RimWorld

RimWorld

Tasty Armory - Sengoku
137 Comments
Bacon_15 6 Oct @ 1:36am 
Hi how did you add a "crest" (the red boar crest) or the clan crests to gear?
I got craft with color and it allows for armor styles and dyes but no crests?
Bacon_15 5 Oct @ 3:07pm 
great mod ty
galahad 27 Sep @ 4:43am 
do you have an account on the patreon,I cant use kofi
Emhyr 16 Sep @ 7:21am 
Edo theme expansion by Hei does @KeiwaM
KeiwaM 2 Sep @ 3:19pm 
Are there any mods that adds factions with these armor sets? I can't seem to find any.
Serina  [author] 26 Aug @ 9:41am 
belive me, i would automate this shit if i could
HIVEMIND 25 Aug @ 12:23pm 
s+oyboy boomer entered the chat
S+ 25 Aug @ 9:31am 
i second boybacon. you are a disgrace hivemind. go make the world better by learning how to make art yourself, don't let some multinational corpo be creative for you.
HIVEMIND 23 Aug @ 2:52pm 
Welcome to the future y f n boomer
BoyBacon 23 Aug @ 2:23pm 
A disgrace you are Hivemind for suggesting to use Chatgpt to make textures.
HIVEMIND 22 Aug @ 2:20pm 
do you plan for a Beduine / Arab tasty Armory version? i played around with chat gpt to make textures and wondered if that would be usefull input
Serina  [author] 7 Aug @ 1:03pm 
The reasoning for the added layer was that humans don't tend to stack too many clothes on their hands for obhious mobility reasons so if something is already covering hands it should (in most cases) block other stuff covering it.
Am I lazy and not follow up on the consequences of my desing decision by patching a bunch of mods to preempt people complaining about? Also yes.
Underarmor is a bit more complicated, these both are helper layers i put there so i can make my sets work better.
RPG Style Inventory I don't particularly care for tbh.
Hagakure 5 Aug @ 2:24am 
Sorry, I didn't understand your answer. There are three layers: Skin, Middle, and Outer.
A pawn can only wear one item per layer, but they can overlap if the layers are different. For example: T-shirt (Skin) + Jacket (Middle) + Duster (Outer)
...but then each item covers one or more body slots, of course some parts like hands and feet are available only with mod like Vanilla Expanded Apparel and same story for the utility slot. Do you mean you are not using the additional slots? Thanks and sorry if I insist, I just wanted to understand your reasoning, because now I can wear really too much stuff all at once and using mods like RPG Style Inventory they all remain piled up in a single generic category even if they are indicated as layer Webbing, middle, utility, TA_xxx.
For example your layer TA_UnderArmour is not like middle? TA_Bootglove id not like Feet Outer and Hans outer?
Serina  [author] 4 Aug @ 6:08am 
Layers are assigned with internal consistency in mind, best to have external gloves to take up my glove layer too.
Tanto are knife restyle, other stuff you can't find are probably CE-only for now.
Hagakure 3 Aug @ 2:11pm 
Ciao, thank you very much :) you did a great job, I love everything about this mod, I would like to ask you if these small issues 1.6 are known:
tanto,nagae-yari,menpo and basket back up are not visible in the game
boots, gloves, pants, kote e sode, arrow quiver and cartridge box are not fitting the right slot, this is visible and obvious as you can wear 2 pairs of pants, gloves or boots, one standard and one from your Armory mod. Than you
It would be great to have a shield that matches the Sengoku concept!
Serina  [author] 26 Jul @ 2:55am 
vaguely remeber someone mentioning patching them on T's Samurai Factions, dunno, I haven't actually played RW for over a year...
vtorres1969 25 Jul @ 5:08pm 
Excellent Dispray
Whirlpool 25 Jul @ 8:06am 
Nice mod, but I was wondering if there were any mods that had these armors as a default? Or maybe a mod that distributes something like the steppe armor to that one Kesh mod? Something like SPID for Skyrim but for rimworld?
stinkysteve 24 Jul @ 3:03pm 
i love you
Serina  [author] 21 Jul @ 1:59am 
need to update the VE Framework compatibility parts, haven't gotten to it yet, if you aren't using VE it should be fine in theory
Rim Baby 20 Jul @ 5:35pm 
Is this not 1.6 compatible?
Serina  [author] 19 Jul @ 3:12am 
think i already did, did it not go through?
Vanyor 18 Jul @ 3:22pm 
@Serina, thanks for the explanation. I don't use CE. There are two other mods that adds quivers, VE accessories and Medieval Overhaul but I love the texture from yours, would you consider adding it even without functionality?
In any case, thank you for your mod!
Silfie 18 Jul @ 6:30am 
this looks great, looking forward to it :nekoheart:
Serina  [author] 18 Jul @ 2:26am 
i make my mods with CE features in mind and then port back (=vastly dumb down) to work without CE. ex. quivers in CE have sensible inventory-extension functionality, in vanilla they don't have much point beyond aesthetics because Tynan hates vaguely sensible inventory systems apparently. This is just one example of the tons of features I normally rely on that without CE just aren't there or are done in an infuriatingly stupid way.
Vanyor 17 Jul @ 7:04pm 
@Serina , first off, thanks for the mod! I came back here to see if I was the only one that was missing the [yumi arrow quiver] but I saw your reply to @Zippy, what does "...those items may not be in vanilla version" What "vanilla" means here? Are they CE only?
Serina  [author] 17 Jul @ 2:45pm 
will look into it this weekend, ping later if still crashing
GauG 17 Jul @ 2:07pm 
this specific mod, not any of the other additions, for some reason prevents spawning things in debug mode.
CODE_Sivixsら 13 Jul @ 1:57pm 
I love this addition to the series, are you possibly planing on making an ancient Greek and Persian mod?
Buttbutt 13 Jul @ 7:13am 
Had no idea you made a sengoku mod. I'll add that to the list. Thanks!
Mario 13 Jul @ 2:43am 
Love this series! any plans to make armours from antiquity?
ohm3463 12 Jul @ 5:06pm 
will these mod be updated to 1.6 and what are you planing for your next mod
Zippy 12 Jul @ 4:11am 
Ah thats a shame, I’ve also noticed the rice ration missing and completely separately samurai pants are plain white in gameplay but their icon is coloured properly
Serina  [author] 12 Jul @ 3:52am 
@Zippy lolwtf, steam ate my comments, those items may not be in vanilla version (i really should mark that better on images)
Zippy 9 Jul @ 7:47pm 
Commented too soon but found the same with the menpo, not sure what else
Zippy 9 Jul @ 7:28pm 
Yumi Arrow Quiver is totally missing. Can’t find the apparel or recipe with rimmqol or in game at any workbench, also not present in cherrypicker so not sure what happened there.
Minty0219 7 Jul @ 3:35pm 
is this balanced with sirlalapython's medieval overhaul mod?
V 4 Jul @ 10:40am 
I LOVE SANADA
vibius 29 Jun @ 6:07am 
There are no plans to update the 1.6 version?
快下无影船 26 Jun @ 11:25pm 
Do you have any plans to create a Chinese style Armory mod?:steammocking:
Dr.Garret 24 Jun @ 10:48pm 
Nice mods! do you have any plans on making arabic armors?
Kizanpa 24 Jun @ 5:16am 
Well I tried more further test, only CE + TA sengoku and no other mods, still goes dev mode spawn item error, but tanzutsu can work with CE bullet.
And vanilla + TA sengoku can use dev mode spawn item, but it can't use tanzutsu like it pawn standing there do nothing.

Curious ¯\_(ツ)_/¯
Serina  [author] 24 Jun @ 2:34am 
dunno, works fine in my tests
Kizanpa 23 Jun @ 10:24pm 
Just put CE in, here's the dev mode spawn item problem error message
https://photos.app.goo.gl/iRqBSUXyzZZxPNndA
(Sorry for not posting it immediately I failed to login imgur)
Kizanpa 23 Jun @ 10:13pm 
vanilla, I tried CE, but could't use dev mode to spawn item
Serina  [author] 23 Jun @ 10:07pm 
vanilla or CE?
Kizanpa 23 Jun @ 10:04pm 
Hi, just found a bug maybe? I found tanzutsu isn't working, as I try to fire but my pawn just standing here doing nothing, other firearms are fine and only tanzutsu didn't works.
Serina  [author] 23 Jun @ 8:42am 
@HIVEMIND lool how did you gen this?
Will you make arctic inuit armory type clothing for arctic survival?