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Rapporter et oversættelsesproblem






>Q: Can I customize the mercenaries' equipment?
>A: Yes, but it is disabled by default and can be enabled in the mod settings.
Cost of equipment isn't added to the hiring cost.
First I left it at default, 0.02 and ran 10 days full speed = 0 joined mercs.
Next test: 1.00, same days = 0 joined mercs.
I created a new game: Spawned, placed a console comms and called a merc, passed 60 days = The merc joined instantly.
I created a new game, this time on gravship start: Same thing, the merc insta joins.
So I guess my last playthrough got bugged for some reason and the mercs are just not joining
Thanks for the update btw! This mod made my playthroughs much more enjoyable.
By default there is 2% chance of merc joining the colony on each social interaction
perhps you didn't get lucky(one), but now you can check it with the new settings which enable you to adjust the probability
do you have silver in range of a trade beacon?
So just out of curiosity (since I had other mods I couldnt do it) I tested this mod alone on a new colony, and the same happens, no mercenaries join. I even tried to force the incident on my last test, but I kept encountering errors.
Here is the log with just this mod, Harmony and the Hugslib Log Publisher
https://gist.github.com/HugsLibRecordKeeper/45b71926b5bf5ebc8caa43c673770443
Maybe a weird interaction with the 1.6 mod updates.
If no one has reported anything similar it's probably on my end.
I tried to reproduce it just with this mod + mine(and dependencies of course) installed and haven't been able to get it(unlocked all research, tried waiting for rest of mercenaries, etc.). Maybe load order of mods matter or there are some more(that you use), that try to patch something generic, and kinda somehow bring this bug? This is very very bizzare issue.
Besides that, I cant give you anything else to work. As I said, other xenotypes are completely fine, it happens only with the "Basic" one.
Are there any details about how this happened? Did it appear from the beginning of the game or something?
https://imgur.com/a/yxDh33c
I guess this is a bug of some short?
Choosing xenotypes is SO nice.
i rebuild the mod with dependencies from the new update, it should offer intiial support, there maybe errors showing up, but i checked core functionality and it should be working. please try out the update!
after loading the game with harmony and all dlc
can you provide more details please? when this error happened? what were effects on the game?
1) I go and hire someone, check and (for example) it says "Next refresh in:48 days" then don't touch the mercenary menu for a few days
2) Go back to the menu say 3 days later and the number isn't "45" as it would display using the example timeframe above, it's always higher and I have no idea why
I've been on this save thus far for just over 3 years and not a single time has my "baseliner" tab reset itself, and that is why I thought maybe it was to do with purchasing new mercenaries.
Honestly unsure lol
i believe i programmed it to run on strict time window(like once each year, no matter what were your actions). can you elaborate? maybe issue is with saving/reloading?