RimWorld

RimWorld

119 ratings
Dee's Anomalies
   
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Mod, 1.5, 1.6
File Size
Posted
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772.790 KB
7 Jun @ 4:07pm
11 Jun @ 7:50pm
6 Change Notes ( view )
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Dee's Anomalies

Description
Adds new anomalies to the game to increase gameplay variety. With more content to come soon.
Requires anomaly, obviously.
Combat Extended Compatible

ENTITIES

Fungal Husk

Basic chaff enemy for now, I hope to expand the fungal group more soon.

Heavy Chimera

Alternative to the normal chimeras, having higher damage and health but being more rare.

Shambler Hulk

A heavier and slower version of the common shambler, with more damage and health.

ITEMS
Bioferrite Turret

An automated version of the nerve spiker mounted on a turret. Inflicts bioferrite sickness.
Uses base nerve spiker projectiles when used with CE.


Bioferrite Blade

Used to incapacitate enemies with bioferrite sickness, letting them be captured easily.
27 Comments
HappyTrigg 5 Oct @ 6:18pm 
2 similar ideas that you could make of you can be bothered

A shambler rat king

Basically a small moving ball of rats that are stuck together by there tails, as you damage it faster individual shambler rats break off and rush to overwhelm your colonists. Hard to capture and if it gets free will be annoying to contain.

Could be lore wise that they are a hive mind of rats due to connections made through the tail running up their spine to there brain, just for like lore txt

Other idea

Ball of shambles

Basically same idea as rat king but just with colonists and they could have similar take damage, shambler breaks off and attacks kinda deal.
TurtleShroom 3 Oct @ 8:15pm 
@Ambient_npc_manager

I know, isn't it based?
ambient_npc_manager 30 Sep @ 12:44pm 
not going to lie, the shambler hulk looks QUITE goofy.
lexcpa324 11 Sep @ 4:34pm 
Actually, now that I think about it, we dont have a statue entity, maybe have an entity that appears to be a statue of a horaxian cultist, but then slowly when your not looking, with a rare chance, turn one of the maps pawns, animals, or entities, into statues

and maybe make it reversable and also maybe be able to utilize that power?

Still, excellent mod chap
R3tr0_g5m3r 11 Aug @ 1:42am 
Got 1 situation,about heavy Chimera raid.
Only heavy chimeras will assault colonists
while normal chimeras just doing nothing except wandering.
Latex Santa 17 Jul @ 4:02am 
Pretty nice. I might actually do a Secure Contain Protect modlist, a playthrough focused on the supernatural, on harnessing mysterious powers and containing bizarre and terrible entities.
Fingers crossed that Rim of Madness and Secure Contain Rimworld are updated until then!
Tapeworm 18 Jun @ 10:28pm 
can you make an infectious shambler?
Deecolon  [author] 16 Jun @ 11:19am 
Ah, I should integrate that.
Mad Marl 16 Jun @ 5:50am 
Sicknasty. Any interaction with Ushankas Biological Warfare?
Deecolon  [author] 15 Jun @ 12:31pm 
Currently its an event that spawns both hulks, and the normal shambler assault enemies.