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I suppose the only minor downside would be it'd have been nice if your ODST could follow with you better, mine sort of just hung around outside the large facility and wouldn't come in. A few reinforcements of ODST would have been neat, it felt like a very lonely mission, but that's on-point to a classic Halo CE mission anyways.
I guess one other tiny malus would be that the overall difficulty was pretty low - Especially in Halo 2 standards, but for Halo: CE, its pretty much on point. Could have used a few "Gotcha" moments - some flanking enemies, ambushes maybe.
A tiny bit more fanfare on the short escape after blowing up the reactor would be pretty cool, wasn't too dramatic and the music was a bit quiet. I also wasn't quite sure how many times I was supposed to shoot the reactor, so that took me a bit.
Overall...really excellent! Great job on it. Even any gripes I had don't matter, its a better map than 99% of people could make.
Maps were nice and airy. Plenty of simple geometry and scenery - felt very much like Halo: CE, clean and well designed.
The vehicle sections were good, but the those parts could easily be played on foot too - which was nice.
The overall vistas of being able to see where the next part of your mission is cool. I always enjoy going "Ah, I'm probably heading over there!"
The layout was excellent, felt like a shorter Halo CE mission, everything was well directed.
Good weapon variety and encounters! Multiple routes to many "Fight zones". Whether letting you take a stealthy approach, use snipers, or just grab two needlers and spray - there was good verticality benefiting from this a lot.
From the ODST drop, driving section, to the fight through the Forerunner structure, and finally the assault on the Covenant carrier - it had it all!
I can't give enough praise - AI pathfinding was top notch, the music and dialogue was seamless.
I played this and your first mission back to back, and its insane how this one improved on the previous.
Great work and keep it up!
Some more time spent in closer quarters areas would have spiced up gameplay, but also some areas could've maybe used more clutter/cover to encourage close quarters combat. Thank you for the mod.
From the ambiance, the sounds being used, like the AA guns being blown up, the weather, the sounds of rushing water and the water textures being reflected? All excellent. Love the addition of the Spiker, too! The Grunt Plasma Rifle was a cute touch, as well. Art design felt like a fusion of CE and Halo 2. I can't give enough praise to this mod.
My only pain point (and it's not even pain, it's just preference), was Steve Vai's shrill, wailing guitar lol. All topped off with the pelican extraction. Very cool. Very Halo.
All in all, it was astoundingly high quality. Good job!
No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!