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The great work slots problem is seemingly a bug which Firaxis decided to re-purpose as a "feature" when they made Sundiata's marketplace slots mechanic. I had wondered if the issue was a unique quirk of Sundiata or if reconstructing it would allow the mechanic to function normally. This report confirms that unfortunately it is a universal issue baked into the hard code and I'm uncertain if there's a way to fix it using regular tools.
Thankfully, I don't think it's terribly disruptive to Sejong's design, as he may be one of the strongest civs for playing tall in the game and the extra slots are most impactful early on when you might be short on space for writers.
As for Seowons, they have their own unique bonuses built in by default for mines and farms and allowing them to gain +1 culture and +2 science from farms as well seems to nullify much of the built in design tradeoff for Seowon placements (in addition to making an already strong science civ even stronger). By the time the yield bonuses come online with printing, you should have several other districts unlocked to play with.
Today I was able to create a farm that gave me +15 culture and +3 each in science, faith and gold.
So it would be my fault for not catching something. Hang me in the gallows. :)