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John tried to save another colonist from Majid's berserk rage. This incident happened because Majid was from a different colony who believed in violent proselytism.
love the mod
also I don't agree with the name of whoever injured the pawn being forgotten, if you want to rp they don't remember then just do that...lol
After some amount of time, like a year, replace the specific name of the enemy pawn with their faction's name + their 'pawn kind' eg pirate gunner. This standardizes it with bugs & mechs, where you always understand 'a lancer shot their nose off 1.3 years ago'
So instead of 'random pawn name you don't remember much about' you get (name of specific pirate faction)'s scavenger gunner destroyed their eye, letting you remember who to raid in revenge much easier.
Thanks for making it in the first place, I'm not a modmaker so I can't ever guess how difficult this would be.
Maybe some other display mod for the hediffs might call it more frequently causing a performance problem, I am not sure. But also the modded code is not very different from what the base game does when showing a battle log entry, no potentially inefficient algorithm was added there or anything.
That by the way also happens for at least the wasp traps and maybe some other enemies added with Odysee: They don't add a battle log entry (which I would consider a game bug). Maybe I can do something about that one because it is vanilla content.
1. Show them forever (they disappear once they are gone from the battle log)
2. Show when they occurred right in the hediff
I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.
In return, I kindly request to be credited in the mod’s description or files as:
Dussolier - Traducteur du Bordemonde
Discord: t.dussolier
Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: https://discord.gg/YzUb5GCKpw
Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!
Best regards,
Dussolier