Stellaris

Stellaris

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At War: Planetary Defense Fleets 4.0
   
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31 May @ 2:32pm
22 Oct @ 11:37am
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At War: Planetary Defense Fleets 4.0

In 1 collection by Azona
My Stellaris Collection
55 items
Description
Because I love these mods and at moment no sign of latest maintainer to update them I gonna give it shot. If original maintainer returns I will remove my version and let them keep maintaining them.

All information about mod can be find at original mod linked below.

Update
Fixed all the errors and made everything work as intended I think.
Fixed Economic tab building icons.
Work amount of pop to fit new workforce system
Added the building to Specialize District: Planetary Defenses

So far I could see everything else should work the same.

To do list/known issues.
Maybe work on how to make this work with bio shipset empires. (No promises)

What I will not do.
Add Bio ships/Buildings
Make any compatibility for other mods.
Make changes to its original design.

I will not respond to any of those kind requests.


Translations
English by orignal author
Russian by tzverg

Original mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2506910606
Popular Discussions View All (1)
0
16 Jun @ 6:08am
l_russian
tzverg
27 Comments
Azona  [author] 2 Oct @ 3:16pm 
maybe it is. but so far I can see its good for 4.1+ as I use it my self. I'm trying to figure out how to make this work for bio ship sets but so far no luck with that. damn components wont work and other weird bio ship stuff have yet to figured out. so as long your not gonna play with bio ship sets it should be fine.

compatible with other mods? hope for you they work with mods you use because don't expect any compatibility from me.
Si O'son 2 Oct @ 11:50am 
Probably a dumb question, but is this mod still good for 4.1? And what kind of mods would this be incompatible with? Bc this looks so cool and im fiendin for this in my next play through🙏
Lux Sanitatem 22 Sep @ 3:49pm 
They use both cannons and fleets, I seen the AI launch a defense force fleet of 10 K and have had my fleets unloaded on by planetary cannons while trying to bombard them lol. They are pretty awesome
Gake 10 Sep @ 3:16pm 
I know you said you won't make compatibility for other mods since that's painfully annoying and I totally get that, but would you consider switching the prereq buildings from the city centers to Stronghold/Fortress respectively? Sorry for asking for something you already said no to, but this would provide compatibility for a LOT of mods all at once. Again, sorry!
Evanaris 8 Sep @ 6:47pm 
Thanks for the update! Sorry for missing your comment on the planetary cannons mod I mainly read through this comment section.
Azona  [author] 8 Sep @ 7:09am 
On planetary Cannons I can confirm AI use them but it was very late game and few canons and weakest version. Defense fleet have not see it.

AI will prioritize economy so by the time that is fine most planets prob have full slots.

So players prob benefits most from it as you make designated planets at choke points into military strong hold.

It can save your but from stronger AI fleet and you go huge army on the planet with a canon or 2.

I think I did comment on it on cannons mod
Evanaris 8 Sep @ 2:18am 
@Azona Thank you for updating the original mod! I have a combined question regarding your 4.0 update of this mod and your 4.0 update of Planetary Cannons.

Does the AI utilize the feature in the Planetary Defenses mod and/or the Planetary Cannon mod as well and consistently/viably? Or is this something that would primarily benefit the player? I imagine AI behavior can be a nightmare to figure out (I'm not a modder though) so curious if there were any issues with AI using the features of this mod.

I didn't see a comment discussing this in the comments section so wanted to reach out. Thanks!
Azona  [author] 17 Aug @ 12:14pm 
I know what it does. I just don't see the use of it with new default game options available. got other projects I'm working on then I need revisit some other once I did and fix minor things and don't have all the time of the world. i'm far from good at this either so takes lot of time my own free time. Be lucky I like these mods enough to fix them for my self and share my fixes otherwise you had nothing at all. I could just keep this all private for me and my friends.

I could have done non of this and what I do and try to do is far beyond me and my skills with 0.0 programming skills because I have none. its all learning by do things, try things and pray to god it works. and little help of ChatGPT.

you cannot even bother to type my name correct so... yeah my rant is over.
son-goku 17 Aug @ 5:40am 
@Azuna, that mod, however, automatically rebuilds all of your stations instead of you having to replace destroyed ones
Azona  [author] 17 Aug @ 4:00am 
I personally do not think its needed with new perk that automatically build 50% for free. so no I did not