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1. 支持了生成物品时,物品的耐久为理论上限
2. 支持了挖掘宝藏时,100%能挖到宝藏的功能
【重要修复】
修复了一个史诗级BUG,如果在全局设置上选择关闭MOD的选项,那么会导致其他的单独选项也不会生效。现已修复
Incoming message: ErrorMessages
0.0.79.41-test 2025-09-24 19:28:31.9582|ERROR|Worker4|GameData.Common.WorkerThread.WorkerThreadManager|System.NullReferenceException: Object reference not set to an instance of an object.
at QuantumMaster.Features.Actions.ScamPatch.SetCurrentCharacterPrefix(Character __instance, Character targetChar)
at DMD<GameData.Domains.Character.Character::GetScamActionPhase>(Character this, IRandomSource random, Character targetChar, Int32 alertFactor, Boolean showCheckAnim)
</think>错误原因</think>:
后端进程(GameData.exe)抛出TypeLoadException:
无法加载类型Redzen.Random.IRandomSource(来自GameData程序集)。
错误触发位置:
Mod [测试]天机秘术-气运之子(Reborn)的补丁代码(ReadingInspirationPatch.Postfix)在计算阅读灵感概率时调用失败。
错误链:
QuantumMaster.LuckyCalculator.Calc_Random_CheckPercentProb_True_By_Luck
→ QuantumMaster.Features.Reading.ReadingInspirationPatch.Postfix
→ GameData.Domains.Taiwu.TaiwuDomain.GetCurrReadingEventBonusRate
→ 后端通信中断
ModManager:UpdateModList () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs:166)
ModManager:Init () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs:138)
Game/<InitGameRes>d__39:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Game.cs:381)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)红字在这儿
ModManager:ReadModInfo (string,string,bool,bool) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs:865)
SteamManager:ReadSubscribedItems (System.Collections.Generic.List`1<GameData.Domains.Mod.ModId>,System.Collections.Generic.Dictionary`2<string, GameData.Domains.Mod.ModInfo>) (at C:/GitLab-
报错信息: cannot convert a boolean to a clr type System.Int32</color>
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Config.PredefinedLogExtensions:Log (Config.PredefinedLogItem,object,object,object) (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Config/Extensions/PredefinedLogExtensions.cs:79)
2. 具体是哪个功能失效?能不能描述详细一些,我描述的功能里面关于策略的我刚刚尝试了都是生效的
3. 红字的话先排查自己是不是在测试分支,如果是在测分支红字,可以把红字具体的内容发出来。
感谢大家陪我走到今天。后续的开发计划还在紧锣密鼓的计划中,敬请期待
灵光一闪目前似乎只影响过月时的灵光一闪,这个目前正在修复了