Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2 Campaign: Second Strike
112 Comments
GamingEmperor 30 Aug @ 9:06pm 
The closest we'll ever get to playing the cut "Covenant Ship" level. Good level design, I never felt lost or confused, though the waypoints seem broken or inacurate. Could use some more enemies in some rooms as several areas feel a bit barren. All in all, great job.
DoodyMan2 30 Aug @ 5:13pm 
touched me in the right places :steamhappy:
Qsfff 29 Aug @ 11:20pm 
So overall cool mission. Really good visuals. But rooms are too dark and empty. Shield meter at top makes it very difficult to keep track of shield charge. On killing reactor it is not clear what to do and if i am hitting correct thing so adding marker like on other objectives you did would be good. I had to go through entire ship again because of this.
Qsfff 29 Aug @ 9:17pm 
Shield meter at top is not cool.
Qsfff 29 Aug @ 9:12pm 
How grunt plasma rifle is different from normal one?
CptPylot 27 Aug @ 9:23am 
Hell yeah!! Its a great time!
josh117smith 21 Aug @ 6:43pm 
I got that unnamed Halo feeling while playing this
Hanzo_1228 20 Aug @ 3:29pm 
infancia
bris kyle: jewish sniper 17 Aug @ 6:39am 
343 hire this man
bris kyle: jewish sniper 17 Aug @ 6:39am 
10/10 man. absolute banger, feels like i finally got to play that cut level. please keep making more!
Verbs 16 Aug @ 6:29pm 
This was amazing. I was skeptical after having played your first mission, but it was so much better and more enjoyable from just about every aspect. Definitely improved with this one. By far the best bit are the aesthetics. Love the rain, I didn't even know halo 2 supported rain!
NoelleHolidayFan1225 15 Aug @ 11:22pm 
Great level, loved the visuals! Especially enjoyed the use of water flowing throughout the forerunner architecture. My only complaint is maybe the level design focuses too much on large open areas and therefor long-range engagements.
Some more time spent in closer quarters areas would have spiced up gameplay, but also some areas could've maybe used more clutter/cover to encourage close quarters combat. Thank you for the mod.
Rinuk 'Limurn 13 Aug @ 10:00pm 
This mod was absolutely fantastic. The feel of the level design is incredible. The cloudy skies, the thunder, the rain, absolutely wonderful. It feels like a perfect blending of both the original H1 forerunner structure design being grand and mysterious, and H2's brutalist forerunner architecture. The first section in the forerunner facility feels like a cozy return to peak halo level design, and feel. The section aboard the carrier is equally amazing. Enemy encounters were fun and well placed. Everything about this feel like it could have easily been from the original games, barring some minor feelings of being a bit too sparsely populated with props or enemies. Very much enjoyed this from start to finish!
Nine 13 Aug @ 9:58pm 
Seriously awesome custom mission. Just played it with my BF and we both agree that the aesthetic and art design is top notch. I'd love to see more like this of this quality from you in the future.

From the ambiance, the sounds being used, like the AA guns being blown up, the weather, the sounds of rushing water and the water textures being reflected? All excellent. Love the addition of the Spiker, too! The Grunt Plasma Rifle was a cute touch, as well. Art design felt like a fusion of CE and Halo 2. I can't give enough praise to this mod.

My only pain point (and it's not even pain, it's just preference), was Steve Vai's shrill, wailing guitar lol. All topped off with the pelican extraction. Very cool. Very Halo.

All in all, it was astoundingly high quality. Good job!
kizzy 10 Aug @ 2:39pm 
BULLSHITI GOT THE CUTSCENE WITH THE GHOST. AND I SPAWN IN THE CARRIER WITHOUT IT. WHERE IS MY GHOST D:
kizzy 10 Aug @ 2:35pm 
how do i get the ghost on the carrier
Mollifier 6 Aug @ 10:47am 
i think I get to the destroy the reactor part. I take a wraith, kill some troops and another wraith, but I dont know how to trigger destroying the core. I end up walking through the entire ship again with no enemies
Quagmirian  [author] 6 Aug @ 5:57am 
@Atomic_Anvil thanks. I have another 2 levels in the works at the moment, after that I might run out of ideas
Atomic_Anvil 5 Aug @ 8:10pm 
Hey just wanted to say that this and the first level you made have been awesome, its felt like a breath of fresh air to have something that feels like the original halo campaigns, rather than the god awful 343 stuff.

No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!
Crema 5 Aug @ 5:41am 
Great H2 custom mission, probably one of the best. Loved the architecture and neat combat encounters. Thanks for your work, hope you make more!
Yoshi4448 3 Aug @ 12:59am 
I'm not sure if I played the same map as everyone else. The map design was very beautiful but as a level the pacing was horrible once you board the carrier. I played with a friend and the marker system was bugged sadly and we got lost even though we explored everything. The cut scenes and voice acting are cool tho.
Matts Good Eye 2 Aug @ 9:12pm 
Extremly well done.
BigBoyDeadly 28 Jul @ 2:03pm 
Hey, Quag! I just sent you a steam message, plz check when you have time
Shigure 24 Jul @ 7:58am 
Seriously impressed with this! Amazing stuff!
Darksamus51 21 Jul @ 12:10am 
This is without a doubt one of the best custom campaign missions that I have played. It genuinely felt like another mission that could have been part of the original game. Amazing vistas. I mean the whole level and scenery were built masterfully. There were many times that I would pass through somewhere and would gasp at how beautiful the ideas for level design were.
DURANDAL_SUBROUTINE_777 17 Jul @ 6:17pm 
Sacred ring lighting gem :halounsc:
Jo291 16 Jul @ 12:04pm 
Its peak.
SomeSkiddyJeremy 15 Jul @ 8:53pm 
part 3 when?
notqbus 13 Jul @ 5:01pm 
I really appreciate your effort and work in this. Playing your Mission-Mod was so Refreshing! Will recommend this to my peeps. Keep up the great work man!
Ryno 13 Jul @ 3:50pm 
Absolutely fantastic. If you had told me this was a cut Halo 2 level I'd believe you. It's classic Halo through and through. Beautiful, giant vistas and you nailed the classic CE Forerunner architecture. It also feels like a Halo 2.5 with the small details like the plasma nade stick sound and the energy sword light. Nice rewards for exploration, and the difficulty on Heroic felt just right. Again, fantastic work!
BigBoyDeadly 12 Jul @ 10:24pm 
Hey man, I'm trying to get a hold of you for an opportunity, if you can, plz add me on discord so I can run it by you, the name is either deadlybob54660 or tolucaboy. It's for a game I'm making. Hope to hear from you soon!
Drixid 10 Jul @ 2:28pm 
Another banger man. Absolutely loved the interiors for the forerunner site and the cruiser.
il.bro3 10 Jul @ 7:05am 
cool concept
Finxd 9 Jul @ 4:37pm 
and it keeps getting better! this level is so good and well polished that it could even be part of original halo 2. i had such a fun time playing it, this might be the best halo 2 custom campaign level i have ever played, excited to see more :)
Pigma 9 Jul @ 12:47pm 
Also my first time commenting but this mod is the best halo media i have experienced in YEARS
Dudefromengland 6 Jul @ 1:33pm 
Never seen this before, super excited:MCCLEGENDARY:
Maverick25995 5 Jul @ 7:10pm 
This is the first time I've ever felt the need to comment on a mod before. This is the mod feels like a missing level from Halo 2, from the enviroment, the level design and even the cutscenes and actual voices of Cortana and other characters felt so natural. The Covenant ship was well done as well, I loved how it took you through the ship and showed off different areas such as the vehicle bay, very cool. My only complaint was that the "Wraith Run" was took away from the pacing of the final segment of the level. I think it could benefit from having a ghost nearby, maybe have it as an encounter before destroying the reactor core, have 3 ghost come in and have one elite disembark from the ghost. Overall this is a great mod, fells like a missing Bungie era level.
Also, the final section where you pilot a Wraith in a Warthog-style escape didn’t really land for me. The Wraith is way too slow for that kind of run, so the long corridors just felt awkward and drawn out. It’s not suited for a Ghost either, so the layout kind of sits in a weird middle ground. On top of that, there’s basically no resistance by that point, so it ends on a pretty flat, effortless note. Could’ve used more tension or just a different approach altogether.

Minor nitpicks aside, this was a very good mod. Apparently there's a first level I haven’t played yet—maybe I’ll check that out later—but Second Strike stands strong on its own. Had a good time with it.
Some enemy choices felt a little inconsistent. For example, when you destroy the first two AA guns, the squads are led by Spec Ops Elites, but the rest of the group is just regular ranks. Not sure why those commanders weren’t Ultras or why the entire squad wasn’t Spec Ops for consistency’s sake. Also, most of the Ghosts are piloted by Elites, but then there’s just two Grunts in Ghosts randomly. I’d either keep it all Elites or start with Grunt Ghosts and ramp it up from there.

Same thing with the Brute and Elite mix. It’s not bad, but it could’ve been cleaned up a bit. One room has Brutes, the next has Elites—it didn’t always feel intentional. Would’ve been nice to have more identity to the Brute segments to make them stand out more.
Played this on Legendary and only died twice, so I'd say it's pretty well balanced. The level design was strong, with some great-looking areas—definitely well mapped. There were a few stretches where you’re just running through empty spaces or only facing a couple Grunts, which felt like filler, but overall the pacing was solid.

Enemy encounters were generally well thought out. Nothing felt too cheap or random. Though I did notice it got a bit too easy once you picked up a Fuel Rod Cannon or Beam Rifle—ammo was generous, and those weapons pretty much delete everything if you play smart.
Dxthly 4 Jul @ 9:53am 
10/10 felt like an original Halo 2 mission if it were made by Bungie hope you continue on with this xD
mad at video games 3 Jul @ 1:16am 
10/10
CasualCasualty 30 Jun @ 7:28pm 
Nope. Went in a giant circle multiple times because it gives you multiple ways to go an and just tells you to guess. "25 minutes", only because it makes you guess where to go and if you choose wrong, too bad.
xGrumpyGrunt 29 Jun @ 8:23am 
This is genuinely one of the best Halo 2 mods I've ever played. Very well done. Thank you for making this!
LuckyLiolf 28 Jun @ 12:12pm 
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"
"there's a covenant AA gun in the next area"


Great mod, but for some reason Johnson wouldn't shut up lmao
Bajeezus 26 Jun @ 8:03pm 
Really fun level might be my favorite H2 original level now
Sineplax #IchSpieleNackt 26 Jun @ 7:19am 
enjoyed playing. The cutsceens were actually cool
LWW 25 Jun @ 10:09am 
Wow really impressive 8/10, I enjoyed it a lot more then your previous mission : Halo 2 Campaign: Retribution.
Squibbus² 24 Jun @ 2:16am 
This is one of the first times in a while where I looked at a mod for a game and went "wait, you can do that?"
Ghost 23 Jun @ 4:03pm 
Man there's a few annoying bugs like the guns disabling text getting stuck on screen or me being allowed to wander through the ship before destroying the core completely, but this is such a terrific mod, it blends Halo 1 and 2 so perfectly and manages to look much less flat than Halo 2 usually does, good job!