Stellaris

Stellaris

At War: Planetary Defense Fleets 4.0
20 Comments
Azona  [author] 17 Aug @ 12:14pm 
I know what it does. I just don't see the use of it with new default game options available. got other projects I'm working on then I need revisit some other once I did and fix minor things and don't have all the time of the world. i'm far from good at this either so takes lot of time my own free time. Be lucky I like these mods enough to fix them for my self and share my fixes otherwise you had nothing at all. I could just keep this all private for me and my friends.

I could have done non of this and what I do and try to do is far beyond me and my skills with 0.0 programming skills because I have none. its all learning by do things, try things and pray to god it works. and little help of ChatGPT.

you cannot even bother to type my name correct so... yeah my rant is over.
son-goku 17 Aug @ 5:40am 
@Azuna, that mod, however, automatically rebuilds all of your stations instead of you having to replace destroyed ones
Azona  [author] 17 Aug @ 4:00am 
I personally do not think its needed with new perk that automatically build 50% for free. so no I did not
son-goku 17 Aug @ 3:02am 
Did you also update the At War: Defense Platform Longevity mod?
Azona  [author] 8 Aug @ 5:19am 
@Graepix if you use other at war things I updated you can do just that.
Azona  [author] 5 Aug @ 11:23am 
Hmm today I noticed a bug, at moment cannot really fix anything as my pc is currently unavailable but ill will fix it when I have access and the time. not sure if impacts the game it does seems to function.
Graepix 22 Jun @ 7:29pm 
Would it be possible to add artillery combat computers to the patrol ships? I know it's technically changing the original design, but patrol ships seem to be based on corvettes. (A little bit of frigates too) Since corvettes can now use artillery combat computers, I feel like it's still in the scope of the original design. You wouldn't be making them do something a corvette can't do.
Azona  [author] 16 Jun @ 11:12am 
I’ll add it later today. Thank you for taking time to make real Russian translation.
tzverg 16 Jun @ 6:14am 
Azona  [author] 12 Jun @ 12:21pm 
@Daepapa

Mod is tested and working fine. must be other mod you have that interfering and causing the problem. put this mod last in loading order to make sure it is loaded in last and see if issue is gone. otherwise good luck finding what causes the problem and either disable that mod or make a patch so mods play nice.
Daepapa 12 Jun @ 10:15am 
Thanks for updating the mod to 4.0; the graphic for the patrol craft in the ship designer is either missing from the original mod or broken here, with the code for what should be the graphic appearing when you hover over the Patrol Craft ship type.
Atlantispy 11 Jun @ 3:35am 
<3 glad to hear, I'd be distraught if mine went missing
Azona  [author] 9 Jun @ 12:56pm 
Yeah she got home thankfully. Was very hungry. But it’s fine now thank you.
Atlantispy 9 Jun @ 2:43am 
Hey just checking in, hope you had some luck in finding your cat
Atlantispy 6 Jun @ 11:51am 
Oh, I'm so sorry to hear that, I hope that you find them soon!
Azona  [author] 6 Jun @ 7:34am 
I do plan to update others if I'm capable pulling that off. but at moment my time is limited and my cat got missing yesterday so..... got other priority's at the moment.
Atlantispy 6 Jun @ 5:35am 
@RememberReach6 He has already made the Planetary Cannons in a separate mod, use that.

@Azona Thank you for updating this. Do you plan on doing the heavy starbase platforms too? I love that one.
RememberReach6 3 Jun @ 9:04am 
Yo could you add planetary cannons to this and maybe the military enhancement 2.0 mod too?
Brutus 1 Jun @ 9:21am 
I concur with @Lazy Author , compatibility with the most popular mods is KEY. I honestly dont see people using a mod without having atleast a few.
Lazy Author 31 May @ 3:47pm 
Hello, is this mod save compatible? And should I expect any problems when using UI overhaul, Better Ship Behavior, and NSC3?