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If this error occurs once during your play through you cant revert it and need to start a new one
[gamestate.cpp:8233]: Invalid Owner for new ship with design
This occurs even when no other MODs are enabled besides this one.
[gamestate.cpp:8233]: Invalid Owner for new ship with design (4294967295)
It jsut best
I’m so love it but it too slow ~
And I also recommend to exchange small ship jagger and armored ship “ H”.cos make a cruiser use 1 XL weapon and destroyer to disrupt enemy is more reasonable think.
I love you mod,thx for all your work!
Not a bug. They just need a compatibility patch.
in the design window, it does not have acess to a ship reactor.
-The presence of landing ships seems to reassure the AI during a war that is has no use for armies, which sometimes means one landing ship repeatedly launching 1 marine army onto a defended planet hopelessly - infinitely stalling the war.
-AI accesses too many focuses concurrently and ends up with wacky fleets composed of a handful of vessels across 12+ different ship types, erasing individual military identity/specialization (+ its tactically incoherent).
-Sometimes the AI decides to make a fleet ~90% out of support ships, like webifiers or landing ships, leading to hilariously impotent navies. If these wet-noodle fleets meet the battle is doomed to become an endless mating ritual dance, as neither side can damage the other nor compel them to retreat - infinitely stalling the war.
Oh! My bad ! Thank you for the reply!
It seems I understand that "Hallucination" (NONE / NONE) is the specific implementation of the "Hallucinator" (M4P1 / M10A2) mechanism.I initially thought "Hallucination" (NONE / NONE) was also an independent ship configuration.
谢谢!我似乎理解了,"Hallucination"(NONE / NONE)是"Hallucinator"(M4P1 / M10A2)机制的具体实现。我还以为"Hallucination"(NONE / NONE)也是一套独立的舰船配置。
When entering combat, Hallucinator ship generates hallucinations.
These hallucinations have high targeting priority, drawing enemy fire and absorbing damage.
They disappear after a short duration and cannot be directly controlled.
https://forum.paradoxplaza.com/forum/threads/mod-special-ships-shipbuilding-focus-mod-description-and-ship-introductions.1760854/
Additionally, based on the description, I initially thought that "Hallucinator" (M4P1 / M10A2) was designed to enhance focused fire efficiency (similar to Deep Space Sky Fortress).
是我看错了么?我找不到"Hallucination"(NONE / NONE)这艘战舰。
此外,看描述我还以为"Hallucinator"(M4P1 / M10A2)是(类似深空擎天堡)增加集火效率的呢。
Place NSC below this mod in the load order. That should prevent any issues.
@焱淼
It's definitely possible. In fact, when I first created this mod, that's how it worked. However, many users were confused because the edicts weren't visible even though the mod was enabled. That's why I changed it to the current system.
Of course! You’re also welcome to contact me on Discord.
Absolutely! Randomly generated empires are also assigned one or more shipbuilding focuses. It's not entirely random - it's a weighted selection based on factors like the empire's weapon preferences and ethics. For consistency, the focus usually doesn't change once it's set, but in some cases, an empire might start with a small-ship focus early in the game and switch to another focus as they unlock new technologies. The trait is not mandatory and serves more as a secondary option!
To me, it actually seems even stranger that you can so 'easily' turn moons or planets into starships...
Ah, it looks like that issue was caused by a mistake on my side. Thanks to you, I was able to identify the cause, and it should be fixed now. I really appreciate you letting me know — and I'd be even more grateful if you could cross-check it for me.
I suspect it may be because this mod rewrites the agressive bombardment stance as well as giving a custom bombardment stance.
just thought I'd warn anyone using other mods that add in new bombardment stances.
Nanoswarm and space fauna navies though? The nanoswarm has the swarmer and the interdictor, so there is a lot of room to expand. Space fauna are the opposite with a lot of different ships already.
There's no support for bioships yet. It's a very new system, and since vanilla bioships already have their own roles assigned, I'm still thinking about how to naturally expand on them.
간단히 알려준 것에 대해 기합스럽게 감사드릴 수 있는지 여쭙는 것에 대해 보고드리는 것에 대해 말씀드려도 괜찮겠습니까!