6, can you confirm that the fixed shelf storage means that currency shows up as a category on the side readout? On my current 1.5 old-version, I had to add gold coins to the "gemstones" category to get it to show up on the side readout. When I was fixing my storage to accept coins with RIMMQoL, I noticed that "currency" isn't included in "root" category, so I'm hoping that, with the storage fixed, the readout is also fixed?
Zaljerem  [author] 19 Jul @ 4:15am 
Can you verify your mod version is 1,0,4? Last update should have fixed that.
Aelok 19 Jul @ 12:04am 
When making silver coins they end up called "Steel Silver coins". When making coins from Amethyst (gems mod) they come out called "Granite amethyst coins", both look gray like stone. Am I doing something wrong?
Zaljerem  [author] 17 Jul @ 6:04am 
Updated: Shelf storage fixed - for 1.6 only, 1.5 is end-of-life
Wednesday 11 Jul @ 2:59pm 
With the new DLC it became more apparent to me how the coins cannot be placed in storage buildings, only in zones.
Even the coining mill appears in the storage filter, but not the coins themselves.
Vartarhoz 6 Jul @ 9:27am 
Zal can you make it so it takes 3x2 instead of 3x1? Texture looks funny and doesn't match footprint. Also coins on shelves. Right now I cannot put them on shelves. They are laying around like treasure in dragon cave.
Zaljerem  [author] 21 Jun @ 4:56pm 
Research Coinage, build a coin mill.
james 21 Jun @ 4:54pm 
How do you make coins with this mod?
Zaljerem  [author] 20 Jun @ 8:59pm 
Thanks, added missing coin textures. I'll look into the orbital traders when I get a moment.
Wolfette 19 Jun @ 8:34pm 
Imperial coins are missing 4 of the last 6 stack sizes.
Wednesday 18 Jun @ 9:55pm 
I think I just found a bug.

Orbital traders do not use gold coins as currency when the option is enabled; they still use silver. However, you can sell gold coins for $1 to them.

Caravan traders visiting the map use gold coins as expected.
Seripa 18 Jun @ 8:10am 
Sweet. I love this mod.
LNBalestra 17 Jun @ 10:05pm 
WOOOOOOOOO ITS HERE
Zaljerem  [author] 16 Jun @ 7:59pm 
@thesoupiest There are some half-baked options from the original mod that I lightly tested that will replace silver with gold coins ... but this is completely brute force and I have no idea what knock-on effects could occur! Good luck, and keep me posted. :)
BobbyBrown 16 Jun @ 1:05pm 
nice, thanks for reviving
thesoupiest 16 Jun @ 11:08am 
Any chance of an option to make coins work like silver or gold if made from it?
Zaljerem  [author] 16 Jun @ 6:10am 
Thanks, noted, looking into it.
miniusAreas 15 Jun @ 10:46pm 
Coins can't be stacked on shelves.