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Am I lazy and not follow up on the consequences of my desing decision by patching a bunch of mods to preempt people complaining about? Also yes.
Underarmor is a bit more complicated, these both are helper layers i put there so i can make my sets work better.
RPG Style Inventory I don't particularly care for tbh.
A pawn can only wear one item per layer, but they can overlap if the layers are different. For example: T-shirt (Skin) + Jacket (Middle) + Duster (Outer)
...but then each item covers one or more body slots, of course some parts like hands and feet are available only with mod like Vanilla Expanded Apparel and same story for the utility slot. Do you mean you are not using the additional slots? Thanks and sorry if I insist, I just wanted to understand your reasoning, because now I can wear really too much stuff all at once and using mods like RPG Style Inventory they all remain piled up in a single generic category even if they are indicated as layer Webbing, middle, utility, TA_xxx.
For example your layer TA_UnderArmour is not like middle? TA_Bootglove id not like Feet Outer and Hans outer?
Tanto are knife restyle, other stuff you can't find are probably CE-only for now.
tanto,nagae-yari,menpo and basket back up are not visible in the game
boots, gloves, pants, kote e sode, arrow quiver and cartridge box are not fitting the right slot, this is visible and obvious as you can wear 2 pairs of pants, gloves or boots, one standard and one from your Armory mod. Than you