Crusader Kings III

Crusader Kings III

149 ratings
Promote Culture Over Time
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File Size
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50.698 KB
2 Jun @ 3:48pm
9 Jun @ 1:51pm
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Promote Culture Over Time

Description
I believe that when a ruler governs a territory for an extended period, the local populace will naturally adopt the ruler's culture over time. That's why I created this simple mod.

Mechanics
after ruling a county for over 10 years (customizable in game rules), there’s a quarterly chance to trigger an event letting you:
- convert the county to your culture
- preserve local traditions (grants a positive province modifier)
the AI can also use this mechanic (can be disabled in game rules)

Recommended For
- mass-convert long-held territories
- free your Steward for other tasks
- let the AI bypass cultural conversion restrictions
- or simply enjoy this immersive feature

Compatibility
this mod does not modify any vanilla files and is compatible with virtually all other mods

Localization
- English
- Русский (Russian) - Translated by fat meat is greasy arle

Changelog
2025/6/10 v1.1.1
- added Russian localization

2025/6/6 v1.1.0
- added game rule to customize required holding time (options: 1/3/5/10/25/50/100 years)
- added game rule to customize AI toggle (enable/disable mod features for AI)
- fixed bug

Future Updates (if popular)
- game rules customization: border county, event frequency, default option, county opinion affecting event trigger
- more events
- refined AI decision weights
- my sudden inspirations
- and your suggestions

Support the Mod
Like my work? Consider donation to fuel more content!
https://ko-fi.com/ejectam719
55 Comments
JesusChristIsLord 27 Sep @ 2:35pm 
@D-(isgraced)Boi It is very much historically accurate, but this mod just speeds up culture changing by so much, like within 50-100 years, which is not realistic, but with right tweaks and slower culture conversion a single region could take 100-200 years to change from culture.
sensitiveyoungman 27 Sep @ 11:06am 
is this compatible with previous saves... or will i have to make a new save for this to work?
GG棒 25 Sep @ 6:35am 
你好,亲爱的作者大大,这个以公国头衔为单位进行判定会解放非常多性能,同时效果也更好,因为我发现如果为每一个伯爵领为单位的话,会产生很大的运算导致卡顿
Lunatic 14 Sep @ 12:26pm 
This isn't very historically but its still a good mod to have.
JesusChristIsLord 14 Sep @ 11:55am 
needs update
missionmistral1 6 Sep @ 2:26pm 
isn't the ruler supposed to became english?
MrsColdArrow 28 Aug @ 12:10am 
if you use this mod i HIGHLY recommend increasing the amount of time it takes for a county to convert. In my game England was majority Norman in under 100 years because i forgot I had this mod on
sartin 22 Aug @ 1:32am 
@Droog Not really, or did the Romans become Celtic after ruling over England? No they built Roman architecture and infrastructure and influenced English culture to this day.
More examples are the Ottomans who inrooted their culture into the greek population of anatolia, Colonial Empires like France, Spain, United Kingdom whos culture influence still holds power in Africa and America. Or just look at the MIddle East/ North-West Africa and its Arabization over the centuries. Or the Geramnization of Czech and Silesian culture.
Droog 21 Aug @ 5:19am 
"I believe that when a ruler governs a territory for an extended period, the local populace will naturally adopt the ruler's culture over time"

Historically speaking, isn't the exact opposite the case?
Dimamulik Markusyan 20 Aug @ 8:29am 
Is it compatible with saves?