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More examples are the Ottomans who inrooted their culture into the greek population of anatolia, Colonial Empires like France, Spain, United Kingdom whos culture influence still holds power in Africa and America. Or just look at the MIddle East/ North-West Africa and its Arabization over the centuries. Or the Geramnization of Czech and Silesian culture.
Historically speaking, isn't the exact opposite the case?
That's why we can't find them when setting up a game, the rules don't exist.
Also pretty funny that I went in thinking "Ah yes, finally I can unite the English people under one culture before forming Britannia" and before the year 1000, the vatican was french, the holy roman empire was Gaelic, Kievan Rus was Karelian and most of Byzantium was Hungarian.
Fun mod if you love entire cultures to be wiped out by the AI favoring their own vassals instead of native vassals, and a must have if you love map spaghetti.
... Guess that spaghetti is French now, sorry Italy.
Great idea! Actually, I considered this during initial development, but decided to implement a simpler version first. Maybe I'll add this as an optional game rule in future updates.
@fat meat is greasy arle
Thank you for your work! Though I'm not entirely sure about the usual contact methods - I haven't been very active in community discussions before. Do you have any suggestions?
@baranGW
You can customize the required holding time in the game rules.
yes, you can now disable it in the game rule AI toggle
@JesusChristisLord
yes, because this mod almost guarantees that the culture conversion event will trigger after a customized holding time, instead of just increasing the chance for the AI to do it.
在新版本中该问题应该已得到修复。
按理来说所用代码只对有地头衔生效,在测试时冒险者、名誉头衔等无地头衔也并不会出现问题。但是唯独在游牧制上确实出现了该问题,似乎是因为游牧迁徙中头衔的交替导致的问题。总之现在额外增加了判断条件,在我测试时暂时没再遇到该问题,如果后续依然发现存在问题请再次留言。
yes, as mentioned in the Future Updates! this will include options like the required holding time.
@琥珀之剑
正如我在未来更新内容中提到的,以后可以通过游戏规则来自定义触发事件要求的统治时长。
@JesusChristIsLord
vanilla game heavily restricts AI when performing the "promote culture" task. ACC tweaks AI weights and relaxes some limits, while this mod uses events to directly convert counties' culture—completely bypassing the "promote culture". the two mods are compatible.
ACC is a great mod! I’ve used it myself and even read its code. but due to some... quirky reasons, AI still didn’t behave as I’d hoped—so I made this mod!