Space Engineers 2

Space Engineers 2

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Project Strident V1 (OUTDATED)
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Type: Blueprint
File Size
Posted
Updated
636.857 MB
5 Jun @ 5:11pm
18 Jun @ 5:04am
7 Change Notes ( view )

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Project Strident V1 (OUTDATED)

Description
1:1 replica of a UNSC Strident Class Frigate from HALO, more exacly Halo 4 .

IMPORTANTE : because of the current replace grid bug you will probably only have the ship before being updated so the outside and inside isnt the same as it is for me and the ship is a work in progress so everything is subject to change but the more i reworke it the better its getting .
but i made an updated version .

UPDATED VERSION V2 : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518422887
V3 : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535105561


the ship is 575 meters long ( 1886 ft) .
most of the layout is done but the interior decoration is far from it .
in totale there is 7 levell that houses anything from bridge to maintenance tunnels .
for now the ship is a mix of it when it twas in concept and the real one we got in halo 4 , how ever i think the concept looks better so ill modifie it to look as close to it as possible ( to ressemble the firts picture ).

the ship is so big it as 4 gravity generator .


i made the ship to be survival ready as it is my end game survival goal to build this ship for when we get survival and planets , so i will update it .
because i love this ship so much i will make it as accurate as i can , even if it takes 1millions + pcu , but the interior is hand crafted because 343 industries never made an interior for it .

currently no mods are required .


the ship features / will features =
- the bridge
- 2 ship hangars
- 1 ground vehicule hangar
- main elevator
- maintenance elevator
- 1 captain quarters
- 2 officers quarters
- 2 crew quarters
- crew recreation area
- crew cantine
- bar
- 12 escape pods
- security
- maintenace tunnels
- medical bay
- armory
- shooting range
- ship main storage
- cargo stransport
- briefing room
- engine room
- crew gym
- air filtration system
- raffinery room
- assembler room
- gravity generator room
- battery room
- projector room ( for ship repairs )
- small printer for fighter ships
- hydrogen generator room
- hydrogen storage room
- 24 secondary turrets
- 6 heavy turrets
- 1 ship destroyer turrets
- 6 missile bay
- 6 rail gun (combined into 1 )
- 12 PDCs ( point defence canon )

current ship speed when empty ( cargo ) :
- 0 to 20 ms / 12s
- 0 to 50 ms / 27s
- 0 to 75 ms / 40s
- 0 to 100 ms / 53s
- 0 to 150 ms / 78s
- 0 to 200 ms / 100s
- 0 to 300 ms / 145s
- 300 to 0 ms / 78s

rottation :
- 0 to 180° / 27s
- 0 to 360° / 55s


NOTE = because of the ship pcu count i removed every doors and lights to improve it but you'll still need an empty world to place it .
like said above the interior isnt fully finish and none of it is painted plus there is a bug that dont allow you to replace your grid to update the ship , so the ship will eventually be updated but i dont know when exacly .
i will also improve the layout of floor - 1 and - 4 .
41 Comments
DriedRhino35087  [author] 30 Jul @ 8:58am 
i published V3 for those intrested , here is the link : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535105561
DriedRhino35087  [author] 15 Jul @ 6:28pm 
UPDATE :

- i reworked the all of the rear of the ship
- i added more thrusters
- i reworked almost the entier inside layout including the bridge
( reworking the bridge alowed me to increase the walls from 0,75m to a minimum of 2,5m)
- i improved the outise look and added detailes here and there
- i moved the side thrusters to avoid future block damages
- i moved correctly the gravity generators to avoid 2.0G gravity
- i increased the size of the main hangar and the fighter storage
- i increased the both of the storages and the future hydrigen storage
- i added more turrets

i will improve the outside detailes and make some "importante" interior before publishing it as V3 , than ill go all in to try to finish it and adding doors , light , ... so V4 will be over 400K pcu .
DriedRhino35087  [author] 6 Jul @ 8:25am 
for anyone who is intrested i made an update version of the ship here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518422887

because we still cant update creations
DriedRhino35087  [author] 5 Jul @ 9:14am 
UPDATE :

- i reworked the entier fighter storage to make it more protected from projectile and to move the ship printer but there is a lot that i still need to improve in it ,so i also moved it to the ship storage but .

- i moved the captain quarters and 1 officer quarters from levell -1 to the brigde

- i mainly reworked a lot of the exterior to ressemble the concept as best as i could so i ad to increase the lenght of the ship by 70meters so now in totall its is 645meters long , i think the 575meters is the one in game and not the concept , and the concept look a lot longer so ill switch to only recreate the concept and not the one we got in game .

-i added some small room here and there and improve layout of some levells but nothing major.



i still need to rework the back of the ship then ill focus on finishing the interior and adding as much detail as possible .
DriedRhino35087  [author] 4 Jul @ 7:19am 
for some reason i cant update any grids that are all ready uploaded to the workshop , so ill ad a picture of the progress
Rikkutoa1 30 Jun @ 9:55pm 
LOL maybe a 1:1 scale of and ark class from EVE ///
DriedRhino35087  [author] 28 Jun @ 5:49pm 
@Rikkutoa1 , thank you , when i played se1 for the first time it was when it was release on xbox , so there were still a good amount of blocks to play with , but compare to se2 even with the block we have its so much better , imagine what people will do when we get every blocks , plus the mod tool is so better .
its going to be incredible ones everything get in place and se1 player come to se2
Rikkutoa1 28 Jun @ 1:53pm 
keep up the great work @DriedRhino35087
Rikkutoa1 28 Jun @ 1:52pm 
i remeber back in SE1 someone made an 1:1 of the USG from DEADSPACE and also even older they did 1:1 of the starship trooper ship way before that had anything was just blocks at the time
DriedRhino35087  [author] 26 Jun @ 6:06pm 
@Zach Jepson , yes but the problem is to make a proper space ship layout that make sense and is easy to learn and navigate , then decorate it properly .
my first attempte at it was terrible .