RimWorld

RimWorld

Rimzone: Sons and Daughters of Helghan
155 Comments
Kel'Thuzad  [author] 8 Oct @ 9:14am 
@stonekuno friendlier/joinable helghast factions are planned, but the junta will always be an antagonist force
JerryTheCultist  [author] 2 Oct @ 7:12am 
@Red Skull nowhere that ive seen
The_Illusive_Man22 1 Oct @ 5:11am 
C.E Patch will be nice with this mod
JerryTheCultist  [author] 29 Sep @ 4:39pm 
@stonekuno basegame wont let me do that, id need to use VE framework or get entirely new functions

which is time better spent on other things
stonekuno 28 Sep @ 9:37am 
First thank you for this mod great job.
Question, is there any chance that the helghan junta isnt an enemy, if you play lost helghast?
Its sad, that i have to fight against my brothers and sister as helghast.
JerryTheCultist  [author] 27 Sep @ 12:14pm 
@Red Skull far as im aware CE isnt compatible with any of the mods ive made
no ones made any
Dredd 21 Sep @ 8:26pm 
Would love to see a follow up mod to this of each major cult classic, like the next one could be Rimgears (Yknow, this one was Rimzone...) would be dope!
Kel'Thuzad  [author] 14 Sep @ 9:14pm 
As a sneak peek for the next update, we're going to be adding 2 apparels, some new defenses, and a set of new names for helghast pawns, including hopefully a new culture to make your custom ideologies able to use the new name-sets. Stay tuned for more.
Maniaces 9 Sep @ 5:48am 
@JerryTheCultist fair enough, I initially assumed it was an omission rather than a feature. Banging work and best of luck!
Khaerikos 8 Sep @ 12:35pm 
Looks stunning, good job to you guys!
JerryTheCultist  [author] 8 Sep @ 11:15am 
@Maniaces im adding this to the FAQ

no we arent going to add vacuum resistance to INDUSTRIAL MILLITARY GEAR THAT ISNT EVEN THAT FAR FROM SHIT WE USE IN REAL LIFE

we plan to add some spacer gear but nothing currently in the mod would make sense to do so
Maniaces 8 Sep @ 3:53am 
Ever thought about adding power armour and vacuum resistance to the armours?
The Buttcrumpler 2 Sep @ 5:21pm 
I've been waiting for a killzone mod like this since I bought this game so many years ago. You are all awesome, thank you.
Maniaces 1 Sep @ 5:05am 
Epic. Hail Vaktus
JR 31 Aug @ 9:38am 
Mein gott... IVE BEEN WAITING FOR THIS TYPE OF MOD! Thank you bro.
Carbomb McFamine 31 Aug @ 1:41am 
Fun Fact:

A Helghast's genes carry a recessive form of Giantism that has the potential to turn them into 8ft Tall BEHEMOTHS capable of lugging around weapons you'd usually see bolted to an IFV.

Look no further than Boris for a prime example of this.
Neutrino 30 Aug @ 6:34pm 
Helghan*
Neutrino 30 Aug @ 6:33pm 
Idk what helghast is, but they are quite stillish. Thanks for the mod!
JerryTheCultist  [author] 30 Aug @ 6:03pm 
@Purso'dal'nuruodo how....exactly did you expect a xenotype to spawn without biotech?
Soda Man 30 Aug @ 5:51pm 
That explains it, I don't have that DLC. Thank you.
JerryTheCultist  [author] 30 Aug @ 4:57pm 
@Purso'dal'nuruodo excuse me?

if you have biotech, they spawn, its really that simple
Soda Man 30 Aug @ 11:29am 
How do we get the faction and the Helghast xenotype to spawn?
JerryTheCultist  [author] 30 Aug @ 7:57am 
@The_Illusive_Man22 noted, ill pass that to bonezone
JerryTheCultist  [author] 29 Aug @ 10:48am 
@The_Illusive_Man22 you mean the commando?
The_Illusive_Man22 29 Aug @ 6:52am 
please add the LMG Gunner
Wolf 29 Aug @ 5:59am 
i give it 10/10
Nobutora 29 Aug @ 3:02am 
thanks for your hard work guys! made me install again rimworld lol
JerryTheCultist  [author] 28 Aug @ 8:32pm 
@SankaZen no and they shouldnt, its not gear meant for the vacuum

we will work to provide the player with at least some helghan option for space soon
SankaZen 28 Aug @ 8:17pm 
Love this mod , also question do the helmets provide vac resistance?
JerryTheCultist  [author] 28 Aug @ 4:07pm 
@thechroniclerofchaos should be fine?
the new faction just wont appear, unless you use VE framework or something to add it
thechroniclerofchaos 27 Aug @ 8:00pm 
So see this updated with a new faction. will this mess up a current save I have or will I have to start over?
Kel'Thuzad  [author] 27 Aug @ 2:00pm 
It's really unfortunate that Z.E.R.T. was unsatisfied with our collaborative efforts, and that he failed to pay for the artists and coders who made this possible. Fortunately that's been resolved on my end. Per the Ko-fi details, I'll be rolling that our as a way to support the wonderful people that make this project a reality. Thank you so much, and I really hope you enjoy the new update Z.E.R.T. almost commissioned for us. We have exciting new things already in the planning phase. Thank you again for the wonderful support and kindness you've shown this mod everyone.
Z.E.R.T. 27 Aug @ 1:14pm 
for anyone futur info don invest in this mod i try invest to comission something and Bone the guy that is not even a modder ask for peoples money to decide what to do with the mod here what he told me after they ask for the money i was willing to pay to be a co helper of this mod

Bone message so in the future everybody who wants to contribute to this project will donate one time payments to a ko-fi that I will run if they want to contribute to development. I'll then make executive decisions about where that money goes, but may honor suggestions from donors. The money will only be used in the development of rimzone. At no point will anyone be compelled to pay, payment will never be a subscription model. The ko-fi i set up will detail the approximate costs associated with things like a weapon, an outfit, a faction. The Ko-fi will go live sometime next week
JerryTheCultist  [author] 26 Aug @ 1:54am 
@Mud your gonna need to join the discord to give a better idea of what your talking about

as far as i can tell, webbing is always ontop of every other clothing ive used, it hasnt been hidden so far
Mud 22 Aug @ 7:18am 
This is amazing, been playing with it a lot - there does seem to be a bug with the visuals in that the webbing sets display underneath any middle or outer apparel sets and is hidden by them - this means wearing webbing with the hellghan armour hides the webbing.
Disabled all mods other than harmony and rimzone to test this.
Kurteous 9 Aug @ 2:13am 
Can't wait to see a faction added so that my colony can get crushed under the united superiority that is Helghan.
JerryTheCultist  [author] 2 Aug @ 11:52am 
@Mosley Gaming start with them or random events, a faction isnt added yet
Mosley Gaming 2 Aug @ 2:26am 
Where to find the xenotype? From merchants?
Oldrelic 29 Jul @ 8:36pm 
Scolar Visari would be proud of you Jerry, the Helghast people live on through the rimworlds. On this day, we stand united once more. On this day, those driven to divide us will hear our voice! On this day, we shall act as one, and we shall be ignored NO MORE!
НЕНАВИСТЬ 29 Jul @ 6:58am 
Would love to see a few variations to the original Assault Infantry armor—of course if those are in the works, if not, then that's okay, it IS a commissioned mod after all :steamhappy:
JerryTheCultist  [author] 28 Jul @ 5:09pm 
@Виктор Резнов artists are gerrymon and abomination respectively
and we'll see, bonezone is in charge of what gets added here first or not
Виктор Резнов 28 Jul @ 5:07pm 
@JerryTheCultist Fair enough, but can we atleast get one model that has any vac resistance please? as a future update or consideration would be cool you did super great job on the models and kinda sad that my orbital base pawns lack the fancy helghast attire
JerryTheCultist  [author] 28 Jul @ 12:29pm 
@Виктор Резнов that doesnt mean that some of the oldest gear in the Helghan empire would be intended for Vac combat

none of it is confirmed to be vac resistant and most doesnt look like it would be
Виктор Резнов 27 Jul @ 11:38pm 
would you please add vacuum resistance? I mean after all the helghast empire is a space civilization and thus their armor would be vacuum resistant
JerryTheCultist  [author] 27 Jul @ 2:51pm 
@SankaZen no, why would it
these are just millitary gear
SankaZen 27 Jul @ 12:49pm 
does the armor provide vacuum resistance?
zombisam 24 Jul @ 9:24pm 
I dont get why people want ISA, ignore them, this mod has so much potential, cant wait to see what is next on it.
Somberyeti 23 Jul @ 11:21pm 
I always preffered white colonists.
I hate it when they brown.
since white is now genetic in this mod.
I don't have to manually change it using a character editor anymore.:steamthumbsup:
GAUZENT 19 Jul @ 3:51pm 
haha helldivers mod