Crusader Kings III

Crusader Kings III

Schemes Expanded
78 Comments
archon_silverius 2 Oct @ 11:14pm 
Maybe I messed up somewhere but when testing this mod it seemed to be a lot of setup for little reward. I wanted to use intrigue to cause rebellions/insurrections in foreign realms but upon completing the scheme there was only a small change of opinion.
Lord 30 Sep @ 1:15pm 
I love your mod!
Master Necro 15 Sep @ 7:06am 
Does this need an update or it works properly in 1.17 without an update?
Hummer of Justice 30 Aug @ 1:30am 
The mod is great, but the Warfare Misinformation and Raid Supply Routes schemes are extremely annoying with windows constantly appearing on the entire screen. I think it's worth changing this event to a pop-up message in the lower right corner of the screen. There's only one answer option and one line of text in the window anyway.
instantgaming 26 Aug @ 3:32am 
Hey mate,good mod,that's a good idea.

But there are hardly any events in each plot.It would be nice to add interesting events.
constantdisplay 19 Aug @ 4:07pm 
these r pretty half baked
Barracuda 18 Aug @ 1:12pm 
With so many schemes, it would be great to be able to run multiple at the same time, especially when my character is intrigue focused, it's weird.
sippin on vril 18 Aug @ 1:04pm 
this mod would be good if you didnt gain an absurd amount of stress every time someone does a scheme against you, this mod is pretty much unplayable
luqfire2016 11 Aug @ 4:26pm 
Heya. Love the mod. Great work. A little something that needs balancing is the mentor scheme, which gives the player stress loss if they initiate it and have a learning education. Only thing is, there's no cooldown so it can be triggered again several times sequentially to get rid of all stress.
Nanobot 9 Aug @ 12:31am 
Configuration in game rules of the trait would be nice. I mean XP gain and loss. I am loosing the xp too fast so I never gain rank in the trait
Perambulante in tenebr 4 Aug @ 1:40am 
And what schemes work with an adventurer?
finallyciv 7 Jul @ 6:01am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3355568022
Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish! ☺︎
⎛⎝≥-=-≤⎛⎝ 30 Jun @ 8:35am 
This mod minimum days only 30 days Adventurers complete the contract speed is very inconvenient
blazeknave 20 Jun @ 7:05pm 
agreed w @lusurfer
CrusaderJohnJohn  [author] 20 Jun @ 7:41am 
UPDATE CHANGE NOTE:
Change Instigate Revolt Scheme: Target highest held title >= county
Lusurfer 13 Jun @ 12:29pm 
great mod minus the constant baron and mayor tyranny wars
"KRUPPSTAHL" Getty Wang 13 Jun @ 1:05am 
Why does there is a set of code for "#AI won't steal if they like you" in the Mentor scheme file ? typo?
Keinjunin 13 Jun @ 12:10am 
What does the warfare miss information and intimidate schemes do?

Detailed descriptions in game for each scheme would be a fantastic addition.
Bipedleek 12 Jun @ 9:15pm 
Yeah it really needs to exclude barons, theres so many stupid tyranny wars
"KRUPPSTAHL" Getty Wang 12 Jun @ 8:20pm 
My opinion after play it with AGOT a few day.
Brilliant mod !!!!

buutut should exclude all the baron out of starting a plot and being a target of revolt plot. (Very Annoying )
Frenchy 12 Jun @ 6:22am 
Not really a bug, but if you try to mentor someone while you are already doing a personal scheme, the mentor scheme will replace the other one instantly without asking for confirmation
PBMKZXY 11 Jun @ 11:45pm 
I thing the instigate revolt scheme shouldn't be able to make a city holding's baron to revolt because city holding itself mostly aren't siege-able. Tried this mod on my AGOT modlist as a custom adventurer, a revolt happened in wintertown and I raised my army to put it down. Defeated the raised rebel army and sieged wintertown. After 100% progress the barony went to unsieged immediately and the only way to end the war in this case is to imprison the baron. It happened all the time in westeros and triggered too many civil war-mega war, especially when it was on the land of the king of seven kingdom all vassals (300k) of them are raised to put down a 600 man revolt in dragonstone's Gaemon Tower. At least it was a castle holding xD
blazeknave 11 Jun @ 9:46pm 
"so that the victim of the scheme has a choice to convert or not" >> isn't that what failed schemes are for? :D
CrusaderJohnJohn  [author] 11 Jun @ 5:07pm 
Change Note:
- Updated Convert Scheme Interaction so that less AI consider it, even less attempt it.
- Updated Convert Scheme to make it a personal scheme that requires both learning and diplomacy
- Updated Convert Scheme Outcome so that the victim of the scheme has a choice to convert or not. (ai decides based on opinion + traits)
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Please provide feedback of the changes.
CrusaderJohnJohn  [author] 11 Jun @ 2:16pm 
@Distopianist there are rulers for every feature, including the trait
Dystopianist 11 Jun @ 10:53am 
Is there a way to disable the Schemer traits? I'd like to integrate this into my personal Princes of Darkness modpack, but those traits don't really make sense for the setting - being vampires, subterfuge and conspiracy are assumed. :P
Carrot Ranger 11 Jun @ 7:56am 
sick
Сэр СССР 11 Jun @ 4:04am 
Дай днк тёлочки на превьюшке
CrusaderJohnJohn  [author] 10 Jun @ 9:04am 
@Jsko Thanks. Added to description.
CrusaderJohnJohn  [author] 10 Jun @ 9:04am 
@Agent 56289 yes
Josko 10 Jun @ 7:26am 
Agent 56289 9 Jun @ 2:30pm 
Can NPCs also use the extra schemes?
CrusaderJohnJohn  [author] 9 Jun @ 11:28am 
@cuomo860 Thanks. Let me know if you need something from my end. And thanks for the define folder. I'll add it to the next update.
CrusaderJohnJohn  [author] 9 Jun @ 11:26am 
@tdizzleGod Can you be more specific ? You lose known criminal XP every year as people 'forget' you're a bag guy.
CrusaderJohnJohn  [author] 9 Jun @ 11:25am 
@Pastelcio: There are rules to deactivate specific schemes, but not reduce their frequencies. I will update the mod soon with fixes on the convert scheme.
cuomo860 9 Jun @ 9:09am 
Cool Mod. I'm gonna try it out for the Super Compatch playset!.

FYI, your defines folder should be under the common folder. It will be overwritten or not read more easily
TdizzleGod 9 Jun @ 6:59am 
can you reduce the known criminal schemer?
Pastelcio 9 Jun @ 2:27am 
Is there any game rule to reduce the AI's chance of successfully/trying converting you? I created a new religion, but the AI keeps spamming the convert scheme on me. It worked only once, but I ended up losing my concubines... it was really annoying.
Jet 8 Jun @ 6:20pm 
this is what ive wanted
METSYS 8 Jun @ 10:47am 
создателю этого мода счастья и добра!
CrusaderJohnJohn  [author] 8 Jun @ 10:21am 
@Bobibob the link is broken or the mod is private
CrusaderJohnJohn  [author] 8 Jun @ 9:16am 
@instantgaming: yes ai uses the schemes
@maketantinople: Users reports that it works fine with AGOT
CrusaderJohnJohn  [author] 8 Jun @ 9:14am 
@HeirandtheSpare: If you get caught scheming, you gain XP in the 'known schemer' track, which has maluses. If you have XP in the 'known schemer' track, you lose some XP in that track yearly ... because people forget slowly of your crimes.
CrusaderJohnJohn  [author] 8 Jun @ 9:10am 
@F.F join me on discord [discord.gg] to set up up
Draconic Warlord 8 Jun @ 9:10am 
@Miketantinople it does work with AGOT, i've used it myself
CrusaderJohnJohn  [author] 8 Jun @ 9:06am 
@DraconicWarlord @UnstableEnergy will improve this with the help of some other users. Feel free to flag specific localization gaps in this thread
CrusaderJohnJohn  [author] 8 Jun @ 9:04am 
@darkbone @archon: both issues added to todo.
HeirandtheSpare 8 Jun @ 8:26am 
Can you tell us more about the "Yearly negative XP drain"? Is that only if you get caught?
Miketantinople 8 Jun @ 7:26am 
does this work with AGOT?