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- i reworked the all of the rear of the ship
- i added more thrusters
- i reworked almost the entier inside layout including the bridge
( reworking the bridge alowed me to increase the walls from 0,75m to a minimum of 2,5m)
- i improved the outise look and added detailes here and there
- i moved the side thrusters to avoid future block damages
- i moved correctly the gravity generators to avoid 2.0G gravity
- i increased the size of the main hangar and the fighter storage
- i increased the both of the storages and the future hydrigen storage
- i added more turrets
i will improve the outside detailes and make some "importante" interior before publishing it as V3 , than ill go all in to try to finish it and adding doors , light , ... so V4 will be over 400K pcu .
because we still cant update creations
- i reworked the entier fighter storage to make it more protected from projectile and to move the ship printer but there is a lot that i still need to improve in it ,so i also moved it to the ship storage but .
- i moved the captain quarters and 1 officer quarters from levell -1 to the brigde
- i mainly reworked a lot of the exterior to ressemble the concept as best as i could so i ad to increase the lenght of the ship by 70meters so now in totall its is 645meters long , i think the 575meters is the one in game and not the concept , and the concept look a lot longer so ill switch to only recreate the concept and not the one we got in game .
-i added some small room here and there and improve layout of some levells but nothing major.
i still need to rework the back of the ship then ill focus on finishing the interior and adding as much detail as possible .
its going to be incredible ones everything get in place and se1 player come to se2
my first attempte at it was terrible .
i improved the layout of the levell -4 ( fighter hangar ) and added an elevator from it to the crew quarters that also passe buy levell - 3 ( engineering) .
i reworked some maintenance tunnels of levell -1 and -2 and i will probalby had the same design to levell -4 .
NOTE : the hanges listed above are not updated to the workshop because theyre moslty layout and nothing realy game changing . like always if anyone have ideas or sugections please let me know .
i improve the wings design slitly but didnt realy change anything else from the outside
i complitly cahnged the layout of levell 0 (civilian quaters turned into turrets controles ) but am not happy with it so i will change it in the future .
i complitaly changed the layout of the cargo / mining ship hangar so that the hangars goes like the overs from side to side of the ship instead of going unter it , but am not realy satifyed with it so it will probaly change and because i didnt know how to connect everything i added a fake elevator from gound vehicule hangar to planetary observation that passe by cargo : mining ship hangar but its like a lot of the ship subject to change .
because of the new cargo / minig dhip hangar layout i could increase the ground vehicule hangar by a good 12,5m by 10m .
it woulnd be a probleme if uploading to the workshop would not save the damaged blocks as damaged .
ill try to find a solution to it or at least a work around but until then i probably wont upload the updates .
am not currently working much on the ship because of the heat and am waiting for new blocks .
how ever in the time being im planing what i can change and improve as layout and decoration .
for exemple removing the entier civilian levell to replace it for ship defence control , because theyre will be a good 30 turrets no counting rail guns and missiles .
i increased the main hangar size and the ground vehicule hangar elevator to main hangar by adount 30% each .
i moved the reffinery to the assemblers room and modified the room to controle the small fighter printer .
i improved some maintenance tunnels and finished some hallways .
i added some small color detaile outside and modified some part of the outside structure here and there .
i modified some of the layout of levell -2 and -3 to reduce unneccesary place and connect some levells together .
i updated the pictures to match the current state of the project .
once again if anyone have an idea of thing to had or even to modifie let me know .
UNSCfighter seen the potential of se2 and how "easy" it is to mod it for modders i have no dought the game will have a lot more players and mods , but we need modding firts , until then theyre is a someone who as made realy good turrets but they are not halo lore accurate and pcu heavy , here is the link :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3496840343
i improved some of the outside but i cant realy improve more the inside because we need 1X1X2 slops of all angles , if i had those i could make the ship look a lot better (could use small blocks but would use to much pcu ).
i finished the inside decorations of the med bay , cantine , 1 maintenance tunnels .
i improved the overall layout of levell -2 and of the planetary body research room .
am mostly doing this one because its my future survival ship .
will you be doing any other ships, or vehicles when your done with this?
i added on the very buttom of the ship a room like in the infinity for scientist for planetary body research .
i will improve the layout of levell -4 and -5 and eventually rework the bridge .
IMPORTANTE : because of the grid replacing bug you wont have the changes updated to the ship until the bug is fixed .
for the difficult angles you can juste do them using small block like i did for some angle on the strident ,or maybe wait for mods that ad those blocks .
cant wait to see your paris fully build and ready to rock but you will probably have to modifie the interior to make it survival ready like adding a ship printer or even hydrogen generators .
after that i get different pictures with different angles of it , when i have all the pictures i need i put than full screen and is use a ruler to figure out what ratio do i need to use to see exacly what is the distance bewteen this and this .
for exemple if a ship is in game 130meters long and in my screen it is like 70cm than i do 130 divided by 70 = 1,85 so i know that if like an engine is 10cm in my screen than it is 18,5 meters in game but from image to image the ratio can change so be carefulle of that .
but when i make a ship i dont sculte it from a block , i make it hollow .
for reference the full outside of the ship as it is now took me like 25 to 40 hours .
but the way you are doing it is good , its time consuming because of the size and the shapes .
i fact the way i do it is probably a lot slower than yours .