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Hey, would you also be able to make a walkie-talkie work while holstered by the belt for example? I've been wondering if it's even possible, and since your mod does something similar, maybe you've got an answer to that? I was trying to find any possible way to do that but to no avail so far.
@Migs thanks! :D
@Gimbo I'm considering it, but right now I don't have time
function: findLanterns -- file: LanternFix_main.lua line # 36 | MOD: [B42] Lantern Fix
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@20f4705b
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 214 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 428 | Vanilla
function: findLanterns -- LanternFix_main.lua line 36
Triggered by: Right-clicking a world object
Error: Object tried to call nil
I had the same issue where errors would pop when trying to pick stuff on the ground. I had the deactivate and reactivate each mod one by one and figured out the errors popped only when the lantern fix mod was enabled. So I came here and read your comment and it worked! No more errors. Thanks.
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
`function: transferItem -- file: BodilyFunctions.lua line # 1235 | MOD: Bodily Functions (0.12.3)
function: transferItem -- file: LanternFix_actions.lua line # 221 | MOD: [B42] Lantern Fix
function: transferItem -- file: TMRadio.lua line # 1096 | MOD: True Music Radio
function: perform -- file: ISGrabItemAction.lua line # 105 | Vanilla
java.lang.RuntimeException: Object tried to call nil in transferItem
@RunYouCleverBoy yeah, I don't think I can change the colors of lit lanterns in your hands. I could, however, add options to change the color of placed lanterns, so you can try and match with the default color.
holding lantern and it on the floor have different light color and bright (radius)
ex.Coords: (X: 1221, Y: 10549)