RimWorld

RimWorld

Dee's Anomalies
27 Comments
HappyTrigg 5 Oct @ 6:18pm 
2 similar ideas that you could make of you can be bothered

A shambler rat king

Basically a small moving ball of rats that are stuck together by there tails, as you damage it faster individual shambler rats break off and rush to overwhelm your colonists. Hard to capture and if it gets free will be annoying to contain.

Could be lore wise that they are a hive mind of rats due to connections made through the tail running up their spine to there brain, just for like lore txt

Other idea

Ball of shambles

Basically same idea as rat king but just with colonists and they could have similar take damage, shambler breaks off and attacks kinda deal.
TurtleShroom 3 Oct @ 8:15pm 
@Ambient_npc_manager

I know, isn't it based?
ambient_npc_manager 30 Sep @ 12:44pm 
not going to lie, the shambler hulk looks QUITE goofy.
lexcpa324 11 Sep @ 4:34pm 
Actually, now that I think about it, we dont have a statue entity, maybe have an entity that appears to be a statue of a horaxian cultist, but then slowly when your not looking, with a rare chance, turn one of the maps pawns, animals, or entities, into statues

and maybe make it reversable and also maybe be able to utilize that power?

Still, excellent mod chap
R3tr0_g5m3r 11 Aug @ 1:42am 
Got 1 situation,about heavy Chimera raid.
Only heavy chimeras will assault colonists
while normal chimeras just doing nothing except wandering.
Latex Santa 17 Jul @ 4:02am 
Pretty nice. I might actually do a Secure Contain Protect modlist, a playthrough focused on the supernatural, on harnessing mysterious powers and containing bizarre and terrible entities.
Fingers crossed that Rim of Madness and Secure Contain Rimworld are updated until then!
Tapeworm 18 Jun @ 10:28pm 
can you make an infectious shambler?
Deecolon  [author] 16 Jun @ 11:19am 
Ah, I should integrate that.
Mad Marl 16 Jun @ 5:50am 
Sicknasty. Any interaction with Ushankas Biological Warfare?
Deecolon  [author] 15 Jun @ 12:31pm 
Currently its an event that spawns both hulks, and the normal shambler assault enemies.
Mad Marl 15 Jun @ 4:51am 
so does the shambler hulk just spawn in with normal shambler events? or is its own separate thing? also any plans for more shambler variants?
Dustin Echoes 14 Jun @ 4:49am 
Boring, uranium edible better
Deecolon  [author] 12 Jun @ 12:19pm 
holy fucking shit 1,000 subscribers thank y'all so much!!! ❤️
PistFissed 11 Jun @ 2:52pm 
If you haven't made an anomaly called "Dee's Nuts..."

...well, then that's probably good, it's immature anyway. (do it)
my love 11 Jun @ 2:24pm 
HEEEY THATS MY NAME! :steamsad:
Pfc. Hungry P Tiredman 11 Jun @ 9:22am 
You may want to choose a slightly different name for the Fungal Husk because that's already in use in Alpha Animals, and could cause confusion.
Deecolon  [author] 11 Jun @ 9:09am 
The texture is darker ingame since the shamble hediff applies an overlay
NastyMoose 11 Jun @ 9:02am 
i feel like the shambler shouldnt be green
Опарыш мощный 9 Jun @ 9:01am 
3d dude is a threat
Kokorocodon 9 Jun @ 2:32am 
3D thumbnail is very based
Head 8 Jun @ 4:35pm 
Cool mod
Morrneyo 8 Jun @ 4:03pm 
The thing I'm most afraid of is the 3D shambler of the thumbnail image. Please add that one as an enemy too.
foehn123456 8 Jun @ 3:46am 
cool ideas:steamhappy:
水晶哥 8 Jun @ 2:59am 
cool
Deecolon  [author] 8 Jun @ 1:21am 
It's an enemy.
hoteldoor538 8 Jun @ 1:09am 
is the fungal husk an upgrade for normal ghouls or is it an enemy?
Sera 7 Jun @ 8:20pm 
cool but may I suggest something? make a spoiler note saying what they do and what you get from them. this way it's a secret for ones that want it to be and ones that don't can know what the mod does. for me i just see a retextured ghoul, thrumbo, and sword.