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Maybe one day but as of now it's not planned. feel free to yoink stuff from here if you'd like to.
where as this Spark shotgun is a normal Shotgun
This update also adjusts some weapons, perks, and fixes.
I didn't add an XCOM row because i don't think they need the extra skills, even a single perk can boost their effectiveness further, as for Aegis, i think that's a AU Shiv upgrade (if not correct me), AU Shivs are really strong because of these passive upgrades. Defender is the tankiest of them all i think it does not need it.
I might add an XCOM row for the Spark: Captain because most of the officer skills won't work properly so I will remove them and make it eligible for officer training in the GTS.
In the next update i'll fix some bugs and progression issues and then i'll work towards a kinetic strike module based spark class.
Appreciate the suggestion.
Pretty sure for the "Spark: Incinerator" description, you want to use affect rather than effect.
[LW_Overhaul.CHItemSlot_PistolSlot_LW]
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkGunner
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkArtillery
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkCaptain
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkAgent
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkFlamer
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkDefender
+EXCLUDE_FROM_PISTOL_SLOT_CLASSES=AlsSparkOppressor