Stellaris

Stellaris

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Special Ships : Shipbuilding Focus
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3.471 MB
27 May @ 9:14am
11 Jul @ 12:18pm
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Special Ships : Shipbuilding Focus

In 1 collection by BaBoFantasy
[Collection] Better Ship Behaviors
5 items
Description
Special Ships : Shipbuilding Focus

Special Ships: Shipbuilding Focus is a mod that adds unique ships to Stellaris, enhancing the strategic and tactical depth of space battles.
Rather than simply introducing bigger ships, this mod adds a variety of specialized vessels to enrich your fleet combat experience.
Here[forum.paradoxplaza.com] is the detailed information about the ships added by the mod.


UPDATE 202506231

1. Hallucination ships now absorb enemy attacks more effectively.
- Changed so that each hallucination ship only generates one hallucination.
- Hallucination HP has been increased.

2. AI empires will now use more special ships and fewer regular ships (especially corvettes and destroyers).

3. Improved compatibility with other mods, including ACOT.

Existing save files can still be used after this update.


Over 20 New Unique Ships



With seven different Shipbuilding Focus edicts, you can access more than 20 new types of special ships.
You may choose to activate only a few edicts to focus on certain ship types—or pay greater costs to unlock them all and form a powerful, well-rounded fleet.



The Carrier Focus lets you build advanced carriers equipped with powerful strike craft.
The Missile Focus enables ultra-long-range missile ships that outperform conventional missile vessels.
The Heavy Armor Focus provides heavily armored ships that crush enemy firepower.
The Small Ship Focus offers versatile early-game ships to dominate early wars.
The Large Ship Focus grants access to colossal warships with devastating firepower.
The Marine Focus allows you to deploy specialized troop carriers for planetary invasions.
The Fortification Focus introduces space mines, mobile fortresses, and even a massive interstellar cannon.



These edicts become available once you finish researching Destroyers.
Detailed tooltips in-game provide full information on each ship and its abilities.


Full AI Integration

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AI empires fully understand all of this mod's content and engage in combat with uniquely themed fleets based on their individual preferences.
If you want, you can use starting species traits to lock a specific shipbuilding focus for a custom AI empire.


High Compatibility

Fully compatible with Better Ship Behaviors, and using them together is highly recommended.
It is also fully compatible with NSC, ESC NEXT, ASB, ACOT, Gigastructure, and all shipset mods.
To use it with Real Space Ships in Scaling, apply this compatibility patch.
All compatible mods must be placed above this mod in the Paradox Launcher mod list.
However, NSC, ESC NEXT, and their addons must be placed below this mod.


Language Support

Shipbuilding Focus supports all Stellaris official languages, but in English.
日本語化 by karokaro3.
Traduções Portugues (BR) by Oliveira.
中文翻译 by 卡尔文迪斯梅特.


Please enjoy the mod and don't hesitate to leave comments or feedback!


[discord.gg]
127 Comments
kevinwu123 16 Aug @ 10:04am 
Can you speed up repair ship plz~
I’m so love it but it too slow ~

And I also recommend to exchange small ship jagger and armored ship “ H”.cos make a cruiser use 1 XL weapon and destroyer to disrupt enemy is more reasonable think.

I love you mod,thx for all your work!
Deiwos 10 Aug @ 12:07am 
When I go to create a design for one of the special ships, they don't seem to have a reactor slot at all in the UI so I can't actually make any of them.
The Doom Slayer 8 Aug @ 5:24am 
nor do i have radars
The Doom Slayer 8 Aug @ 5:22am 
my ships [from this mod] dont generate ship ai or cloaking so i cant build them please fix
G4R5vb5r3H 5 Aug @ 5:36am 
It's a very good mod, but I wanted to ask something: is the lack of cloaking components intentional? Because as far as I can tell, the ships from this mod only accept Dark Matter / Psionic Cloaking modules, even if the ship class they are ostensibly of a size with are compatible with lower-tier cloaking. Many ships are Size 2 that - by following Vanilla rules - are compatible with Level 2 cloaking, and others are Size 4 that should accept Level 3 Cloaking.
Anton Rabe 4 Aug @ 3:53am 
Thanks you for your mod!
MyresMkG 28 Jul @ 8:04am 
@victoriousdread07 (private)
Not a bug. They just need a compatibility patch.
victoriousdread07 (private) 27 Jul @ 3:24am 
slight bug maybe. these ships don't seem to use any generators added by mods. specifically the Halo: Forerunners added generator if you wish to see for yourself.
greatswizard 14 Jul @ 3:34am 
seems as thought, in more recent versions. the marine juggernaught, has it's design thrown out of wack. (I admit, it may be a bug on my part)
in the design window, it does not have acess to a ship reactor.
Callipygian Apribot 12 Jul @ 4:06am 
I'll make a crude patch to remove the main two offenders, but some of these problems seem pretty vexing to fix given the AI's temperament. Ultimately the fact that one landing ship in a fleet can entirely erase the AI's interest in building armies can be crippling (and, to be quite honest, I'm not sure I understand the vision behind landing ships since they're just an extra expensive army transport). In any event, I'm not sure any empire particularly wants to have more than 2 specializations anyways, there's not really any pros thematically or practically set against a parade of possible misfortunes. I'm not sure how much of this can be resolved with fleet templates since the accessibility of these ships is inherently unstandardized. But that's just my stream of consciousness, I just wanted to let you know. Cheers, and thanks for all your hard work!