RimWorld

RimWorld

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Rimzone: Sons and Daughters of Helghan
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Mod, 1.5, 1.6
File Size
Posted
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1.857 MB
2 Jun @ 12:01pm
29 Aug @ 9:37pm
6 Change Notes ( view )

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Rimzone: Sons and Daughters of Helghan

Description


The premier killzone rimworld mod that that will hopefully span the entirety of the Helghast armed forces as seen in the Killzone games

Having been splintered and broken after the sundering of their home by a remnant empire, the Helghan people are divided in the night- groups of scattered refugees ferried by the remains of their armed forces across the stars to virgin rimworlds, swearing vengeance against all who would oppose the Helghan dream. What had looked for some time the end of their empire and race has instead proven to be a new, fresh start. Now on a hundred worlds, burgeoning colonies of helghast fight tooth and nail to gain a foothold. Born from oppression, these hard survivors are gathering strength... though they have lost their urbworld home, they have gained the universe.

















Q: Where can i support the owner of the mod
A: https://ko-fi.com/bonezone223

Q: can we use or rerelease this mod/assets from this mod?
A: absolutely ♥♥♥♥♥♥♥ not without CVN permission, you ask and wait. and yes this includes any form of reuse, even tracing or training. permission from CVN is required before using it for anything

submods that require the original are completely fine however, these include translations, balance patchs, whatever
asking is polite however, it feels nice to know people wanna add on to the mod

Q: will you add vacuum resistance to the armors?
A: do swat teams or spetnaz or any soldier on the ground right now irl have vacuum resistance? no? theres your answer

Q: why cant i equip Helghast armor using character editor
A: we use a code to make it so we only have to make male or female variants of armor (or just 1 for some cases), and for reasons unknown is hates character editor. This appears to be on character editors end and not ours but we are unsure. Just use Devmode to spawn the armor in how you want then equip it manually

Q: CE compat?
A: ask CE, i cant/dont want to do it, but ill gladly answer questions if they come to me with any

Q: i dont like how this is balanced
A: suggest changes as much as you want, im listening. but be civil

Q: Where are comps stored
A: in the balls (no, seriously)

Q: translations?
A: heres a list of current translations im aware of

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511094537 chinese



Coding/XML - JerryTheCultist, Taranchuk, Sandwish
Writing - Bone_Zone223, JerryTheCultist
Artwork - Abomination, Gerrymon
Workshop Infocards + Thumbnail - Bone_Zone223 (original), Gerrymon
Commissioner - Bone_Zone223, Lysk
Rimworld- Ludeon Studios
Killzone - Guerrilla Games

This mod was commissioned through the Rimworld Mod Market


https://discord.gg/ssTMR5xtsM our discord
Popular Discussions View All (3)
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155 Comments
Kel'Thuzad  [author] 8 Oct @ 9:14am 
@stonekuno friendlier/joinable helghast factions are planned, but the junta will always be an antagonist force
JerryTheCultist  [author] 2 Oct @ 7:12am 
@Red Skull nowhere that ive seen
The_Illusive_Man22 1 Oct @ 5:11am 
C.E Patch will be nice with this mod
JerryTheCultist  [author] 29 Sep @ 4:39pm 
@stonekuno basegame wont let me do that, id need to use VE framework or get entirely new functions

which is time better spent on other things
stonekuno 28 Sep @ 9:37am 
First thank you for this mod great job.
Question, is there any chance that the helghan junta isnt an enemy, if you play lost helghast?
Its sad, that i have to fight against my brothers and sister as helghast.
JerryTheCultist  [author] 27 Sep @ 12:14pm 
@Red Skull far as im aware CE isnt compatible with any of the mods ive made
no ones made any
Dredd 21 Sep @ 8:26pm 
Would love to see a follow up mod to this of each major cult classic, like the next one could be Rimgears (Yknow, this one was Rimzone...) would be dope!
Kel'Thuzad  [author] 14 Sep @ 9:14pm 
As a sneak peek for the next update, we're going to be adding 2 apparels, some new defenses, and a set of new names for helghast pawns, including hopefully a new culture to make your custom ideologies able to use the new name-sets. Stay tuned for more.
Maniaces 9 Sep @ 5:48am 
@JerryTheCultist fair enough, I initially assumed it was an omission rather than a feature. Banging work and best of luck!
Khaerikos 8 Sep @ 12:35pm 
Looks stunning, good job to you guys!