Team Fortress 2

Team Fortress 2

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Cargo
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Other: Summer
Game Mode: Attack / Defense
File Size
Posted
Updated
57.093 MB
27 May @ 8:08am
17 Jun @ 12:15pm
1 Change Note ( view )

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Cargo

Description

Offshore Project: Coming Soon!






Setting
Ships are an essential part of any functioning industry's supply chain, and Cargo is no different! A theme rarely seen in tf2, Cargo is entirely set on a ship, limiting its layout in a uniqe way, and bringing a new aesthetic!






Gameplay
A 2 Control Point Attack / Defend map, Cargo is set on the deck of a massive cargo vessel sprinkled in containers full of valuables. Cargo's small and simple layout hopes to provide a fun Attack / Defend experience in an unconventional setting, taking advantage of its small and flat footprint effectively.

Cargo was frequently and extensively playtested in the Offshore Project discord server, and refined into what you can see today, we thank all the playtesters whole heartedly! We hope you enjoy the final product!





Credits
Potat Master - Original Layout, Level Design
Phe - Level Design, Artpass, Assets
Zythe_ Level Design
Gadget - Assets
FGD5 - Assets
Blaholtzen - Textures
Popular Discussions View All (1)
0
26 Jul @ 12:11am
HOW TO MAKE MAP BETTER WITH 1 EASY TRICK:
Serial Designation J
78 Comments
no loafing 9 Sep @ 10:14am 
can confirm i've also seen the missing texture cubemap in this location multiple times
Potat Master |Ham Mafia|  [author] 9 Sep @ 9:02am 
All i can say is that it has something to deal with cubemaps.
Potat Master |Ham Mafia|  [author] 9 Sep @ 9:00am 
No clue why this is happening. All i do know is that while it happens to some, most don't encounter this issue.
FreeSchlep 9 Sep @ 7:22am 
i encountered this missing texture reflections bug while playing on this map in casual
FreeSchlep 9 Sep @ 7:18am 
i sometimes get missing texture reflections in this map
here's the screenshot
https://images.steamusercontent.com/ugc/17101269405749190821/AB9B20780354DE7F225F07270A28EB83434E42FE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

i tried disabling all workshop addons, no luck
Kreyalp [Potato] 4 Aug @ 9:32am 
yeah mb lol, bu nice map loadout, ITs pretty difficult for snipers lol,
Potat Master |Ham Mafia|  [author] 4 Aug @ 6:00am 
It was a team effort but thanks lol.
Kreyalp [Potato] 4 Aug @ 4:32am 
yooo never knew your skills imrpoved to this great instant lol,. congrats on your work!!!!!!!!!
hey guys 30 Jul @ 3:45pm 
Could the first BLU spawn be expanded to include the front lobby with the two exits? It's kind of uncomfortably uninteresting and claustrophobic right now, on top of having pretty limited visibility of the outside area.
no loafing 29 Jul @ 6:58pm 
minor issues:
dynamic shadows seems to consistently be broken?
final control point doesn't use "final control point" announcer lines