Project Zomboid

Project Zomboid

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[B42] Lantern Fix
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129.823 KB
8 Jun @ 10:37am
5 Aug @ 1:16pm
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[B42] Lantern Fix

Description
This mod adds the ability to light the new vanilla lanterns introduced in B42 unstable.
Currently, the base game allows you to light them only while equipped. This mod lets you light them on ground or any surface.

To show the option to light, right click on one of the following 3 lantern types:
  • Hurricane lantern
  • Propane lantern
  • Improvised lantern

Make sure to have a lighter in your inventory before you try to light a hurricane lantern.

This mod also fixes the refill recipe. It requires 1L of gasoline to completely fill a hurricane lantern. The recipe needs at least 1L to work, but it will consume less if the lantern already had some fuel.

In order to avoid wasting a lighter too many times, a lit hurricane lantern can be kept in your inventory and will automatically turn on when equipped or dropped. Unfortunately, due to limitations, you can't do the same using the place option.

Keep in mind that some of these features are likely to be added in a future update by PZ devs, so I'm not extending it further nor am I adding multiplayer support.

Known issues
  • Auto Logging crashes when gathering logs. If you have Bodily Functions (0.12.3) load it after Lantern Fix.

Workshop ID: 3495594275
Mod ID: LanternFix
Popular Discussions View All (2)
2
8 Aug @ 4:56pm
PINNED: Bug Reports
NamelessDude77
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2 Jul @ 8:11am
Lanterns arnt as cool as candles
[12FN]Night Monkey
82 Comments
Shiro 4 hours ago 
I second the candle idea, I have been searching for a similar mod for years now, we absolutely need a non-electric light source in B42, and what better candidate than the humble candle
Rhinehart666 28 Sep @ 5:24pm 
Thanks, this is so helpful, I'm surprised there aren't more mods for placeable, non-electric lighting. Candles would also be super useful since they're easier to replace late game than fuel.
NamelessDude77  [author] 25 Aug @ 4:46pm 
@Harry there's a chance for candles to made it into the mod, not sure about flashlights and glow sticks though. If you can't find one, maybe you could try crafting an improvised lantern.
Harry 25 Aug @ 4:01pm 
any chance of doing the same with flash lights, glow sticks and candles? I tried looking for one and can't find any. also i cant wait to find a lantern in my game!
Nu_man 8 Aug @ 7:18pm 
they won't add MP but they'll add a lantern you can't have lit on the ground. already insane you can't be holding a torch and drop that while its on, thank you for making the game what it should be in this area.
NamelessDude77  [author] 6 Aug @ 8:12am 
@pimatstudio the workaround used to turn the lanterns on is spawning a light object at the same square the lantern is, same with the propane lantern sound. On the other hand, walkie-talkies are always carried with the player, so I don't think there are any similarities you could use. I don't understand walkie-talkies code, but if I could guess, I'd first try making the radio stay on when unequipping and then keep the "Device Options" in the menu when unequipped, but I think you have already tried those :P
pimatstudio 6 Aug @ 4:41am 
@NamelessDude77
Hey, would you also be able to make a walkie-talkie work while holstered by the belt for example? I've been wondering if it's even possible, and since your mod does something similar, maybe you've got an answer to that? I was trying to find any possible way to do that but to no avail so far.
NamelessDude77  [author] 5 Aug @ 3:05pm 
@skylars8311 yes
skylars8311 5 Aug @ 2:54pm 
can this be added and used mid save?
The 8th Victim 5 Aug @ 2:17pm 
Thx !