Team Fortress 2

Team Fortress 2

Cargo
78 Comments
no loafing 9 Sep @ 10:14am 
can confirm i've also seen the missing texture cubemap in this location multiple times
Potat Master |Ham Mafia|  [author] 9 Sep @ 9:02am 
All i can say is that it has something to deal with cubemaps.
Potat Master |Ham Mafia|  [author] 9 Sep @ 9:00am 
No clue why this is happening. All i do know is that while it happens to some, most don't encounter this issue.
FreeSchlep 9 Sep @ 7:22am 
i encountered this missing texture reflections bug while playing on this map in casual
FreeSchlep 9 Sep @ 7:18am 
i sometimes get missing texture reflections in this map
here's the screenshot
https://images.steamusercontent.com/ugc/17101269405749190821/AB9B20780354DE7F225F07270A28EB83434E42FE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

i tried disabling all workshop addons, no luck
Kreyalp [Potato] 4 Aug @ 9:32am 
yeah mb lol, bu nice map loadout, ITs pretty difficult for snipers lol,
Potat Master |Ham Mafia|  [author] 4 Aug @ 6:00am 
It was a team effort but thanks lol.
Kreyalp [Potato] 4 Aug @ 4:32am 
yooo never knew your skills imrpoved to this great instant lol,. congrats on your work!!!!!!!!!
hey guys 30 Jul @ 3:45pm 
Could the first BLU spawn be expanded to include the front lobby with the two exits? It's kind of uncomfortably uninteresting and claustrophobic right now, on top of having pretty limited visibility of the outside area.
no loafing 29 Jul @ 6:58pm 
minor issues:
dynamic shadows seems to consistently be broken?
final control point doesn't use "final control point" announcer lines
zythe_  [author] 29 Jul @ 11:51am 
we uploaded a fix for this today actually! were just waiting on valve to push it now.
the gamer (she/they) 29 Jul @ 11:24am 
hole in blu spawn demos can shoot stickies through !!!
KingJengo 29 Jul @ 10:39am 
Honestly? Not bad. Map's a little confusing to get around, but once you get accustomed it's basically Merc Park with a lot more options, and I already really enjoy Merc Park. Decent job, one of the few maps from this Summer I'd see myself enabling in my year-round pool.
the gamer (she/they) 29 Jul @ 9:45am 
love the map. a 3 or 5cp version would be BALLER. Good job making it into the map pool! :)
detona trabas 28 Jul @ 10:09am 
should add dark and gritty skybox to look like hl2 borealis
Potat Master |Ham Mafia|  [author] 27 Jul @ 5:52am 
Thanks bro.
TheAverageGamer 27 Jul @ 3:52am 
Congrats 👏
Potat Master |Ham Mafia|  [author] 27 Jul @ 2:42am 
Working on a fix, thanks for reporting 🙂
Wicket 26 Jul @ 9:43pm 
You can fire stickies through the window in the first blue spawn's roof. I was able to kill people before setup started, and you can even go B.A.S.E. jumper demo on red to rain stickies in through the window as well. Might want to surround the window with an invisible bullet-blocking wall.
Potat Master |Ham Mafia|  [author] 26 Jul @ 9:03am 
Many thanks chillsy :]
chillsy 26 Jul @ 7:38am 
I really really liked this map! Congrats on being officially featured in the game
Potat Master |Ham Mafia|  [author] 26 Jul @ 6:24am 
Not hard to know me lmao.
Tricky Tony 26 Jul @ 2:07am 
HOLY SHIT I KNOW YOU
Potat Master |Ham Mafia|  [author] 26 Jul @ 2:04am 
Thanks yall!
Simelys 26 Jul @ 1:27am 
Congrats!
Tricky Tony 26 Jul @ 12:25am 
cool map, wish it was longer though.
SlimyBoi 25 Jul @ 6:32pm 
Congratulations on getting this map added to tf2
Serial Designation J 25 Jul @ 1:08pm 
Yknow guys, you can update a garbage map to fix it, valve’s not restricting you from modifying it…

Seriously, read my points. Arbiter doesnt understand the full extent of how terrible this is. Congrats on making a Hydro 2. I do not trust any of these authors until this is fixed or salvaged.
Springmen 25 Jul @ 10:46am 
This is just the Borealis from the hl2 beta. Has the signature 02 on the front and everything. Slight differences.
zythe_  [author] 25 Jul @ 8:55am 
its a leftover from the logic prefab, which by default includes 3 control points
Gigachad Gaming 25 Jul @ 8:14am 
Map goal is misleading, it says we have to defend 3 Control points as RED, but I only see 2. Is this intended?
Potat Master |Ham Mafia|  [author] 25 Jul @ 7:28am 
Das it, im dead.
The biggest Lab 25 Jul @ 1:48am 
the first point was interesting but the second point just completely ruins the map, it's a God damn maze to get there for some reasons, there's like 5 flank routes and no main route where the 2 teams funnel into, it has the exact same issues as overgrown except it's even more cramped.
It's a shame because this map had some premise at first.
In the offchance you guys read feedback and try to fix the map, please just rework the path towards the second point for blu so it's actually normal and not a spaghetti bowl
Arbiter 25 Jul @ 12:13am 
idk what the other guy is yapping about but yeah its kinda a mid map. I was really hoping for something cool and unique like a different layout for the boat each round with the cargo of the ship swapping around to create dynamic battlefield each round. Or atleast i expected some sort of ship related events like water rushing in places or something. Atleast it isn't as bad as Embargo
Serial Designation J 25 Jul @ 12:06am 
Im sorry but this is genuinely the worst map I have ever, EVER, seen and played in the history of tf2. Why is everything outside closed off? Why does the map feel like im playing foundry? Whats with all the sloppy guard rail fences? Why is it an actual MAZE to play this map? Why doesn't "boat stuff" actually HAPPEN?
Its hard to believe you made a map that supposed to take place on a BOAT, NOT, feel like a boat! Spoiler alert; Gorge and Mercenary Park are NOT good inspirations when making your map.

Do better. This is as bad- no, EVEN WORSE than demolition. Actual garbage.

I don't even trust you making an MvM map because you'd somehow succeed in making it feel like not playing MvM either.
Potat Master |Ham Mafia|  [author] 24 Jul @ 4:09pm 
This isnt my last project guys, stay tunned for mvm... hehe
maxchrome 24 Jul @ 3:43pm 
Congrats dude!
Potat Master |Ham Mafia|  [author] 24 Jul @ 3:40pm 
Thanks yall.
Razoldon 24 Jul @ 1:32pm 
Congrets
Ted Beneke 24 Jul @ 1:24pm 
congrats
jil / niko 18 Jul @ 7:37pm 
Needs a bit of work on the hull,,
Spooky Cargo 3 Jul @ 10:08am 
When I saw this map name on trailer I got stunned lol. Can't wait for it to get into TF2
YOYOYO 14 Jun @ 6:05am 
This map’s got the most chilling soundscape I’ve think I’ve heard ever
OTGY5EQD 10 Jun @ 12:12am 
CP_cargo is such a great name
Potat Master |Ham Mafia|  [author] 4 Jun @ 12:15pm 
A lot of effort and planning was put to this map by all of us from the Cargo team. It was a rough road but it paid off.
maxchrome 3 Jun @ 1:55pm 
Damn dude, you beat me to it with that ship idea, if only I had more time (and will power)... Sick map tho, congrats on posting it!
GPD (they/them) 2 Jun @ 2:42pm 
i was like oh i gusse it looks o- omg you fight on a ship!
Potat Master |Ham Mafia|  [author] 2 Jun @ 1:23pm 
Danke guys!
Medmorn 2 Jun @ 8:20am 
I love this map. Would be nice if you add a waves texture underneath ship, like cargo-ship is moving.
Sumo 1 Jun @ 10:54pm 
A really lovely map. I love the addition of the lifeboat with the large health pack! Excellent attention to details, with a very tidy aesthetic. I hope that this one is considered for this year's Summer Update!